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diegofkda

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Everything posted by diegofkda

  1. Hmm thats a nice idea, but do some examples like this: function outputthekey() local PK = getPressedKey(getLocalPlayer()) outputChatBox (getPlayerName(getLocalPlayer()).." pressed the "..PK.." key!!") end addEventHandler ("onClientKey", resourceRoot, outputthekey) idk if that is correct but its an idea
  2. My 3Ds max doesnt run but, i want to do this by scripting, not by DFF or TXD. Anyway MTA has many engine bugs, so i dont think if MTA can run it... and yh i forgot lol COL 3 file (gta sa collision file) a small one is only 1 KO, but you cant change the color and the limit is sooo small. MTA team can do the same thing that did with setVehicleHeadLightColor and the future function "change vehicle color by R, G, B"...
  3. here another: Shadow wont show if youre on a custom DFF Which shadow , what do you mean diegofkda ? talking about original SA shadows... vehicle and player shadow wont show if you are on a custom DFF
  4. Yea, agree. Here is another example of more or less detailed bug : if the opacity of custom objects is below about 60 (approximately), they will be invisible. Same for the opacity mask (texture with a gradient of transparency). It is difficult to make a gradient of light for example. An object with an opacity of 70 for example will be translucent, but most other things we use will not be visible through our translucent object and it may depend on the angle of view. here another: Shadow wont show if youre on a custom DFF (RUNNING WITH LOW RESOLUTIONS!!)
  5. I will say the same thing CrystalMV said. And if you want the samp objects for MTA, they are there viewtopic.php?f=108&t=32368 LoL In MTA the clients download the custom stuff directly ingame and after the download , the custom stuff is ready to use. In samp u have (all players) to find the stuff on internet , download it and install it , now u have a moded gta sa and say hello to the bugs. now the game lag because you have toooo many new objects and now u have to uninstall or you need to change your object ID , because you lost some default sa objects and you need the default object you have replaced , so you uninstall and you install again and all players need to do that and omgf ... This is so primitive. And what do you think about this : https://www.youtube.com/watch?v=UbET9sRz_sU This video is from MTA 1.0 , now we are on 1.0.4 LoL Yh and 1.1 is coming soon
  6. My 3Ds max doesnt run but, i want to do this by scripting, not by DFF or TXD. Anyway MTA has many engine bugs, so i dont think if MTA can run it... and yh i forgot lol
  7. createShadow function createShadow ( float posX, float posY, float posZ [float rotX, float rotY, float rotZ, int r=255, int g=255, int b=255, bool floorAttach] ) Required Arguments posX, Y, Z : the world coordinates where the shadow originates Optional arguments rotX, Y, Z: Shadow rotation, default 0, 0, 0 r, g, b: Red, Green, Blue shadow color, default 0, 0, 0 floorAttach: set True if element will be attached to floor, false if not make this function compatible with attachElements (for attach elements to player) example: g_Player = getLocalPlayer() g_Vehicle = getPedOccupiedVehicle ( g_Player ) function createshadow() outputChatBox ("Purple shadow created!!", g_Player, 255, 0, 255, false) local shadow = createShadow (0, 0, 0, 0, 0, 0, 255, 0, 255, true) attachElements (shadow, g_Vehicle, 0, 0, 0 ) end addCommandHandler ("purpleshadow", createshadow)
  8. I think you're kidding me omg! We are always saying "YOU CAN MAKE A CUSTOM MODEL AND ATTACH IT TO PLAYER"...
  9. I think i have enough english knowledge talking on real life ffs But yeah i failed saying it was a bug, so ignore that lol
  10. Are you f*cking serious? That is SUPPOSED to crash. I'd rather call it computer instability than a bug made by MTA. No, with that i crashed KoG and Xtreme-Players freeroam :l
  11. Bugs: Is not possible to make a public place (detailed like enterable skyscraper, or a big boat enterable), Map Editor wont load it or it will lag server. engineReplaceModel replaces anything and does not import vehicle collisions For some maps, city lags (objects fade in and out, getting 1 fps using modern computers) Map Editor doesnt save sometimes MTA SA 1.0.4 and 1.0.3 suck in FPS (FPS isnt estable there) more than 8 coronas lag all coronas Replacing vehicle DFF causes timed out Replacing vehicle DFF sometimes closes game with cars fortune and all emergency cars Sometimes, Freeroam Map never appears Some objects crash the server Scaling images fails sometimes Attaching more than 50 objects to an object moving causes lags after 5 minutes (sometimes it happens) setVehicleHeadLightColor, using timers it starts to spam logfile (but they work correctly) DFF and TXD wont replace if they are not in map (i.e. replacing wheels) These bugs have to be FIXED before work with LOD models of course
  12. I dont know what will get us with banning him from community.
  13. There are many roleplay servers... the thing is, they are not in English languaje... I like roleplay stuff but roleplay owners made german servers, or spanish servers.
  14. You can do in Console (press F8) this: ban player name slap player name kick player name shout player name message (spaces are not working) mute player name
  15. They are at 0.1 T1(testing build). SA-MP was the first Grand Theft Auto online version (if im not wrong), so its so poor, and i dont see how 16.000 players will notice about new downloads... and it has maaaany players. Why? Simple, when a noob types "GTA SA Online" or "GTA SA Multiplayer", Google's results are not more than SA-MP (the name of game says all), so the user doesnt care about other things, so he just download and play. (i can say 80% of SAMP users didnt visited SAMP forum).
  16. I dont care for that. I think hama has any reason for hack. (AG members hate Timic with a passion...) But, there is a simple solution: Ban him by IP and Serial or get a MySQL ban of course! dont ask all to MTA Team.
  17. Or you can replace any 3D dff and attach it to player...
  18. Yeah, thats so right. In 1.0.2, MTA runs so stable... MTA was better than SA-MP in FPS stuff, I could play correctly with 128 players online, but now FPS drops sometimes and the objects fade in and out.
  19. LoL thats because resource-name contains space. Delete space in foldername... example: [DM]test, but dont put spaces in it.
  20. All water functions: https://wiki.multitheftauto.com/wiki/Cli ... _functions Create water function: https://wiki.multitheftauto.com/wiki/CreateWater Good luck
  21. The size part... you can make it as you want in EXE properties...
  22. Yes, there are RPG, Race, Play and more gamemodes. But, the thing is, 90% of those gamemodes are modified. But, you can set categories... double click in "Gamemode" list, and you will see gamemodes in alphabetical order.
  23. As i said in YouTube, you're one of best mappers (if not the best). You used 3Ds Max better than a GTA SA creator...
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