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Gamesnert

MTA Contributors
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Everything posted by Gamesnert

  1. Answer: 1: For as far as I know onVehicleRespawn works on spawn too. Try it? 2: Known issue. (Issue #3962) 3: You can't switch the model of any existing GTA SA object/weapon/skin. However, in the nightlies you can replace the textures of them. So like giving skins a lil' reskin, or a weapon or whatever. You need to wait for 1.0 though, or take a nightly. (although I disrecommend it due to extremely low (active) playercount)
  2. In those 3 months your server appears to have be inproperly configured, so those 3 months don't count...
  3. For as far as I know onMarkerHit works with players and vehicles. Try checking what element hit the marker, and outputting that. I guess you should see that the vehicle triggered the event.
  4. 1. I don't really know what you mean, but probably scriptable 2. Have you portforwarded "server port+123 UDP"? If you have, make sure ASE is enabled in mtaserver.conf 3. This is recorded on the nightly builds and is not possible in DP2.x. For this, you need to use a nightly build. Warning though, it's rather empty concerning player count, so if you want to have a populated server, stick with DP2.3. 4. I can remember there already being such a server. But if you want to make it, good luck on that. 5. There are several resources for this on community.multitheftauto.com which have the intention to stop specific hacks/cheats, dunno about how well they work, but some of them are there. 6. No 6 apparently.
  5. chat_lines = 15 chat_background_css = 1
  6. It depends on the gamemode what kind of syntax/whatever is used. So you'd need a different EDF for a different gamemode. And because there are not that many EDF's yet, the gamemode you want probably doesn't have it yet.
  7. True, it IS in interior 0. You can just walk into the bank and walk out of it again, without switching interiors.
  8. https://forum.multitheftauto.com/viewtop ... 89&t=24521 http://bugs.mtasa.com/view.php?id=4233 It's a known issue, and the solution is also known: Downgrading to an older nightly version.
  9. Only 1 solution: Downgrade to r702 It's a known issue.
  10. onMarkerHit. It works with any element. Read the page.
  11. 1. There is a way to make it auto-start, but needs to be scripted. (LINK) I might make a resource for this sometime and upload it on community, until that time, you'd need to do it manually or script it. 2. Freeroam doesn't spawn any vehicles automatically, you need to map yourself for it or look for a pre-existing map 3. Simply "gamemode freeroam" To check if you can join, look up your IP HERE, fill it in on "Quick connect" and fill in the correct port. In this way, your PC will try to connect externally, even though the server is internal. Get it?
  12. Response to CJ007 1. - Remove the 2 lines of CDM from the mtaserver.conf, the 2 you added - Start it manually by doing "gamemode cdm cdm_ls" 2. There isn't any for as far as I know 3. It's called "freeroam", download HERE
  13. What version of MTA do you have? DP2.1? DP2.2? Race 1.1.0? Race 1.1.1? w/e?
  14. Can you try reinstalling San Andreas? I guess that should also fix your MTA problem.
  15. Ok, so, wait... - MTA version? - GTA SA version? - GTA works in singleplayer? - Do you have a 32 bit or 64 bit version of XP? - Possibly some more info?
  16. It's probably not stated due to the fact that the coordinates are relative by default. (see Talidan's post)
  17. Browse servers > double-click a server?
  18. Making em walk and drive sure is a dilemma, especially in the beginning. You have to use control states, which might be hard to understand. But even bigger problems exist: -It does not exist server-side, what forces to use poorly synched client-side scripts instead -In case you might consider making the whole thing client-side, there is no way to get the ped warped into the vehicle -Even if you do find ways around this, you need to calculate the angle at which they need to drive and making em steer accordingly (last part is the biggest problem) -Interaction with collisions etc. would also make this pretty hard, and without it feels pretty fake I guess I can keep on going like this, but typing on a Wii is pretty annoying to do for something even longer than this... lol. Anyway, I hope you know what you're getting yourself into if you still want to try. Here are some functions that may help you if you still want to try: -setPedControlState -warpPedIntoVehicle Just copy-paste em into the search box on development.mtasa.com for more details on the functions
  19. I'm unsure if it's intended, but in my opinion it should indeed not show the mouse. What else is showCursor() for then anyway?
  20. Maybe guiSetInputEnabled is set to true? Try setting it to false. Last time I checked it it showed the cursor, and showCursor didn't affect it.
  21. Is "bomb.png" added to the meta.xml? If not, any errors or anything?
  22. Map editor • Isn't using C on a selected object or CTRL while placing one fast enough? • Planned for V2 (look HERE at the bottom) Chat box • F8 console perhaps? What exactly do you mean? What do you want to copy/paste? • F8 console already does this
  23. Yes, but for some reason, over time new DLL's get added to DirectX, and the DLL that has been recently released is kinda missing on your PC. Just try the update and see if it works.
  24. http://development.mtasa.com/index.php? ... _not_found
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