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Everything posted by diegofkda
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Because your Aero (Windows Vista / 7 default visual style) minimizes your MTA. When you warp 2 times to a place... you said you have mods installed? that is. Maybe, there is an object from your mods on a map, and that object repeats many times... not too possible. The most possible reason is, there is a modificated car (I mean cars like Elegy or euros tuned) put on the same car your modification put. Not understand? maybe you replace a car (for example I put an Aston Martin DB9) that cannot be tuned, if you tune it, or you see on the map any Aston Martin tuned, GTA will crash. I recommend to reinstall your MTA, because when you put mods, the file that contains all data of Vehicle Tuning / handling parts is modified.
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Needs 1.1 functions obviously. Isn't needed to finish it right now, because MTA team will leave it to the end of MTASA 1.1 (I guess).
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Exelent! I now can see how 1.0.5 upgraded FPS average! Can't wait for 1.1!!! By the way, call me "ignorant" if you want but what about UTF-8 BOM.? I didn't understand that part ^^
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Go here (https://forum.multitheftauto.com/viewtop ... b66b686a5b) for report community resources.
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Problem is your object obviously, did you import the collisions? if not, the problem is the DFF file. Try export it again, if the crash keeps, try to edit the TXD of an object that already exists in gta world.
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Uninstall all cheats and trainers (m0d_s0beit, camhack, or handling edits) Reinstall your GTA:SA, it's not possible to play fine with modifications. For make you have to learn LUA (scripting languaje). For install, put them in mta directory / server / mods / deathmatch / resources (do /refresh in chatbox for add new resources without restart server). If you want to download scripts that already exist, you can download them in https://community.multitheftauto.com If you want a free hoster, you can get a 4 hour server visiting http://serverffs.com/, anyway, the best host is paying, because, the local server always sucks if you don't have a +30 mb internet... it's nice for play with 10 friends a while... not for make a 14/7 or 24/7 server. Anyway I leave tutorial Good luck with your server
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So what's the result?
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The function to set viewpoint of player camera attached.
diegofkda replied to Hyunsu's topic in Suggestions
two ways function timers() setTimer (camera, 50, 0) end addCommandHandler ("mycam", timers) function camera() x, y, z = getElementPosition (getLocalPlayer()) setCameraMatrix (x+1, y+1, z, x, y, z, 0, 10) -- camera will follow player with 10 FOV. end or this function timers() setCameraTarget ( getLocalPlayer() ) end addCommandHandler ("mycam", timers) for change a camera point: function timers() thecameramatrix = setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) end function changing(xpar, ypar, zpar) x, y, z = getCameraMatrix ( getLocalPlayer()) setCameraMatrix (x, y, z, tonumber(xpar), tonumber(ypar), tonumber(zpar)) end addCommandHandler ("setcameramatrix", changing) -
Yeah! I was saying the impossible multiplayer modification...
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Esos no son skins tan personalisados, si editas solo el TXD no sirve de mucho, hay que esperar al equipo de MTA para que arreglen el engine. Pero, ¿Por qué aún no arreglan esas cosas si ya vamos por la versión 1.0.5? Bueno, el motor que remplaza los DFFs: Los bugs están en los vehículos y en otras cosas, y ¿por qué en un simple objeto, el motor remplaza correctamente el DFF? Los objetos normales "solo tienen la estructura y ya" no como, en el caso de los skins que tienen información adicional como las partes del cuerpo, en las armas la información adicional es donde dispara, y en los vehículos la información adicional son las colisiones, por eso es que en los vehículos siempre tienen las mismas colisiones.
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[Problema] Velocidad exagerada en el MTA.
diegofkda replied to Razor's topic in Ayuda relacionada al cliente/servidor
1.1 no funciona con 1.0... me refiero que todos los servers son 1.0. -
I waiting for mta version with the possibility of adding custom skins. We don't know if will MTA fix the engine functions before 1.1.
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Ensure if is LUA file correct, try to test your object on your gta3.img and test it. What programs do you use for COLissions?
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Right, who will make the best tool if no one will use it?
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Can a moderator lock this topic?
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Well I'll delete MTA Died topic. MTA Full, I'll make one unofficial and I'll post it on forum. MTA Theme Selector: it was a suggestion, a nice suggestion Fix MTA bugs: bugs have to be fixed some day no? I like to make some topics here because it's an active forum. Btw I am asking how should be the perfect GTA MultiPlayer and no one tells
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I think I have the reason why there is no response from MTA team. Well, if MTA Team have to import ASI files, ASI files're DLLs files, so it will be easy to hack MTA. For example, I can modify tha ASI file and make a nice hack system ASI files cannot be protected, because as I know (correct me if I'm wrong) there is no way to "protect" an ASI file.
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[Problema] Velocidad exagerada en el MTA.
diegofkda replied to Razor's topic in Ayuda relacionada al cliente/servidor
Eso me pasa a mí y a un monton de amigos mas por el Windowed Mode. -
I don't want to continue this "war" so I'll only say I use that program just for loops because I don't need anything more. & isn't needed to tell me "kid", just correct me if I'm not right. How in the world would you know what it contains? If he said new version contains new things, I guess they're the things that I said, obviously I am not correct (I guess) but I wanted to say I use just loops program (for me, an exelent DM map just contains nice loops with vgncarshade and roadbridge, and a nice wallride). Btw what does contain new version?
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Well I was just saying the PERFECT GTASA multiplayer, we all know nothing is perfect, I know MTA is a difficulty modification... MTA isn't a modification made by a company. And I want to know what should be your perfect GTASA multiplayer... I'm sorry if this post sounds offencive... it was not the intention.
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Tell me, how should be the best GTA MultiPlayer Modification? For me: Without lags and low requieriments Full scripting... all SCM functions in LUA Theme Selector and Theme Manager, for create new themes (like buttons, menu fonts, backgrounds, etc) Server Browser: the same of MTASA 1.1 Perfect engine replacing for SA, better graphics (NFS U2 has much better graphics than SA, and NFSU2 was born the same year than SA) Full on players (1000 players on a roleplay server lol ) What do you think?
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Well the kid here are you because new version contains stupid things that are not needed for a nice loop.
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I can see you are not a PROOOO mapper as you are saying, because we all know its impossible to make your own city as you want, MTASA stream limit is so small. (obviously I am talking of city with many objects).
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That is just the thing that flies only one object while before from him do not Game Crash. MTA can not load my object, I do not know what was going on. Yes on the map I had a lot of objects Are the objects or your custom object? Try to send an image of the place where you are creating objects.
