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DiSaMe

Helpers
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Everything posted by DiSaMe

  1. It makes easier to see, so that should be treated as cheating, for example, if someone is underwater and you are shooting at him. Things like these affect gameplay indirectly. How often do you have to hit a diving person? =/ Just because you hadn't done this for years it doesn't mean that "just for one time, this won't be cheating". However, the easiest way is to disable that water effect when you have to shoot somebody underwater
  2. Yes it does make the water transparent, but it dosen't mean its not allowed, if so it wouldnt be accepted in mta, and if so there is no way for someone to release that he has enb series, so actually theres nothing stopping you. It makes easier to see, so that should be treated as cheating, for example, if someone is underwater and you are shooting at him. Things like these affect gameplay indirectly.
  3. Answer to first question: cheating is something that affects gameplay. If those mods with different textures don't make it easier to see (for example, transparent textures), then I see no reason why it should be disallowed. ENBSeries mod makes it easier to see through water. You must disable water effect or modify enbseries.ini to make visibility not easier than without this mod. At least this is my opinion (but I'm almost always sure I'm right ).
  4. Of course, how could SA-MP lag with incredibly big number of desynced vehicles And MTA won't be always unpopular just because release date. Release date only made MTA less popular than SA-MP for a short while. Everything will change with time.
  5. Yes, but I know some people who click LMB as soon as they pressed RMB... =/ And it's also possible to hit the head without pressing RMB. With things like these it's much harder to detect if player is cheating or just pro.
  6. Isn't this about that drive-by script bug? Or does drive-by only make players unable to exit the car?
  7. One very little mistake addCommandHandler("/spawn", spawn) should be changed to addCommandHandler("spawn", spawn)
  8. Yeah, I thought that too. This was the reason why I checked the limit.
  9. If I'm not mistaken, MTA server can have 65536 (or 65532) elements at the same time. Once I wanted to know the limit. I created a script that keeps creating cars and when it returns false, show the ID of the car. It was 65532. And when I created object before loop, MTA could create less cars.
  10. Well how come its not like that in sa-mp? Aren't they mute in SA-MP?
  11. CJ's voice on all peds isn't MTA bug. It happens in single player too if you change skin with SCM.
  12. I don't know how to replace hud.txd, but you're mistaken about weapon IDs. Their models DO have their own IDs. You can see them in data/default.ide
  13. Houses and cars aren't that necessary. Bank isn't difficult to make. Of course, cops are needed. And the main thing is ways to earn and spend money.
  14. Of course, because you didn't use timer on that. You used timer on an empty function.
  15. I see no reason why it's impossible to make compatibility like this. The only thing is that MTA developers would have to copy code from race to make DM client work as race works from server's point of view.
  16. OK, OK, but as I said, I can't do it right now because I'm in the countryside. But when I return, I will try it.
  17. That doesn't change the fact that adjusting the position of a remote player makes no sense imo. What ever client side change you make to a remote player only affects what you see. In other words, the newly calculated position for lead aim will always be relative. yeah, it only affects what you see, this is what we all need because lag makes us see the past. When I am shooting, I always shoot not where I see player, but where he should be after bit of time. In this way I shoot accurately. In other words, this script already works when I use it in my mind. Now I only need to move it to MTA where position will be calculated even better.
  18. Only for GTA SA. Because of game limits. MTA client still keeps information about them. Otherwise there wouldn't be function that checks if element is streamed in. But I have an idea. Map file could be put into server as a downloadable file. And some script could put them client-side. Then nothing would need to be transfered between client and server. But this would only work good with objects that aren't moved, rotated, etc.
  19. Yeah, I will try it. But only when I return home. I'm in the countryside right now and I'm using my mobile phone to post here
  20. you misunderstand this. This has no influence on bandwidth. Not even a byte would be transfered between client and server. Position changes in client's side and goes back after one frame. Just because script is small, it doesn't mean it can't help. At least problem is small too - some player is shown a little bit to the side from where he exactly is. Big thing, huh? So we can use a small script that corrects this small problem.
  21. lol that would be like disabling half of the netcode that makes mta's sync so good^^ No, it disables nothing, it makes sync even better. I do this line of code in my brain when I'm shooting and I choose much better position than super perfect wonderful (no, I don't say it's bad) MTA sync does. And script could even do better. It would be an add-on to the sync
  22. What about single-player? You can only set resolution in GTA without running MTA.
  23. Hey, what about compatibility between race server and DM client? My friend keeps installing, playing and uninstalling race, then doing same with DM. He knows it's possible to keep them both at the same time, but this is the easiest way He plays DM because of its features and race because there are many good maps (offtopic: he also plays SA-MP, a few days ago I made a CLEO script that makes player invincible and we "tested" it on SA-MP, worked good ). Server browser could have DM and race tabs. Then DM users could have "full" fun without installing race. And finally everyone would stop using race client. DM client would become race client+more
  24. setElementAlpha or whatever it's called
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