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Jaysds1

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  1. Jaysds1

    The last reply

    Well, they can but it's not going towards our Post Count, so it would be useless, plus we could make up any topic in here.
  2. You could always download the MTA Client again, and overwrite it with that program. and Please download and run MTADiag, then post the generated MTA:Pastebin URL here.
  3. Please use the "youtube" tags/bbcodes.
  4. Hey all, Today I just got seen this post on FaceBook about "having a phone that is worth keeping", and I actually found it interesting. Here's a little video for what it's about: If you want to know more about it, check it out here: http://phonebloks.com/ "Show the world we want a phone worth keeping! http://thndr.it/14IFdTv"
  5. Try this: local savedWeps = {} --Stores all the saved weps addEventHandler("onPlayerWasted",root, --Triggered when a player dies function() --Loop through all the player weapons local sourceWeps = {} --player weapons table for i=1,12 do local WepNum = getPedWeapon(source,i) --get the weapon from slot local WepAmmo = getPedTotalAmmo(source,i) --get the ammount of ammo from weapon slot if WepAmmo > 0 then --check if the weapon has ammo sourceWeps[i] = {WepNum,WepAmmo} --store the weapon and the ammount of ammo in the player weapons table end end savedWeps[source] = toJSON(sourceWeps) --convert the table into JSON end ) addEventHandler("onPlayerSpawn",root, --Triggered when a player spawns function() local weps = savedWeps[source] --get the weps (JSON still) if not weps then --check if there are not weps return --end the script if there isn't weps end weps = fromJSON(weps) --convert the JSON to a table againn --Loops through the weps table for _, wep in ipairs(weps)do giveWeapon(source,wep[1],wep[2]) --give the player their weapons end end )
  6. A: GTAV Q: Watch Dogs or Assassin Creed Black Flag?
  7. I'm not a loyal legion but I would shore like to play with you guys on MTA:VC and GTA3:MTA .
  8. Jaysds1

    The last reply

    Nice, make sure to take a video and show us how it looks
  9. lol, MTA would make a lot of money, probably more than the donations amount... actually, never mind
  10. Well, MTA allows the server to include mods and replace an object when your including the mod. EXAMPLE; If you wand to include a car mod in the server you would just need to use MTA World Functions and replace another car for the car you want to include. Not sure if SAMP has the same features as us, even though every time they release something it's mostly similar to ours/MTA's updates/features.
  11. Sorry, but the MTA Editor isn't used for mapping in SAMP, it's only used for MTA itself.
  12. It's seems as if he edited the building him self, like how a person creates car mods.
  13. Sorry about that, I was doing multiple of things that day, so I tried to remember to do it, but it seems like it slipped my mind... Anyways, I've posted the script above.
  14. You could try these: WinWSD WebSite Downloader(Freeware) Teleport Pro
  15. Jaysds1

    The last reply

    Lol, I swear I've seen that before
  16. Nice to see MTA Team is on develop mode 24/7 Anyways, Nice Job MTA Devs
  17. Ok, I'll just make this script for you, but you would need to read and learn over it: local savedWeps = {} --Stores all the saved weps addEventHandler("onPlayerWasted",root, --Triggered when a player dies function() --Loop through all the player weapons local sourceWeps = {} --player weapons table for i=1,12 do local WepNum = getPedWeapon(source,i) --get the weapon from slot local WepAmmo = getPedTotalAmmo(source,i) --get the ammount of ammo from weapon slot if WepAmmo > 0 then --check if the weapon has ammo sourceWeps[i] = {WepNum,WepAmmo} --store the weapon and the ammount of ammo in the player weapons table end end savedWeps[source] = toJSON(sourceWeps) --convert the table into JSON end ) addEventHandler("onPlayerSpawn",root, --Triggered when a player spawns function() local weps = savedWeps[source] --get the weps (JSON still) if not weps then --check if there are not weps return --end the script if there isn't weps end weps = fromJSON(weps) --convert the JSON to a table againn --Loops through the weps table for WepNum, WepAmmo in pairs(weps)do giveWeapon(source,WepNum,WepAmmo) --give the player their weapons end end )
  18. Jaysds1

    Run (machinima)

    I love this, only because I love Action Movies/Videos
  19. Jaysds1

    The last reply

    lol, look at the guy in the back
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