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Woovie

Retired Staff
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Everything posted by Woovie

  1. Blips are controlled by scripts.
  2. Well, what I meant was the massive amount of changes. From player skins over weapon skins to vehicle skins. It loses the GTA SA charm and feels like a completely different game. Not to mention the changes made to the map (car wrecks, trash, rubble, etc) which look totally out of place. Probably due to the lightning and the fact that those models were never meant to be placed there. The other annoyance are all the extra resources which remove all the immersion such a gamemode could have. The HUD is cluttered with redundant information. Sometimes it has 3 elements telling you your location, custom health and ammo bars, which aren't even needed, ping displays, kill counters, etc. The worst thing are the join/quit messages and the global chat though. Maybe some people (the 3rd worlders) like that ricer mess, but there are some of us who liked it more when it was still a simple gamemode and who would like it even more if it became more "sophisticated" and "hardcore". Well the good news for you is I am working on making it much more modular, allowing you to disable/enable features at your will. But, at the same time, a lot of what you mentioned sounds like the server you play on clutters it. I can tell you that the base gamemode doesn't have a lot of that crap. I'll be updating this week with my new UI as well as the website hopefully.
  3. This is a great tool, useful for lazy users! Also, .NET is much better than whatever the previous was. Thanks for including a VirusTotal.
  4. MTA won't be coming to mobile. For more information, see here: viewtopic.php?f=102&t=68395
  5. It won't ever happen. You're not the first to request it. It's more than "hard". We don't have a huge dev team and the few that are there surely aren't going to start working on an entirely new platform. We have prerequisite that you can't just "port" to phones. If you understood anything about programming development you'd understand why this won't ever happen.
  6. Locking this thread. It got out of control. OP's issues were solved via people replying. This isn't a debate forum.
  7. How long has the server been up? It takes a while to appear.
  8. Sounds like the map is corrupted. It's attempting to use string.len(for strings) on a boolean(true/false) value.
  9. Download the server files and replace them. It's just the EXE's and DLL's that need replacing.
  10. I'm curious if you wouldn't mind going into more detail. As of now, it's less of a _clone_ of ArmA2 DayZ, but mainly in the 'basic' sense. We have the UI, ideals, but not trying to clone the game 100%. It's definitely still an interpretation of DayZ for MTA.
  11. ~way cooler admin systems~ HAHA okay. Let me see that feature that lets you take a screenshot of another client's machine to check for wallhacks. And if you even MENTION MTA on the SAMP forums they'll ban you. No, MTA isn't _required_ to make maps, but SAMP's editor is so shitty no one uses it. 10 minutes to join a server is your end. Get a better PC or internet connection. SAMP has short load times because it doesn't have client scripts. We have this magical thing called a console in MTA, where commands don't get forced to chat output, also a help menu! Holy cow! You can keep crying all day, no one really cares. Just because I'm a global moderator doesn't mean I have to be nice. I could've just banned you and walked away.
  12. First response was within 3 hours of your post. You ask for multiplayer map editing, that already exists. If you can't figure it out, that's your problem. You say SAMP is so amazing, but it's such a pile of shit you have to use MTA as a map editor, because they provide crappy tools and don't support client-side scripting. Texture replacement in MTA is extremely easy. It requires 2 lines of code that you can literally copy paste from the wiki. I could list off features of MTA that SAMP lacks, but I don't feel the need to waste my time on people like you who are only rude to our community and too ignorant to see that MTA is superior. Good day sir.
  13. Woovie

    help!

    I didn't test this, but this should work. function changeVehicle(command,player,vehicle,color1,color2,color3,color4) if getPedOccupiedVehicle(player) and getPedOccupiedVehicleSeat == 0 and then local pVehicle = getPedOccupiedVehicle(player) if getVehicleModelFromName(vehicle) then vehicle = getVehicleModelFromName(vehicle) elseif getVehicleNameFromModel(vehicle) then vehicle = vehicle else outputChatBox ("You didn't specify a proper new vehicle. Please check your model name or ID.",player) return false end local r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4 = getVehicleColor(pVehicle, true) color1 = {r1,g1,b1} color2 = {r2,g2,b2} color3 = {r3,g3,b3} color4 = {r4,g4,b4} if color1 then local r1,g1,b1 = getColorFromString(color1) color1 = {r1,g1,b1} end if color2 then local r2,g2,b2 = getColorFromString(color2) color2 = {r2,g2,b2} end if color3 then local r3,g3,b3 = getColorFromString(color3) color3 = {r3,g3,b3} end if color4 then local r4,g4,b4 = getColorFromString(color4) color4 = {r4,g4,b4} end local vx,vy,vz = getElementVelocity(pVehicle) setElementModel(pVehicle, vehicle) setVehicleColor(pVehicle,color1[1],color1[2],color1[3],color2[1],color2[2],color2[3],color3[1],color3[2],color3[3],color4[1],color4[2],color4[3]) setElementVelocity(pVehicle,vx,vy,vz) else outputChatBox("You must be the driver of the vehicle in order to change the model.",player) end end addCommandHandler("cvrgb",changeVehicle) Then just do /cvrgb vehicle_name_or_model You can also specify RGB values afterwards, like so. /cvrgb vehicle_name_or_model #FF0000 #00FF00 It has all 4 color values in there too.
  14. I'd recommend Vortex Servers. I've used them in the past. Topic was in the wrong location so I moved it.
  15. You need to follow the instructions. It provides you with a URL you are to put into this topic.
  16. Woovie

    Space Odyssey

    This is fantastic. I was going through your other videos, please keep it up. MTA as a machinima tool is a very unused idea. Has a ton of potential.
  17. Woovie

    Client Crash

    He never came back
  18. Woovie

    object identify

    Moved to mapping. Also, that's a screenshot of SAMP, why are you asking here?
  19. Woovie

    Client Crash

    Couldn't figure it out, here's the details. I did a remote login and verified steam files, reinstalled MTA, gave him my gta_sa.exe, nothing. Sent his EXE to upload.mtasa.com for further investigation in case it's some new EXE. He has McAfee I think, MTA didn't detect it though... ccw, you're our only hope. http://i.imgur.com/V263a1u.png?1 MTADiag version 2.7.9 by Towncivilian MTA path: C:\Program Files (x86)\MTA San Andreas 1.3 MTA version: 1.3.4-9.05968.0.000 GTA path: E:\ste\SteamApps\common\Grand Theft Auto San Andreas D3D9.dll present: No DirectX up-to-date: Yes dxdiag /t: ------------------ System Information ------------------ Time of this report: 12/7/2013, 07:07:49 Machine name: MICHI-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) Language: German (Regional Setting: German) System Manufacturer: Dell Inc. System Model: Latitude E6400 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A29 Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2 CPUs), ~2.3GHz Memory: 4096MB RAM Available OS Memory: 4048MB RAM Page File: 2138MB used, 5955MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel(R) 4 Series Express Chipset Family Manufacturer: Intel Corporation Chip type: Mobile Intel(R) 4 Series Express Chipset Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_02331028&REV_07 Display Memory: 1695 MB Dedicated Memory: 64 MB Shared Memory: 1631 MB Current Mode: 1280 x 800 (32 bit) (60Hz) Monitor Name: PnP-Monitor (Standard) Monitor Model: unknown Monitor Id: LGD0ABC Native Mode: 1280 x 800(p) (60.049Hz) Output Type: Internal Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32 Driver File Version: 8.15.0010.2869 (English) Driver Version: 8.15.10.2869 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 11/7/2012 23:55:54, 6549504 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-6902-11CF-AD78-3922A7C2C535} Vendor ID: 0x8086 Device ID: 0x2A42 SubSys ID: 0x02331028 Revision ID: 0x0007 Driver Strong Name: oem7.inf:IntelGfx.NTamd64.6.0:iCNT0:8.15.10.2869:pci\ven_8086&dev_2a42&subsys_02331028 Rank Of Driver: 00E60001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Lautsprecher / Kopfhörer (IDT High Definition Audio CODEC) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76B2&SUBSYS_10280233&REV_1003 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: stwrt64.sys Driver Version: 6.10.6274.0000 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 3/9/2010 15:56:02, 505856 bytes Other Files: Driver Provider: IDT HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Line 1 (Virtual Audio Cable) Default Sound Playback: No Default Voice Playback: No Hardware ID: EuMusDesign_VAC_WDM Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: vrtaucbl.sys Driver Version: 4.10.0000.2964 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/27/2013 14:53:17, 66728 bytes Other Files: Driver Provider: EuMus Design HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Line 2 (Virtual Audio Cable) Default Sound Playback: No Default Voice Playback: No Hardware ID: EuMusDesign_VAC_WDM Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: vrtaucbl.sys Driver Version: 4.10.0000.2964 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/27/2013 14:53:17, 66728 bytes Other Files: Driver Provider: EuMus Design HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Mikrofon / Line-In (IDT High Definition Audio CODEC) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: stwrt64.sys Driver Version: 6.10.6274.0000 (English) Driver Attributes: Final Retail Date and Size: 3/9/2010 15:56:02, 505856 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Wiedergabeerfassung (IDT High Definition Audio CODEC) Default Sound Capture: No Default Voice Capture: No Driver Name: stwrt64.sys Driver Version: 6.10.6274.0000 (English) Driver Attributes: Final Retail Date and Size: 3/9/2010 15:56:02, 505856 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Dock-Mikrofon (IDT High Definition Audio CODEC) Default Sound Capture: No Default Voice Capture: No Driver Name: stwrt64.sys Driver Version: 6.10.6274.0000 (English) Driver Attributes: Final Retail Date and Size: 3/9/2010 15:56:02, 505856 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Line 2 (Virtual Audio Cable) Default Sound Capture: No Default Voice Capture: No Driver Name: vrtaucbl.sys Driver Version: 4.10.0000.2964 (English) Driver Attributes: Final Retail Date and Size: 11/27/2013 14:53:17, 66728 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Line 1 (Virtual Audio Cable) Default Sound Capture: No Default Voice Capture: No Driver Name: vrtaucbl.sys Driver Version: 4.10.0000.2964 (English) Driver Attributes: Final Retail Date and Size: 11/27/2013 14:53:17, 66728 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Internes Mikrofon (IDT High Definition Audio CODEC) Default Sound Capture: No Default Voice Capture: No Driver Name: stwrt64.sys Driver Version: 6.10.6274.0000 (English) Driver Attributes: Final Retail
  20. I think we'd replace these shitty forums altogether before adding tapatalk. _just saiyng_
  21. https://drive.google.com/file/d/0B8HkGR ... sp=sharing
  22. Go download the latest version! Updates will be coming as often as we feel they need to.
  23. I'm now on the dev team. We have a domain and the web page is currently being worked on. When the download is up and ready, you will see it here.
  24. http://bugs.mtasa.com/view.php?id=7921 Client issue possibly unrelated to an actual bug, but a driver issue. Responded to bug report for user to post here.
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