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DiSaMe

Helpers
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Everything posted by DiSaMe

  1. What about more pictures for signatures like: * MTA doesn't imagine its own positions for cars * You don't have to restart GTA to reconnect * Fast command writing in dangerous situations (/bind) * "More sync" means "more multiplayer" * Maximum 65536 elements in the server * Perfect synchronization makes up for that little lag * There are more keys on the keyboard than controls in GTA (bindKey) * "Deathmatch" doesn't mean that you can't make anything else * GUI lets you display pictures, windows, buttons and more * The whole gamemode in one file is a bit messy, isn't it?
  2. I think it would be nice if MTA could display text from GTA SA because it's possible to set the size and turn outlines on. And ability to create menus like in GTA SA would be nice too.
  3. I can't understand you. It's best to learn scripting. Scripting is very fun and I enjoy it, especially when I see the results.
  4. Really? What about making groups of lights? The minimum number could be 2. It wouldn't take up much bandwidth.
  5. Yeah, it could. But it's not possible now, because model that is being replaced must have ID. Clothes don't have IDs.
  6. Or just make everything work like it does in single player - spawning peds around player and destroying them when they are far.
  7. I forgot to say one more thing: it's not really that bad that more people play SA-MP and not MTA: it means that mainly the best players go to MTA while others stay on SA-MP. Even though there is some trash in MTA, it won't be there for long because they will ALL get owned by MTA serial system.
  8. Increasing a player limit wouldn't be useless because that would encourage more people to play it. And MTA is MUCH better than SA-MP. Some people have "arguments" that SA-MP is better: it has more players So there's no REAL reason why it's "better"
  9. Your function needs to have command name argument. And it's still impossible to make that message appear: player must be in the exact center of circle because it checks position. It's better to create a colshape outside function and then use IsElementWithinColShape in this function.
  10. DiSaMe

    DSM map editor

    It's client-side...
  11. Maybe it's because player is on the ground, GTA map object?
  12. DiSaMe

    gostown server????

    This is why it's better to create a server for players with that map mod No it isn't... In that way you'd encourage the use of a mod... =/ It isn't cheating in that case though. Only noobs may start using the map mod just because "they were encouraged" by some server. So it's not problem in normal use of the mod. We just need to clean MTA from those noobs.
  13. Maybe there would be some problems, but not big. Only furthest players would be streamed out to decrease number of peds to GTA SA limit.
  14. DiSaMe

    gostown server????

    This is why it's better to create a server for players with that map mod
  15. How can this be limited by GTA SA? Is there an limit like "players numer" in GTA SA? No. Maximum number of actors? Streaming is your friend.
  16. I think the best feature would be modifying any value in game memory by using scripts
  17. DiSaMe

    gostown server????

    But it's possible to create a server for players who have that mod installed into the game
  18. DiSaMe

    gostown server????

    Actually he DOES want to play with other players and drive cars in a gostown map.
  19. Actually we can't yet, only to player. In DP3 it will be able to get bones positions, I don't know what about attaching. Maybe you'll need to make function yourself that would put object to player's bone position every frame.
  20. Actually not only by SCM. You can do much more through game memory. For example, how custom models can be loaded from files. If it's possible, then special actors models should be possible too.
  21. Nice, and if you made something with attack damage, that would show unique features of MTA And you could make some sequence for this to make infinite levels
  22. It looks like the only problem is that you didn't make script work in client side, right? If you did, everything should be normal. And one more thing if it's client-side. All players around the attacked player will be hurt, won't they?
  23. DiSaMe

    Dynamic cheaters!!

    Once DP3 is released, it will be able to ban serial.
  24. invisiblePlayerName = getClientName ( source ) invisiblePlayerSource = getPlayerFromNick ( invisiblePlayerName ) Why is this for? Maybe you could just change setTimer ( triggerEvent, 30000, 1, "nowFireNextFunction", invisiblePlayerSource ) to setTimer(nextFunction, 30000, 1,source) But I don't know about this, maybe it's only when both functions are in the same file.
  25. Oh, now I understand that. Maybe we need a function that could put players into positions without interrupting other actions?
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