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XetaQuake

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Everything posted by XetaQuake

  1. Yyeeaaa it works PERFECT!! its all so nice now! the saving time is away, no lagging, no extrem CPU occupancy rate, the map saves good now, i can load maps, all working perfect ans smoothly no, i thank you so mutch, for give a perfect Support!
  2. that sounds like a good idea i hope you can kill the bug now i go sleep, its 03:40 in germany, see you
  3. hehe, and i have not Xfire, MSN and google talk i only have ICQ and a old account on skype but when you want to connect on my test server, i can send you the IP and PW with PM and you say me a time to starting the server i hope you can fix this bug, and i hope this bug is not only by me but i have made all totally correct i think, i dont have made any mistakes
  4. ICQ? send me a PM with your ICQ number
  5. OH! nono, i have use /msave, but i have made a mistake on the movie editing and write /msel with the white font! a little question: have you try to load my "TEST" map on your server? i think the script dont save the map because i get this strange error: (to see on the movie too) [01:04:06] ERROR: ERROR: Infinite/too long execution (offedit) [01:04:06] ERROR: Aborting; infinite running script and the map file shows very crap, there is only the credits and many spaces! Just download the map (you find them on page 1) and open it, than you see it yourself i think the saving of the map takes to long, and was aborting!!
  6. hi have you see the movie? in the movie a made exactly these four steps just play it a little bit slower or so, the movie runs very fast and have you test my map file? i think the map is damaged, you can see why i think it in the movie here a the links again: Movie: http://www.eatlime.com/download.lc?sid= ... 2D07C535DF mirror: http://rapidshare.com/files/103117410/m ... .divx.html Map: http://www.eatlime.com/download.lc?sid= ... B0925156B5 mirror: http://rapidshare.com/files/103115039/TEST.o23.html
  7. i have it use, first mcreate than msave and than savemap, in the movie i use this way too the two warnings: WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 83 WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 84
  8. hi OffRoader23 i thank you so mutch that you try to help me! the new version is nice, some bugs a away and the spamming is a little bit lesser yea i write every time /savemap NAME and /loadmap NAME, i dont write NAME.o23 yea i dont use /saveobj, i only use , /msel, /savemap NAME and /loadmap NAME but the save bug is not away i have made a little movie that shows you all, pleas look it: http://www.eatlime.com/download.lc?sid= ... 2D07C535DF mirror: http://rapidshare.com/files/103117410/m ... .divx.html and here is the map "TEST" from the movie: http://www.eatlime.com/download.lc?sid= ... B0925156B5 mirror: http://rapidshare.com/files/103115039/TEST.o23.html
  9. offedit is allready unziped and i have a offedit folder in the resource folder ////EDIT: i think i know what the problem is: when i save the map with a object but forgot to place the object correctly with /msave, i get a chattext "Map saved..." but when i load this map, i see no object. yes that is right, because i dont have place the object correctly because i forgot /msave BUT! when i place a object, and saves the object with /msave, and after that i save the map, i get this error in the console: [00:13:28] ERROR: ERROR: Infinite/too long execution (offedit) [00:13:28] ERROR: Aborting; infinite running script i think that is the problem, because the map dont save correct. (i hope you can understand what i mean, i am a little bit under stress at this time )
  10. yea thanks for support here is a list, how i build a map and save it: 1. starting gamemode, the editor is in a in the gamemode (in mtaserver.conf It also does not work) 2. spawning a object like /mcreate 5002 3. moves the object a little bit with /oz /oy /ox and /rz /ry /rx 4. saves the object with /msave 5. saves the map with /savemap [NAME] 6. load the map with /loadmap [NAME] and then, nothing happens and i get errors (posting in the last post) i dont know what i make wrong, grr i need this editor its a windows server btw, I am glad to see next releases
  11. Very nice! i have tested it very long, and found 2 bugs and i have 2 desires Bug 1: when i create a object, dont save them with /msave and create a new object, i cant select the old model again _AND!_ the object dont remove with /mclear Bug 2: i cant load the "map", i save them with /savemap [NAME], but when i clear all or restart the server and when i load the saved map with /loadmap [NAME] the objects dont spawn, or i dont see them. Desire 1: when i save the map, all working very slowly and laggy for a moment, can you mending them? Desire 2: the console becomes spammed with many errors and warnings, can you pleas try to mending them? here a the errors and warnings from Desire 2: [15:59:58] WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 204 [15:59:58] WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 205 [15:59:58] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:186: attempt to call a nil value [16:00:34] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:177: attempt to concatenate local 'mapname' (a nil value) [16:00:41] WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 204 [16:00:41] WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 205 [16:00:41] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:186: attempt to call a nil value [16:00:45] ERROR: fileOpen; unable to load file [16:01:20] WARNING: Bad model id passed to createObject [16:01:20] WARNING: offedit.lua: Bad argument @ 'attachElementToElement' - Line: 14 [16:01:25] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:01:25] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:01:30] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:01:30] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:01:35] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:01:35] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:01:42] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:01:42] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:01:47] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:01:47] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:01:54] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 25 [16:01:54] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:26: attempt to perform arithmetic on local 'x' (a boolean value) [16:02:03] WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 69 [16:02:09] WARNING: Bad model id passed to createObject [16:02:09] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 12 [16:02:09] WARNING: offedit.lua: Bad argument @ 'attachElementToElement' - Line: 14 [16:02:15] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:02:15] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:02:19] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:02:19] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:02:23] WARNING: offedit.lua: Bad argument @ 'destroyElement' - Line: 69 [16:02:33] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 12 [16:06:16] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 12 [16:06:52] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 120 [16:07:28] WARNING: offedit.lua: Bad 'element' pointer @ 'getElementPosition'(1) - Line: 119 [16:07:28] WARNING: offedit.lua: Bad argument @ 'createMarker' - Line: 121 [16:07:28] WARNING: offedit.lua: Bad argument @ 'attachElementToElement' - Line: 122 [16:08:27] WARNING: Bad model id passed to createObject [16:08:27] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 12 [16:08:27] WARNING: offedit.lua: Bad argument @ 'attachElementToElement' - Line: 14 [16:08:32] WARNING: offedit.lua: Bad argument @ 'getElementPosition' - Line: 19 [16:08:32] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:20: attempt to perform arithmetic on local 'z' (a nil value) [16:09:46] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 120 [16:10:42] ERROR: ERROR: Infinite/too long execution (offedit) [16:10:42] ERROR: Aborting; infinite running script [16:11:03] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 204 [16:11:13] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 204 [16:11:13] WARNING: offedit.lua: Bad 'element' pointer @ 'destroyElement'(1) - Line: 205 [16:11:13] WARNING: offedit.lua: Bad 'number' pointer @ 'fileRead'(2) - Line: 185 [16:11:13] ERROR: ...er/mods/deathmatch/resourcecache/offedit/offedit.lua:186: bad argument #1 to 'loadstring' (string expected, got nil) Yea pleas release a admin-version this editor rocks!
  12. I think the server window dont close when the server crashed, right? i am not sure about that, because the server works very stable by me, but i have hear that
  13. yea thanks for answer, but now i am sure i dont use the train, sometimes i crashing on my test server when a train is in the spawn list, and yesterday, i spawned a train on the server and 70% of the clients crashed! train is very buggy and dangerous, because the PC crashed! i hope that the train can be fixed in the future, when not, don't care
  14. reduce bandwidth, ah nice! can anybody say me on witch place i have to replace the script-code that tma have posted?
  15. hi i want to have a train on the railroads, and it works, i can drive the train on the railroads. but i have some questions: 1. how can i set the train "immortal" ? when i shoot a little bit with the AK on the train, it is damaged and i can´t drive the train because its damaged.... 2. how can i prevent that the train derailment when i drive to fast? 3. how can i attach trailers to the train? i can spawn trailers but It is only possible to drive TRAILERS! and than there is a big bug with the train: i can´t drive to the first city! on two points in the map, the train engine stop , here a exactly the two points where my playericon is: (when imageshack.us is offline, here is a mirror http://www.xup.in/dl,13782919/stopping-train.jpg ) the "stop-bug" its not so important for me, because the gameplay plays in Las Venturas on the server i hope for some answers
  16. hey 50p, can we hope for a new version? I think you a realy busy because its a while ago that you have posting last times
  17. WOW i_t__w_o_r_k_s thanks! so problem 1 is solved, now the second problem: But i dont know how you all can help me with this, i think i need to search a model that is not so big or so. Thanks for all!
  18. Now i have try it a little bit: its still the same: SetTimer make problems for the clients, the model replace EVERY TIME in a rhythm from 1 second (because setTimer (replaceModel, 1000, 1)) after ca. 1 minute the client crash, i think its because the model replace and replace and replace.... see the movie, it explain the problem perfect: http://www.xup.in/dl,78140261/Film.wmv (by the way, the end from the movie is because i crash) i think we need a timer that only replace the model only one times (Actually doing it already, i know, but it dont work yet) here is my currently code: function replaceModel() txd = engineLoadTXD ( "hunter.txd" ) engineImportTXD ( txd, 425 ) dff = engineLoadDFF ( "hunter.dff", 425 ) engineReplaceModel ( dff, 425 ) setTimer (replaceModel, 1000, 1) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) anybody a idea to fix this strange problem?
  19. what about a function to show a website? and then a html site with iframe to a youtube movie or so
  20. show the movie, a movie says more then 1000 words //EDIT: i mean this movie: http://www.xup.in/dl,78140261/Film.wmv
  21. @ Hankey: ah good idea! and it works, but not right here is a demonstration movie: http://www.xup.in/dl,78140261/Film.wmv you can see the timer works too when the textur is loaded and the model are every 1 second replace, but your idea with the timmer is realy great! anyone a idea too fix this?
  22. hmm ok but i think this script is correct function replaceModel() txd = engineLoadTXD ( "hunter.txd" ) engineImportTXD ( txd, 425 ) dff = engineLoadDFF ( "hunter.dff", 425 ) engineReplaceModel ( dff, 425 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
  23. nice that's realy good! but here a 2 reasons why i dont want to use this method: 1. In MTA:DM custom vehicles are white, only when the client reconnect the vehicle get a working texture, that's a little bit strange for the players 2. ca. 6MB its a little bit to much, and not so good for the server traffic
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