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Everything posted by diegofkda
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Alexader sounds like a RockStar Games guy Well, as I said on another topic, people can get infinite FPS because 1.0.5 has a bug that doesn't "read" the mtaconfig FPS info, so if I want to set FPS limit on my server, I can't because if I set it to 36, I'll get 100 alone (that's so bad for windowed mode).
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MTA works perfectly on modern computers. I can say, with this, MTA works perfectly +3 GB in RAM, +512 on graphics card, and with 4.0 GHz prosessor Obviously, I'm not counting Windows XP, when I talk about Windows XP, MTA asks +1.5 for run correctly (without windowed mode) There is a bug with windowed mode on XP, when I set to it and I get +20 fps, game speed goes down and up. Its like bind N for set game speed to 5, and bind M for set game speed 0.5, then I'll press N and M after 5 secs, and then again press N after 5 secs... well, that's a windowed bug because it didn't happen to full window mode. Windows XP can't run MTASA with mods, 3 GB Ram is not enough hahaha I know this because, a parent has a 3 GB PC with XP and I tested MTA on all modes, too I have a millonary friend that has an exelent PC.
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Its not needed, I found it in a public site.
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Hey all I was making a nice map, with TXD mods function txd0() thetxd = engineLoadTXD ( "textures.txd" ) engineImportTXD(thetxd, 6189) engineImportTXD(thetxd, 3979) engineImportTXD(thetxd, 8838) end addEventHandler ( "onClientResourceStart", resourceRoot, txd0) I can't see something wrong (textures.txd is added to meta.xml) Can someone tell me the wrong? EDIT: Sorry all! My TXD was corrupt anyway thank you all.
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[TROYAN] IMPORTANT WARNING ABOUT ~[EPP]~hama2O1o
diegofkda replied to SHC//Sniper's question in Client
What does the script here!?! are you crazy?!?! I was saying that is suspicious that Hama comments postive a script that doesn't works. -
Well, try the script that I said.
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There is a solution, if you are puting many objects, try mix them with Autodesk 3Ds Max... I mean, you can make 100 objects as 1, and MTA won't lag.
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Oh, ok, ok, we are not here for say if its a modification or a game. Well, anyway I won't buy a new PC for multiplayer gaming, as I said, I'm so glad with my old PC, it runs MTASA correctly (exepting for 1.0.5 windowed-mode issues).
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Haha, trollface rocks. And, a great 3 years bump, anyway I wanted to see the video but I see the video has been deleted, this topic would be deleted.
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hmm... maybe server-side script: function warptheped(player) vehicle = getPedOccupiedVehicle(player) triggerClientEvent ("onDefaultInf", player) warpPedIntoVehicle ( player, vehicle) end addCommandHandler ("noinfernus", warptheped) client side script: addEvent ( "onDefaultInf", true ) function destroymodels() engineRestoreModel ( 411 ) end addEventHandler ("onDefaultInf", getLocalPlayer(), destroymodels) Its a client and server side event, because when you replace infernus DFF, and player is in it, player will get out, so this script makes the player get out and in. This will just restore old DFF, for destroy TXD do destroyElement ( TXD Element ) for example: txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) for restore that, I don't have to put destroyElement ( 3781 ) obviously, not. Wrong: function floor() txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) end addEventHandler ("onClientResourceStart", resourceRoot, floor) function destroyfloor() destroyElement ( 3781 ) end addCommandHandler ("nofloor", destroyfloor) Good: function floor() txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) end addEventHandler ("onClientResourceStart", resourceRoot, floor) function destroyfloor() destroyElement ( txd_floors ) end addCommandHandler ("nofloor", destroyfloor) This destroy function is not destroying an ID, its destroying the TXD element. Btw, the real infernus TXD is just 300 kb.
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Just add this to config.xml <team name="|DGT|Clan" color="#FF0000" tag="DGT" aclGroup=" " required="both" /> And we are o.k.
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Yeah, and theme selector would be nice too.
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That's right but what does that reply here?
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We are not millonary, I'm glad with my actual PC and I won't buy another just for a game that will be boring in some years. He didn't say he bought it for a game, he said he bought it for online multiplayer gaming. Good for you man, I'm going on holiday next month with my mates for two weeks, it's gonna cost me about 1.5k(sterling) its painful when I think that If I wasn't going I could have finally bought a new computer which ive needed for years which would replace my current one which is the equivalent of a hamster on a wheel... Yep, and for multiplayer gaming I need games... no? Isn't MTA a game?
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You can see if they're correct or not, seeing /debugscript 3. Or, try add them to Admin ACL as resource.MySQL resource name.
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MTA didnt ask an actualization to a friend... why? And we have to remember many players have 1.0.1 - 1.0.3 versions.
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[TROYAN] IMPORTANT WARNING ABOUT ~[EPP]~hama2O1o
diegofkda replied to SHC//Sniper's question in Client
"sended"? its "sent" so you can learn some enlgish someday... How do you know that?... I saw your AFK script, its so bugged, it won't work never... but Hama2o1o said https://community.multitheftauto.com/ind ... ts&id=1069 he said it in comments, I think that's so suspicious... -
You can see many images in Images folder (text, backgrounds, etc...)
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We are not millonary, I'm glad with my actual PC and I won't buy another just for a game that will be boring in some years.
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Actual progress is 82%. When MTA Team created this topic, progress was about 67%, use your mind and calculate : P even if it may be slow they have gotten pretty far. Yes that's right, but there is no another way to calculate, calculating this you will have a nearly result.
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Remove yourself from banlist.xml, in Deathmatch folder, then restart your server.
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My suggestion is, make a MTA Theme selector, because, as many people do, I want to make my own themes and posting them to community. I mean, editing Images folder, not only CGUI. I can make the MTA SA Theme Manager if MTA team wants .
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No solo el fondo. Si esto es una traducción, solo habría que cambiarle el texto, ningun PNG ni nada de eso.
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Lol, it will be in years, we have to see if will be there activity. If MTA team make a "MTA:IV", it will be... bad, it won't be enough good as MTASA does. Why? GTAIV has less things to do, its map is so small... and real things can be negative for some gamemodes like Race... you have to see gamemodes first, because... yes, a GTAIV Play or deathmatch gamemode can be so cool, but not for Race or stunting, its so real and it has less gameplay, or "less things to do". Objects, an important area, because we have a country with maaaaaany objects, and anyway advanced people keep making custom textures or objects for DM. Another point is, there are many laggers or people using an old pc (I'm using a 2001 PC, but thank God I'm not lagging). Yes, we prefer quality than quantity (high full graphics as GTAIV does, but with less FPS and gameplay), but if I have 100 old cars and 1 ferrari F50 with a bad engine, obviously I will select 100 old cars. Another important point is, activity, when GTASA released, GTAVC and III players started to play GTASA, so look GTAVC now... and take a look to SA:MP players count, and see how many GTA releases came till now from GTASA release... if there is a GTA release 1000 times better than GTAIV, all MTA:IV progress will go to sh*t, because obviously, players will play "GTAV". It didnt happen to SA because... its a "classic" game, it has many features... if you don't like it, you can download mods, or make it as you want.
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Right, but there is no another way to calculate