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Oz.

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Everything posted by Oz.

  1. If you want to play with it on your local server, you'd extract the folder to ...\MTA San Andreas\server\mods\deathmatch\resources. You'd then start your server, and start the resource using /start hedit (you must add yourself to ACL as Administrator in order to start/stop resources, consult the Wiki if you are unsure how to do this). If you want to play with it on another server, simply connect to a server which has the resource and it will download automatically.
  2. Yes, you don't need to modify the code in any way. When you start the resource, you can input your handling data entries into the GUI, and save them for future use. You are able to save multiple handling settings for the same vehicle, if you wish, it's quite a good resource. There are plenty of servers using it if you'd prefer to play with others, or you can run it off your local as Qaisjp proposed.
  3. Indeed you can't modify your data files, as most servers do not allow this to prevent cheating. However, there is a Handling Editor resource which can be used within MTA to manipulate the handling of vehicles, it's called Hedit. If it doesn't ship with MTA you should be able to find it on the community site. You can achieve the same outcome using Hedit as you would by editing your local files. Also MTA 1.1.1 is the current version of MTA, not 1.0.4.
  4. Oz.

    Area 51 Gates

    Welcome to the aforementioned col problems, caused by your object replacement reverting to original col. CapY's comments are unrelated to the difficulties you're facing. What you are experiencing is caused by the bounding box of your new col differing from the bounding box of the original (in this case, unavoidable). In this situation, when the pivot (usually a point at the 'centre', in most cases, which takes your X/Y/Z coords) of the object is no longer on-screen, the entire object will disappear. So that is why from some angles the correct object is visible, while from other angles (where pivot is off-screen) it disappears, even though parts should still be visible to you. Unfortunately this problem is quite common in object replacement. Often it will work fine when the object is streamed in the first time, but fails if it is streamed out (player travels away) and back in again (player returns). Here's hoping custom object functionality gets a bit more attention in the near future As quoted above, there is a way of 'fixing' it through scripting, but that is outside my field of expertise.
  5. Oz.

    search light

    You could probably do it with a custom object using a fading alpha, so long as you replaced an object with the correct parameter flags. There may or may not already be an object for it though.
  6. Oz.

    Area 51 Gates

    Publish the .txd file? It's very straight-forward to make. Download TXDWorkshop, download IMGTool. Use IMGTool to open gta3.img (in .../GTA San Andreas/models), find a51_ext.txd, extract it. Open the txd with TXDWorkshop, delete everything except a51_metal1, des_elepylon & Upt_Fence_Mesh. Save file, done. There's no substitute for learning and experiencing how to do things yourself Also if you're using my DFF/COL files which were uploaded for Baingo, due credit would be nice.
  7. Oz.

    Area 51 Gates

    Just checked on my local, model files seem to be ok. There might be a problem in your script, although as I said in a previous post, custom model support in MTA is still a bit rudimentary, and doesn't always work as you might like it to. Some scripters have been able to partially overcome the problems using various tricks (can't help you with specific explanation of that), but replacing native map objects as they exist on the map seems to be more troublesome than other kinds of DFF/COL/TXD replacements (vehicle/spawned map objects).
  8. Oz.

    Area 51 Gates

    http://www.dkrclan.com/baingo_nogates.zip Try that. Didn't test, so hopefully there aren't any problems or horrid col failures. Bear in mind that custom object support in MTA is still pretty buggy, so you may experience intermittent texture failure or the col reverting to original when streamed out and in again (I think there is a scripting fix for that one though). If you need to specify a TXD for it, just use a51_ext.txd and delete everything out of it except for: a51_metal1, des_elepylon & Upt_Fence_Mesh.
  9. Oz.

    Area 51 Gates

    If you hunt down GMax (a free program) and get Kam's GTA scripts to go with it, you should be able to import the DFF and do your work there. Since in this case it's a very simple object and you're looking to perform a relatively simple alteration, it should just be a case of deleting some faces/vertices and exporting again. You could probably use the DFF mesh as a COL if you want, but it'd be better to alter the embedded COL and use that instead, it's about 1/7th the amount of geometry. You'll need to use the various engineLoad/Replace scripting functions to get your new object to appear in-game.
  10. Oz.

    Area 51 Gates

    The surrounding fence (including gates) is a single object, you will not be able move anything as it is by default. You can however edit the DFF and COL of the original object to remove the static gates, leaving a gap, then either find another game object that will fit or replace a game object with a new custom object (perhaps using the section of mesh removed from A51's fence object) and move that. In some cases the procedure is very simple, requiring only a TXD and COL edit, but in this case since the whole object shares the same texture, you'd need to edit the mesh. Also g'day to QLD good to see some more Aussies about
  11. A new server name is an acceptable outcome; the whole point of blacklisting is to remove servers which copy existing server names or manipulate search results by including tags of many servers. If the server operators choose a new name which no longer violates either of those points, then the server no longer needs to be blacklisted.
  12. Oz.

    [SOLVED]Dude here!

    I'm a little concerned about your references to the supposed legality of taking someone's work, changing a bit of it, and then passing it off as your own without due credit to the original creator. It sets a bad example for anyone who is dumb enough to believe that is true. It isn't legal (nor is it right/fair) to take someone's intellectual property, change it, and then redistribute it as your own without permission from and/or credit to the original creator. I don't think you have any idea what you're on about, but I do think you should stop filling people's heads with the idea that it's ok to pinch people's work without permission or credit. Create everything from scratch if you want to credit yourself with it. I wholeheartedly agree with Aibo's comment.
  13. Oz.

    txd question

    Extract images from TXD using TXDWorkshop, resize them in an image editor to a power of 2 size (eg 1024x1024, 512x512, 256x256 etc - dimensions such as 512x64 or 256x128 will also work), import the resized images back into the TXD. Keep filenames the same, make sure to compress DXT1 for regular images and DXT3 for images with alpha.
  14. There aren't any hidden interiors per se, there are some which exist but did not feature in the original game, and thus do not feature in any default MTA interior lists. But they are still there, you just need to know where to look. Anyway, there's at least a dozen of them, I don't remember their object names or IDs. The 'someone' you referred to was probably me.
  15. I was confirming misinformation in your posts, I didn't need an essay response, nor a response at all frankly, doing so is only hijacking Remp's thread. But just to confirm further misinformation in your subsequent post: Please don't respond to this post, return to the topic.
  16. @You two: DKR is not dying, we are reinventing the server and revamping our community. Only the name will change, all of the people will stay. Please refrain from spreading rumours when you clearly do not understand what we are doing. We will continue to host Kayl's QT to Lua if he is happy for us to do so.
  17. I'm not entirely sure where you're going with this Otto. After all, the server you're associated with has been trying to clone DKR since its inception. No one in MTA is going to pay to have their server names registered as a trademark (not a copyright, you are getting confused) - it shouldn't be that difficult and it just isn't worth it. Besides, we have never taken another server's name, so why should we have to pay more money on top of server operation costs just to stop people copying ours? Why not just have the bulk of the community behave themselves as they do currently, and have the few who misbehave removed from the list? I think the blacklist system proposed by the MTA Devs should be adequate to cope with the relatively small number of servers who insist on copying the names of established servers, past and present.
  18. No problem, glad to help. As a general rule, 'rare' objects (mostly props/items, not map objects) such as this which appear infrequently/once in the game are often listed in the levelxre.ide file (.../GTA San Andreas/data/maps/leveldes). So if you're ever hunting down similar objects, that's the best place to start.
  19. It's called 'basejump_target', ID 3108
  20. Seems legit to me. What makes you think you're going to get any support at all? You exploit the community, steal and rip-off people's work, then when you do something stupid on IRC and get banned, you expect people are going to care. You need to change your attitude son. Props to x86 for delivering a well deserved ban to Qaisjp, I truly hope to see more of this in the future.
  21. Oz.

    txd targeting?

    I think you'll be facing the same problem with that proposal too. You can't create unique instances of a specific entity - if you replace the TXD of entity x, that change will be global for all instances of that entity (object, vehicle, ped, whatever).
  22. Oz.

    txd targeting?

    Nope, as far as I know, replacing the TXD of a ped model will affect all instances of that ped. You can't spawn 'unique' instances of the same ped type. You could try modifying the TXDs of other peds to make them look similar to your SWAT guys?
  23. Good grief, $50 for basic stuff like that. Sounds like Benox and I could become millionaires
  24. What exactly is a 'NICE' object? Can you give an example of what that means?
  25. Oz.

    Matrix cams

    Simple solution is to just stop replying to his incessant posts, then. I'd tried to draw attention to this a few weeks ago in the hopes that people would come to the same conclusion as I did, that this kid is just exploiting the generosity of the community in getting others to do his work for him. He's posting stuff literally every day, just stop writing his scripts for him and he'll have to figure it out on his own like everyone else does. He'll be better off for it.
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