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Everything posted by Jaysds1
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ok, Don't forget to message me
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oh, ok, use this to add another tab: guiCreateTab Please note that you would need to find out the windows var in order to make the tab on the window.
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Sorry, but we don't know what script you are talking about and second, we don't help people who edits scripts for there needs without asking the owner/scripter.
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use these: set get More Info: Settings system
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Please note that if you're using a small image and you are trying to expand it, it wont look nice.
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Did you check the folder if the deathmatch.dll is there?
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try this: --Markers-- LVMarker = createMarker ( -47.673049926758, -62.346290588379, -10.607986450195, "cylinder", 1.5, 255, 0, 0, 170 ) SFMarker = createMarker ( -47.673049926758, -67.268165588379, -10.607986450195, "cylinder", 1.5, 0, 255, 0, 170 ) LSMarker = createMarker ( -47.673049926758, -71.514259338379, -10.607986450195, "cylinder", 1.5, 0, 0, 255, 170 ) --handles the joining of countries-- function LVSpawn ( sourcePlayer ) --source is the marker aclGroupAddObject( aclGetGroup("LVCiv"), "user."..getAccountName(getPlayerAccount(sourcePlayer)) ) spawnPlayer ( sourcePlayer, 1685.8544921875, 993.6201171875, 10.8203125) end addEventHandler( "onMarkerHit", LVMarker, LVSpawn ) function SFSpawn ( sourcePlayer ) aclGroupAddObject ( aclGetGroup("SFCiv"), "user."..getAccountName(getPlayerAccount(sourcePlayer)) ) spawnPlayer ( sourcePlayer, -2624.373046875, 1412.80078125, 7.09375 ) end addEventHandler( "onMarkerHit", SFMarker, SFSpawn ) function LSSpawn ( sourcePlayer ) aclGroupAddObject ( aclGetGroup("LSCiv"), "user."..getAccountName(getPlayerAccount(sourcePlayer)) ) spawnPlayer ( sourcePlayer, 1727.70703125, -1118.552734375, 24.085935592651) end addEventHandler( "onMarkerHit", LSMarker, LSSpawn ) -- Checks if the player is in one of the ACL Groups and if not spawns him in a place to choose addEventHandler("onPlayerLogin", root, function(_,curAcc) if isObjectInACLGroup ("user."..getAccountName(curAcc), aclGetGroup ( "SFCiv" ) ) then spawnPlayer ( source, -2624.373046875, 1412.80078125, 7.09375 ) elseif isObjectInACLGroup ("user."..getAccountName(curAcc), aclGetGroup ( "LVCiv" ) ) then spawnPlayer ( source, 1685.8544921875, 993.6201171875, 10.8203125) elseif isObjectInACLGroup ("user."..getAccountName(curAcc), aclGetGroup ( "LSCiv" ) ) then spawnPlayer ( source, 1727.70703125, -1118.552734375, 24.085935592651) else spawnPlayer ( source, -81.016799926758, -81.045509338379, -10.607986450195 ) end end )
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I miss read that as eHorny.com lol, anyways, it seems like it's both
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wait, this script is for race right?
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Since GTA SA Single Player doesn't open/start, I suggest re-installing it then try opening Single Player
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ok, while in map editor, can you login then type in /debugscript 3 and then try to open the map, if you see any message in red or yellow, post what it says.
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I replied to this topic in the scripting forum: viewtopic.php?f=91&t=48560#p477918
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'setPlayerHudComponent' doesn't exist, try this: function toggleradar(_, onoff, thePlayer) if onoff=="1" then showPlayerHudComponent("radar", true) outputChatBox("Radar was turned on.") elseif onoff=="0" then showPlayerHudComponent("radar", false) outputChatBox("Radar was turned off.") else outputChatBox("Syntax: /setradar [1=on], [0=off]", end end addCommandHandler("setradar", toggleradar)
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try this: function mutePlayers() for _, player in ipairs ( getElementsByType ( "player" ) ) do setPlayerMuted(player, true) outputChatBox("#FF0000All has been muted.",player, 255, 255, 255, true ) end end --forgot end addCommandHandler("mute",mutePlayers) function unmutePlayers() for _, player in ipairs ( getElementsByType ( "player" ) ) do setPlayerMuted(player, false) outputChatBox("#FF0000All has been unmuted.",player, 255, 255, 255, true ) end end --forgot end addCommandHandler("unmute",unmutePlayers) addEventHandler("onPollStarting",root,function() mutePlayers() end) addEventHandler("onRaceStateChanging",root,function(state) if state=="LoadingMap" then unmutePlayers() end end) oh, and there was no need for the accounts loop, you could only set players muted.
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Code please? :> uh, local maps = {} addCommandHandler("random",function(source) if not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)),aclGetGroup("admin")) then outputChatBox("You are not an admin!",source) return end for _,v in ipairs(getResources())do --loop through all the resources if string.lower(getResourceInfo(v,"type")) =="map" then --see if it's a map table.insert(maps,v) --if it is, insert it into our table end end map = unpack(math.random(#maps)) --get a random map from the table startResource(map) --start the map end)
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well, if you are in the admin acl then use this function: isObjectInACLGroup BTW, fixed the error
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Like this: local maps = {} addCommandHandler("random",function(source) for _,v in ipairs(getResources())do --loop through all the resources if string.lower(getResourceInfo(v,"type")) =="map" then --see if it's a map table.insert(maps,v) --if it is, insert it into our table end end map = unpack(math.random(#maps)) --get a random map from the table startResource(map) --start the map end) ??
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ya, GTA SA has limits which MTA can't change or expand...(even though they expanded this Mod)
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viewtopic.php?f=91&t=48348#p476873
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by any chance, does your map file contain a space? if it does, please change it to '_' or remove the space.
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or destroyElement --Would never come back on after, unless created again
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Do you know what's in the map? if you do, do you go in-game and see them?