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Oz.

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Everything posted by Oz.

  1. He (Speed_King) already had the files, as he said previously, he downloaded them from a GTA mod website and edited them or something. The COL files were all included in the .zip linked in the first post - Slayer was just providing the script to accompany Speed_King's files.
  2. Indeed, we (Kayl) also experimented with mass object replacements some time ago, except with Vice City instead of Liberty City. However some apparent model replacement limitations and bugs (generally in the form of TXD fail, which you can see in The_GTA's video) prevented the idea being practical for release on the server. I was under the impression that The_GTA was proposing to improve MTA's model replacement engine to accommodate a mass object replacement of Liberty City into San Andreas. It's certainly not the first time anyone's attempted a project such as this, I was mainly interested in the potential for improvements to MTA's support of model replacement.
  3. Oz.

    Objects

    Yes, SAMP doesn't have anywhere near the flexibility that MTA does. They created their 'SAMP Custom Objects' at the top-level to be distributed with the client itself because the platform sucks balls and doesn't allow server operators to create and distribute their own custom content easily in the way that we can on MTA. Any custom content in SAMP besides those basic custom objects needs to be downloaded separately and manually put into gta3.img and into the IDE/IPL files, I think. Pretty crap. The reason why users in MTA have to download the files is because the files were not included in the MTA itself, they are only provided by the server. But it does mean you can create as many custom objects as you like without being constrained like you are in SAMP.
  4. That's all, just a bit misleading as I said. What errors needed fixing? I didn't check the files you originally posted on the DKR Forums after I saw they were still combined in a collision library, so I don't know what condition they were in.
  5. Better support for model replacements in MTA deserves the extra attention, best of luck with it.
  6. ServerFFS not a good host anymore? I don't remember it ever being a good host, we certainly never had any good experiences with them. But indeed, props for putting the word out and saving prospective customers from being robbed blind, sounds like a pretty messed up approach to providing a service.
  7. Yes, but a paintjob TXD only contains the paintjob, not any of the other stuff. So if you forced a TXD replacement of the paintjob over the vehicle's existing TXD, indeed the paintjob may become visible but all of the other textures (seats, dashboard, engine compartment, underside etc) would be white. That was why I suggested that it may be necessary to add all those textures to the paintjob TXD. And that still wouldn't change universal replacement.
  8. I suppose it depends if the existing DFF has the right mapping to allow the paintjob to be applied directly (thus you'd need to add the other vehicle textures to the paintjob TXD) or if GTA has some special inbuilt support for it. If not, you could probably change the DFF to accept that, although paintjobs might then become universal since you'd be forcing the same modified DFF for everyone. I've never tried modifying paintjobs for vehicles in MTA.
  9. Oz.

    Objects

    https://www.youtube.com/results?search_q ... orial&aq=f https://www.youtube.com/results?search_q ... orial&aq=f Either of those programs (3DSMax/SketchUp) will probably suit your purposes in creating new objects. I'd suggest SketchUp is probably easier to learn, it's much more visual, but 3DSMax has functionalities that SketchUp does not. You need 3DSMax or GMax (a free version of 3DSMax) to get objects into GTA, it isn't possible from SketchUp. Alternatively you could use ZModeler but that is less useful than either SketchUp or 3DSMax/GMax. I think both programs offer a free trial if you want to try them out before you buy.
  10. You need the ID of the vehicle in this case, which for the Jester is 559. You can use this link to look up vehicle IDs. You can use the examples on the wiki such as the ones explaining EngineLoadTXD to create your script. You may also want to look at the Introduction to Scripting if you haven't already.
  11. Yes, it isn't illegal to use someone's idea Qaisjp (although in this case it's still pretty low, and you do need to be careful of hiding behind that "inspiration" assumption), but you do need to reference the already-established idea you are using to form the basis of your work. Just like when you're at school and you use someone's research to do your essay, you can use their ideas but you need to give due credit. And I think we both know where this idea came from, so make sure you credit him and the server he kindly transferred ownership of the resource to. MTA is only going to be a worthwhile community if the vast majority of the people who form the community behave in a fair and honest manner. I hope you're planning on changing camp to the honest team, Qaisjp.
  12. Oz.

    Objects

    It takes a bit of practice GuM, but there are plenty of basic modelling tutorials on YouTube, just search. I think Benox was just encouraging you to show some individual creativity rather than limiting yourself to pinching SAMP's crappy models.
  13. Is this the same thing you posted on our forums previously, the one where I explained you needed to split up the files as you'd clearly downloaded it from some single-player mod website and left it all combined as 'levelmap.col' or something. If so (I think it probably is), it's a little bit misleading to say you made it. Use the wiki examples, you can probably just copy/paste the example into a script and each time just change the ID and filenames. Remember to define all of them in your meta file, with the correct path if you place them inside a folder. But bear in mind that col replacement as it is currently is a bit buggy, you may not quite get the outcome you're after.
  14. That ought to work if there aren't any inherent incompatibilities with the vehicle you're replacing. Probably best to pick a vehicle which is similar to the Buffalo, and preferably one which can't receive body-part upgrades.
  15. You could be tricky and create a new object which is approximately the same size and shape as the car body/section of car body (you need a small offset, surfaces that overlap exactly usually flicker), attach it to the car, and put your custom texture TXD on that. Not a perfect solution as it will look strange when you open the doors or when the vehicle is damaged, but probably your only short-term option for now. Could be a useful approach for small-scale stuff like adding a decal to the roof or something.
  16. Oz.

    Update Idea?

    If you're committed to scaling a particular object (where working COL is required) and have basic 3D modelling skills, you could solve the collision problem by scaling the .col in 3DSMax (or GMax/ZModeler) to whatever factor you used on the DFF, and using engineReplace in MTA for your new COL. More difficult than your scaling would be without the bug, but should still only take about a minute.
  17. My understanding is that at least some of the Devs are aware of the issue now after Zango reported it, although I'm not sure if it went through IM/IRC or Mantis, Zango is better appraised on the situation than I am. But we are unable to update some or most of our content until there is a fix.
  18. Sadly it seems it's not quite as straight forward as that. The release is great news and greatly appreciated, it offers lots of additional flexibility and no doubt a lot of hard work has gone into it, but there are some unfortunate bugs currently. From our experience in updating to 1.1, the 'biggest problem' certainly wasn't the server owners (us) being lazy and not attempting to update, as your post implies. That said, we are happy to wait for the fixes to come through. Bugs are an inevitability in development or modification of new programs, I think everyone understands and accepts that, and are supportive of the development team for their efforts.
  19. Oz.

    1.1 Problems

    Yes, I'm sorry, I do think you're stupid, but I'm trying to be polite about it. The fact that you've posted here with every single problem you've ever encountered instead of fixing them yourself, and then responding to valid criticism of that behaviour with "Do you think I'm stupid or ?" kind of supports my observation. The MTA Community is not your slave, it is not here to script your server for you or fix all of your scripting mistakes. I think everyone - including yourself - would be a lot happier if you used some initiative and learned how to script properly instead of incessantly spamming the forums. Fair enough?
  20. Oz.

    1.1 Problems

    https://wiki.multitheftauto.com/wiki/Scr ... troduction You're asking for someone to debug your entire server for free...? Have you ever tried just sticking with something by yourself and working it out on your own, rather than spamming up the community forums and waiting for someone to do it for you? It's much more satisfying, and you might actually learn something.
  21. Oz.

    HQ

    Yes Unnecessary Yes, he is trying to copy something he saw on DKR, but I doubt he will find any garage door objects to cover up the non-collidable (and non-textured) area on this object. The one on DKR was specifically made to fit a specific garage door. You have very low standards. CapY hasn't managed to do a single thing by himself, he occasionally just makes some half-arsed effort or uses code from community resources or resource he's stolen, posts saying "it broke, wat do" and waits for someone to fix it for him. Or in this case, "i saw something on DKR i want to copy, wat do". Didn't even get as far as the half-arsed effort yet. I am disappoint. Going to need to do a lot better to drop the 'noob' classification, and the kind people here who are basically scripting his server for him unfortunately aren't really helping him improve (clearly). Let him do his own work for his own damn server.
  22. Oz.

    HQ

    Then get your modellers to work it out. If they have a pair of brain cells to rub together they'd know that what you are proposing is exceedingly simple, and could be done in about two minutes by anyone who knows what they're doing. You've already been told that it's possible (in fact you already knew it's possible as you've seen this exact process done on DKR), and that you need to use functions listed in the Wiki. I'm sure you and your highly competent modellers can figure out the rest.
  23. Oz.

    HQ

    Yes, both.
  24. Oz.

    Transformers

    MTA does not currently support ped model replacement, only texture replacement. You can use it if you replace your game files (as you would if you were playing GTA SA Single Player), but you can't use MTA functions to replace the skin. Only you will see your ped as the Optimus Prime character, everyone else will see your ped as a normal ped.
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