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Everything posted by diegofkda
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Players always get crash / GTA freezes with server real cars... it's an engine bug.
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It's not a bad idea, but drawing triangles will lag three times more. Do you know about 3Dlines lag? when I draw 10 lines, 10 circles and 2 rectangles, I get 4 fps . Anyway, I want 3d Triangles too
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Maybe he means V1.1
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They're doing the same thing I did: put real cars and stunt maps. differente is they're downloading from community, I make my own scripts. But I laugh with that server, they're importing HQ cars
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They are but game-monitor cannot show it, try find it on MTA SA server browser. Look at my signature, that's my server and we all know it was before than that ZIP server. I know them, they were hacking and advertizing on my server.
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There is a server cloning my Real Cars server, it's the ZIP server: And as you can see, they are spamming with other server names, what can I do?
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It's an old topic (1 month ago) but I want to explain why people leave MTA. Well, many people're saying last time "Oh I'm bored of MTA". That people play MTA SA 24 hours, without stoping and without playing another thing! Yeh, that guy was playing 24 hours a game, now he is bored of that game and he will be bored of COD2 too. I play MTA, and I think it's just a nice game modification, and I play it when I'm bored, not always... I agree 100% with him, that's the reason why MTA people always get boring.
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Yeah that's right! and it's important. MTA Team have to make a 1.1 Starting tutorial (in Windows / linux client languaje). I mean, if a guy is from Chile, and he has his Windows 7 in Spanish languaje, when the guy tries to launch MTA 1.1 for first time, will appear a spanish starting tutorial (with Click enter to skip tutorial).
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<vehicle model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" color="" upgrades="" paintjob="" plate="" turretX="" turretY="" health="" sirens="" landingGearDown="" specialState="" locked="" interior="" dimension="" frozen="" damageproof="" /> I want damageproof for a car on a map... I hope this will be added to 1.1
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Another problem of having many players on a server is the lag. Today my server reached 100 players (Game-Monitor sucks so it doesn't display it) and I had an impossible lag, obviously yes, there were 100 peds (players), something that solo San Andreas can't support it. Having 128 players on a host, obviously it lags a lot, there are 128 peds, and something like 70 players of them have a vehicle (on Freeroam server), player obviously will lag (it will not lag on modern computer I guess) the player is downloading many information; the player downloads information of 128 players every "..ping.." m.s. For example, on my server it takes 200 m.s. on move the player info to server, and 200 ms giving the info to another player. We all know player info is a little info, that cannot reach 1 kb... but if I calculate 128 x 1 kb we will obtain 128 kb downloading to 128 players... isn't that so much? it isn't a major bug (it cannot be fixed as I know). Well this is my information because, I tried to spawn 100 peds with skin selector on my old 512 RAM computer and I couldn't, GTASA crashed. I tried to go to MTA, go to a 128 players server with a slow internet and I was downloading something nearly to 100 kb every 1000 m.s. (it was my ping). Sounds a bit obviously no? but sometimes people forgot it and say "WTF WHAT A UNSTABLE MODIFICATION".
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As Arran said, isn't possible for security reasons (someone can hack the server with that). Well, if you want to mix your server-side file and client-side file you can try using triggerServerEvent. By the way what script do you want to do?
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important point: it's 1.0.4 and 1.0.5, not 1.4 and 1.5. Well, I wanted to open 1.0.5 two times and I cannot too because MTA stops saying "There is already a GTASA process running". The best solution is: use your 1.0.4 .
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there are two ways: createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a, visibleTo = getRootElement()] ) Hit events: https://wiki.multitheftauto.com/wiki/Cli ... ker_events or createColCircle ( float fX, float fY, float radius ) Hit events: https://wiki.multitheftauto.com/wiki/Cli ... ape_events them both are the same thing, the difference is, createMarker shows a marker, and createColCircle is an invisible marker.
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It's an old clan that maybe does not exist now, check the date before post things like that
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It's a showroom, not for give us your maps. Give your maps here: community.multitheftauto.com
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Wrong section! post that in "Scripting" category. Well, nice resource, I liked it (it's like Dakilla's system anyway nice)
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Rumor sobre robo de resources.
diegofkda replied to juniorblinxs's topic in Ayuda relacionada al cliente/servidor
Cierto... pequeña equivocación mía. -
Leave me see if I understanded...the problem is, the AT-400 is a BIG!!! plane, so the point of the plane is so far from the player, so the problem is you can't see the AT's reflections or the AT is being so opaque. It's so easy to see it without reflections... did I understand your question?
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Ye I downloaded last 1.1 and it was awesome, 1000 times faster than 1.0.*. The GUI was amazing, but there should be a MTA Theme Selector: not only GUI, too BackGrounds, menu fonts, etc... it would be amazing. ¡¡¡¡¡Keep the good work!!!!!!
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Rumor sobre robo de resources.
diegofkda replied to juniorblinxs's topic in Ayuda relacionada al cliente/servidor
Lo mejor es aprobechar al maximo el server-side. Para hacer una mescla de funciones server-side y client-side se podría usar triggerClientEvent o triggerServerEvent, así no tendrías ladrones andando por ahí. También se podría usar un descopilador Lua, que es muy simple encontrar. -
Quien me ayuda con la activacion de una torreta de misiles;
diegofkda replied to juniorblinxs's topic in Scripting
Exclusividad... no es nesesario para mi, se supone que ser admin es tener responsabilidades y cuidar el server, no para tener derechos a acceder a maps, la razón porqué todos quieren ser admin. Bueno, esa es la idea de ustedes, no puedo criticarla ¡buena suerte! -
For make a race map, it's not needed MTA Race. For make your own Race map, go to MTA SA 1.0.5, to Map Editor, click on Definitions and add "Race" to it. Use scroll buttons for change definitions (objects, markers, etc...) And do not rename editor folder, it's needs to be "editor"
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I want to know what's the end of this idea... I need it!!
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I insist: we all can hack MTA with ASI / CS files. & as Towncivilian said:
