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Axel

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Everything posted by Axel

  1. Axel

    ColShapeLeave

    So, i want to make a huge colshape over LS and when someone leaves it, they get killed.. colArea = createColRectangle( 41.2666015625, -2812.1865234375,2900,2200 ) setElementDimension(colArea,0) setElementInterior(colArea,0) function elementColShapeLeave( colShapeLeft ) if colShapeLeft == colArea then outputChatBox( "Nu ai voie sa iesi din LS!",source,255,255,255 ) killPed ( source) end end addEventHandler( "onElementColShapeLeave", getRootElement(), elementColShapeLeave ) The problem is that when someone goes in some interiors they get killed..
  2. Axel

    Caut Host

    In ultima vreme hostarea in PC-ul meu a devenit un chin.. Caut un host romanesc 24/7 cat mai ieftin pe Windows. Serverul este prin MySql deci trebuie setat corespunzator. Plata se va face din donatiile jucatorilor(sunt destui care vor dona) Deasemenea putem face vre-o intelegere...
  3. Yes, that's what i mean. But i noticed it spams the chatbox, is there a way to show it only one time?
  4. That worked just fine:D Thanks Solidsnake14. Now i'm trying to show a me action when the player is targeting a player or a car. function onPlayerTarget ( targetElem ) target = getElementType ( targetElem ) if target and getElementModel ( targetElem ) == 'player' then exports.global:sendLocalMeAction(source, "tinteste spre "..target..".") elseif target and getElementModel ( targetElem ) == 'vehicle' then exports.global:sendLocalMeAction(source, "tinteste spre "..target..".") else return end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget ) -- This shows a warning : 2:Bad argument: getElementType
  5. There is no error in the scripts, it's just the thing that in MTA/GTA shows u some weapons with you can shot from the vehicle when u enter it. In my case Uzi . So what i need help in is that when they enter the car, the message to not appear.
  6. So i made 2 little scripts: function onEnter ( theVehicle, seat, jacked ) local veh = getVehicleName ( theVehicle ) exports.global:sendLocalMeAction(source, "intra in vehiculul "..veh..".") end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnter ) -- When someone enters the vehicle, a local me action is sent.. and function weaponSwitch ( previousWeaponID, currentWeaponID ) if currentWeaponID == 3 then exports.global:sendLocalMeAction(source, "scoate un baston de politist.") elseif currentWeaponID == 4 then exports.global:sendLocalMeAction(source, "scoate un cutit.") elseif currentWeaponID == 2 then exports.global:sendLocalMeAction(source, "scoate o crosa de golf.") elseif currentWeaponID == 5 then exports.global:sendLocalMeAction(source, "scoate o bata de baseball.") elseif currentWeaponID == 6 then exports.global:sendLocalMeAction(source, "scoate o lopata.") elseif currentWeaponID == 7 then exports.global:sendLocalMeAction(source, "scoate o bata de biliard.") elseif currentWeaponID == 8 then exports.global:sendLocalMeAction(source, "scoate o sabie.") elseif currentWeaponID == 9 then exports.global:sendLocalMeAction(source, "scoate o drujba.") elseif currentWeaponID == 22 then exports.global:sendLocalMeAction(source, "scoate un pistol.") elseif currentWeaponID == 23 then exports.global:sendLocalMeAction(source, "scoate un pistol cu amortizor.") elseif currentWeaponID == 24 then exports.global:sendLocalMeAction(source, "scoate un pistol.") elseif currentWeaponID == 25 then exports.global:sendLocalMeAction(source, "scoate un shotgun.") elseif currentWeaponID == 26 then exports.global:sendLocalMeAction(source, "scoate un shotgun improvizat.") elseif currentWeaponID == 27 then exports.global:sendLocalMeAction(source, "scoate un shotgun de elita.") elseif currentWeaponID == 28 then exports.global:sendLocalMeAction(source, "scoate un Uzi.") elseif currentWeaponID == 29 then exports.global:sendLocalMeAction(source, "scoate un MP5.") elseif currentWeaponID == 30 then exports.global:sendLocalMeAction(source, "scoate un Ak-47.") elseif currentWeaponID == 31 then exports.global:sendLocalMeAction(source, "scoate un M4.") elseif currentWeaponID == 32 then exports.global:sendLocalMeAction(source, "scoate un Tech-9.") elseif currentWeaponID == 34 then exports.global:sendLocalMeAction(source, "scoate un Sniper.") end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitch ) -- When someone changes his weapon, a local me action is sent The problem is that when someone enters a vehicle a local action saying that he takes out a Uzi is sent. Does somebody knows how can i cancel the showing of that message?
  7. Axel

    Parkour jump

    Yes , everything it's set up perfectly..
  8. Axel

    Parkour jump

    Basically when i press t nothing happens.. Maybe we need to check if the player is logged in like here : function grabbAnimation(thePlayer, cmd, arg) local logged = getElementData(thePlayer, "loggedin") if (logged==1) then exports.global:applyAnimation( thePlayer, "BAR", "Barserve_bottle", 2000, false, false, false) end end addCommandHandler ( "grabbottle", grabbAnimation, false, false )
  9. Axel

    Parkour jump

    No, looks like it didn't work.. hmm
  10. Axel

    Parkour jump

    Now i want to make like.. when u write something on the chatbox it starts an animation, and when u send it it stops function chating(message, messageType) if messageType == 0 then exports.global:applyAnimation( getRootElement(), "SWIM", "Swim_Glide", 2000, false, false, false) end end addEventHandler ( "onPlayerChat", getRootElement(),chating)
  11. Axel

    Hud Replacement

    Isn't there a way to replace it with a txd file?
  12. Axel

    Hud Replacement

    No one knows? Sorry for double post..
  13. Axel

    Hud Replacement

    So i got a hud.txd file that changes the target used to shot.. I want to replace it with the original one but what it should replace.. Can someone tell me an example?
  14. Axel

    Parkour jump

    Thanks Benxamix2, and you too Kenix.
  15. Axel

    Parkour jump

    I tested in the first one.. function parkourAnimation(thePlayer, cmd, arg) local logged = getElementData(thePlayer, "loggedin") if (logged==1) then setWorldSpecialPropertyEnabled("extrajump", true) end end addCommandHandler ( "parkour", parkourAnimation, false, false )
  16. Axel

    Parkour jump

    Still a nil value..
  17. Axel

    Parkour jump

    Off. Thanks On. Well i tried it and it returns a nil value..
  18. Axel

    Parkour jump

    Well anyone can jump higher.. What i mean is only if u use the command , now without using it you can jump higher..
  19. Axel

    Parkour jump

    Only when the player uses the command it should jump, is it possible?
  20. Axel

    Parkour jump

    I mean.. Like u press SHIFT and jump, i want to make it jump more than that with /parkour command
  21. Axel

    Parkour jump

    But how do you make it jump forwad?
  22. Axel

    Parkour jump

    I'm trying to make a parkour command to jump more than normal, but idk how to make the jump bigger.. function parkour(thePlayer) local logged = getElementData(thePlayer, "loggedin") if (logged==1) then --Here , I was thinking about getControlState but.. end end addCommandHandler ( "parkour", parkour, false, false ) And also i have a question, how can i make 2 animations play in a row?
  23. Axel

    Vg login problem

    I checked again,and fixed it..
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