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Jaysds1

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Everything posted by Jaysds1

  1. Well, the time has passed and Motorola chose to help out with the project.
  2. I would need to see both the client and server side files... If you don't want to share it on this forum, just send it to me through PM.
  3. Sorry, why do you need this info?
  4. Try this: --[[--------------------------------- | Panel Logowania by MACIEKW89 | | Strona Serwera | -----------------------------------]] addEvent("onClickLogin", true) addEvent("onClickRegister", true) addEvent("onLoginSpawn", true) addEvent("onRegisterSpawn", true) setGameType ( "ZombieMode v1.0" ) setMapName ( "San Zombies" ) --Logowanie-- addEventHandler("onClickLogin", getRootElement(), function(plr, username, password) local account = getAccount(username, password) if (account ~= false) then if (logIn(plr, account, password)) then outputChatBox("Zalogowano pomyślnie", plr, 0, 255, 0) triggerClientEvent("onSuccessLogin", getRootElement()) else outputChatBox("Błąd 1 - Logowanie lin.19 ZGŁOŚ ADMINOWI!", plr, 255, 0, 0) end else outputChatBox("Błędny login lub hasło!", plr, 255, 0, 0) end end) --Rejestracja-- addEventHandler("onClickRegister", getRootElement(), function(plr, username, password) local account = getAccount(username, password) if (account ~= false) then outputChatBox("Takie konto już istnieje!", plr, 255 , 0, 0) else local accountAdd = addAccount(username, password) if(logIn(plr, accountAdd, password)) then outputChatBox("Zarejestrowano pomyślnie!", plr, 0 , 255, 0) triggerClientEvent("onSuccessRegister", getRootElement()) else outputChatBox("Błąd 2 - Rejestracja lin.39 ZGŁOŚ ADMINOWI!", plr, 255 , 0, 0) end end end) --Spawn-- addEventHandler ("onLoginSpawn", getRootElement(), function(player) fadeCamera(player, true) setCameraTarget(player, player) end) addEventHandler("onRegisterSpawn", getRootElement(), function(player) local x = 2491.57 local y = -1672.27 local z = 13.3359 spawnPlayer(player, x, y, z) fadeCamera(player, true) setCameraTarget(player, player) giveWeapon(player, 29, 1000) end) --Respawn-- addEventHandler( "onPlayerWasted", getRootElement(), function() setTimer( spawnPlayer, 5000, 1, source, 2491.57, -1672.27, 13.3359 ) end) That should work, if it doesn't then please tell us what's the problem and what you are trying to do.
  5. Try this: https://forum.multitheftauto.com/viewtopic.php?f ... Open+Ports
  6. Functions: bool openPicker ( element/string id , color, string title) Opens the Color Picker. Arguments: Required: id - element/string/whatever - stuff that will be returned in event for you to know for which element the picker was opened Optional: color - optional, if set to hex color, will open picker with that color selected title - optional, sets picker window title Return: true - if picker was created successfully false - if a picker for that ID is already open. bool closePicker ( elemnt/string id ) Closes the corresponding colorpicker window (same as "Cancel" button) Arguments: Required: id - element/string/whatever Returns: true - if picker for supplied ID existed false - otherwise
  7. Jaysds1

    The last reply

    Nice to know, what about GTA?
  8. Make sure you use the domain "mtasa.com" instead of "multitheftauto.com"
  9. Jaysds1

    Help my script

    try this: local msgs = {'traidor', 'espia', 'malo'} addCommandHandler ("traidor", function() local text = msgs [ math.random ( #msgs )] local randomPlayer = getRandomPlayer() outputChatBox ( "* #FFFFFF"..getPlayerName ( randomPlayer ).." #0080FFes el #FF8000"..text.." #0080FFen cubierto!",root, 255, 255, 255, true ) end ) addEventHandler("onPlayerChat",getRootElement(), function(message,messageType) if message == "!traidor" then local text = msgs [ math.random ( #msgs )] local randomPlayer = getRandomPlayer() outputChatBox ( "* #FFFFFF"..getPlayerName ( randomPlayer ).." #0080FFes el #FF8000"..text.." #0080FFen cubierto!",root, 255, 255, 255, true ) end end )
  10. Jaysds1

    Help my script

    Not sure if this is what you wanted... try this: local msgs = {'traidor', 'espia', 'malo'} local randomPlayer = getRandomPlayer ( ) addCommandHandler ("traidor", function() local text = msgs [ math.random ( #msgs )] outputChatBox ( "* #FFFFFF"..getPlayerName ( randomPlayer ).." #0080FFes el #FF8000"..text.." #0080FFen cubierto!",root, 255, 255, 255, true ) end ) addEventHandler("onPlayerChat",getRootElement(), function(message,messageType,randomPlayer) if message == "!traidor" then local text = msgs [ math.random ( #msgs )] outputChatBox ( "* #FFFFFF"..getPlayerName ( randomPlayer ).." #0080FFes el #FF8000"..text.." #0080FFen cubierto!", getRootElement(), 255, 255, 255, true ) end end )
  11. Jaysds1

    Help my script

    local disco = { timer = {} state = {} } addCommandHandler("disco", function(source) local vehicle = getPedOccupiedVehicle(source) if not vehicle then outputChatBox( "* #0080FFNecesitas un vehiculo para usar el comando!", source, 255, 255, 255, true ) return end if not disco.state[source] then disco.state[source] = true disco.timer[source] = setTimer( function(veh) setVehicleOverrideLights(veh, 2) setVehicleHeadLightColor(veh, math.random(0,255), math.random(0,255), math.random(0,255) ) end, 150, 0, vehicle) outputChatBox( "* #0080FFDisco light Activado!", source, 255, 255, 255, true ) else outputChatBox( "* #0080FFDisco light Desactivado!", source, 255, 255, 255, true ) if disco.timer[source] then killTimer( disco.timer[source] ) disco.state[source] = false setVehicleOverrideLights(vehicle, 1) setVehicleHeadLightColor(vehicle, 255, 255, 255 ) end end end ) addEventHandler( "onResourceStart",resourceRoot, function() for _, players in ipairs( getElementsByType( "player" ) ) do disco.state[players] = false end end ) addEventHandler( "onPlayerJoin",root, function() disco.state[source] = false end ) addEventHandler( "onPlayerQuit", root, function() disco.state[source] = false killTimer( disco.timer[source] ) end )
  12. Jaysds1

    Zombies

    https://wiki.multitheftauto.com/wiki/Slothman/Zombies https://forum.multitheftauto.com/viewtopic.php?f ... 0&start=46
  13. Jaysds1

    Help my script

    ok, try this: local discoTimer = {} local discoState = {} addCommandHandler("disco", function(source) local vehicle = getPedOccupiedVehicle(source) if not vehicle then outputChatBox( "* #0080FFNecesitas un vehiculo para usar el comando!", source, 255, 255, 255, true ) return end if not discoState[source] then discoState[source] = true discoTimer[source] = setTimer( function (veh) setVehicleOverrideLights(veh, 2) setVehicleHeadLightColor(veh, math.random(0,255), math.random(0,255), math.random(0,255) ) end, 150, 0, vehicle) outputChatBox( "* #0080FFDisco light Activado!", source, 255, 255, 255, true ) else outputChatBox( "* #0080FFDisco light Desactivado!", source, 255, 255, 255, true ) if discoTimer[source] then killTimer( discoTimer[source] ) discoState[source] = false setVehicleOverrideLights(vehicle, 1) setVehicleHeadLightColor(vehicle, 255, 255, 255 ) end end end ) addEventHandler( "onResourceStart",resourceRoot, function() for _, players in ipairs( getElementsByType( "player" ) ) do discoState[players] = false end end ) addEventHandler( "onPlayerJoin",root, function() discoState[source] = false end ) addEventHandler( "onPlayerQuit", root, function() discoState[source] = false killTimer( discoTimer[player] ) end )
  14. Jaysds1

    Help my script

    try this: local discoTimer = {} local discoState = {} function Disco(player,command) local vehicle = getPedOccupiedVehicle(player) if (vehicle) then if discoState[player] == false then discoState[player] = true discoTimer[player] = setTimer( function (vehicle) setVehicleOverrideLights(vehicle, 2) setVehicleHeadLightColor(vehicle, math.random(0,255), math.random(0,255), math.random(0,255) ) end, 150, 0, vehicle ) outputChatBox( "* #0080FFDisco light Activado!", player, 255, 255, 255, true ) else outputChatBox( "* #0080FFDisco light Desactivado!", player, 255, 255, 255, true ) if discoTimer[player] then killTimer( discoTimer[player] ) discoState[player] = false setVehicleOverrideLights(vehicle, 1) setVehicleHeadLightColor(vehicle, 255, 255, 255 ) end end else outputChatBox( "* #0080FFNecesitas un vehiculo para usar el comando!", player, 255, 255, 255, true ) end end addCommandHandler("disco",Disco) function setStateOnStart() for _, players in ipairs( getElementsByType( "player" ) ) do discoState[players] = false end end addEventHandler( "onResourceStart",resourceRoot, setStateOnStart ) function setStateOnJoin() discoState[source] = false end addEventHandler( "onPlayerJoin",root, setStateOnJoin ) function removeStateOnQuit() discoState[source] = false killTimer( discoTimer[player] ) end addEventHandler( "onPlayerQuit", root, removeStateOnQuit) Fixed some other problems in the script.
  15. I'm not sure if it runs before server-side scripts, but what I do know is, anything outside the function is ran first. Example: setElementData(localPlayer,"Test","Test") --This would run right away, basically setting the player data after the resource is downloaded addEventHandler("onClientMarkerHit",root,function() setElementData(localPlayer,"Test","New Test") --This would set the player data after they hit a marker end)
  16. Jaysds1

    Help

    well, I'm not sure, I haven't tried it, but I doubt it'll work, unless you create the weapon separate from the player it self.
  17. Jaysds1

    Help

    Well, the player can't shoot from a parachute because in GTA:SA the player hands are attached to the parachute, so the only way I could think of for you is to create a weapon and use the functions for that. createWeapon -Create the weapon fireWeapon or setWeaponState -These are used for firing the weapon setWeaponTarget -Set the Co-ordinates or target for the weapon to shoot at destroyElement -When the player touches the ground or is on the ground, destroy the weapon
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