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Everything posted by DiSaMe
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You don't have to include it in MTA. MTA has nothing with it. I think it would be best to make gamemode or gamemode map for this mod and also make some script that checks if player has the mod installed by using collision checking functions in some places. 1.Playing GTA SA with GTA United installed doesn't break copyrights. Playing MTA SA doesn't break copyrights. Then WHY WOULD IT BE ILLEGAL to play MTA SA with GTA United installed? 2.And players would have to download hundreds of megabytes of data from the server.
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What do you mean by saying "doesn't support"?
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But why should somebody create a script with changing models, putting objects instead of making a server for players with GTA United mod installed?
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This is why all users in the server must have original map OR the same map mod
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Because modifying a game is treated as "cheating"? That would be really stupid. Of course, some people say that because they don't know what is cheating
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Did somebody see my post? Why couldn't MTA run when game is modified?
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What does "Changed GTA SA data" mean to MTA?
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I don't know if I'm right or mistaken. My idea: somebody creates server for users with this mod. Players install the mod into GTA SA and join the server. Is it possible?
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I think he means DM where you are free and can kill anyone I understand that, thats is the basic concept of a deathmatch however what I was looking for is his specific perspective on a "normal/real" deathmatch mode for MTA and with what combinding features would make it 'normal'. I think 'normal' DM would be putting vehicles and spawnpoints in all places on the map and giving players some weapons. This wouldn't be hard to make, also, gamemode like this wouldn't be too boring to play.
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Try this: function drift ( hitPlayer, commandName) if isPlayerInVehicle (hitPlayer) then setElementPosition (getPlayerOccupiedVehicle (hitPlayer),-759.8561,-240.8489,51.8462) else setElementPosition ( hitPlayer,-759.8561,-240.8489,51.8462) end end addCommandHandler ( "drift", drift ) I didn't test it, but it looks like fine to me. As you can see, script checks if player is driving, if he is, then vehicle he is in is put into that place. Also, I removed posX, posY, posZ, player arguments from the function because they're unused
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I think he means DM where you are free and can kill anyone
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Store player's vehicle into a variable and then set its position.
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You are talking about already scripted features in the GTA engine. He's talking about modifying parts of the GTA world that probably requires interference with the original files which is against the license agreement. MTA is legal because it does not alter any GTA files. I don't know exactly how MTA works but my best guess is that the current architecture doesn't even allow these kinds of changes. Oh, I only saw "move" and not "edit" objects. But this is already possible - just replace DFF file with another...
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What? That would be just a little modification run by server. Why would it violate copyrights? I think editing GTA world objects would be good. For example, you could open/close garage doors that are map objects, but still can be opened/closed in single player.
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I doubt if it would be possible because MTA would need to edit object. I think that would be much harder than making something like modeling in MTA. Also, it's possible to replace models with others. I don't know about this much, is it possible to replace them anytime? If yes, then it would be best to make model replacement for some model and make it that when you drive to object that needs custom model, then it replaces original model. When you drive to map objects which use that model, restore that model
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Why don't you just learn to script?
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Why don't you just learn to script?
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This is not the reason. How can it be unable to run MTA SA race map editor because MTA SA DM map editor is not released?
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This is not the reason. How can it be unable to run MTA SA race map editor because MTA SA DM map editor is not released?
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Many people will leave and only the group of best will stay
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Many people will leave and only the group of best will stay
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those are custom objects, you can use an AI script to make them move or damage you, no animation but still... Well, if you make one animal out of separate objects and make them attached to each other, then you will be able to make animations by changing rotation.
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those are custom objects, you can use an AI script to make them move or damage you, no animation but still... Well, if you make one animal out of separate objects and make them attached to each other, then you will be able to make animations by changing rotation.
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It looks nice. It looks like that in my map editor it's easier to move around because it has moving camera. But my editor has very big disadvantage - I didn't make objects groups, so you have to cycle through objects and search for one. And in my editor when you want to load a map, you have to write its name and you can't choose directory. I think your map editor is much better