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Simbad de Zeeman

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Everything posted by Simbad de Zeeman

  1. Very usefull! Can you post some screenshots? or video? because i cant run the script atm (@ work)
  2. How? if i may ask.
  3. Stats are saved too now, and also your car + upgrades/paintjobs/tires/color
  4. Hi, i was messing around with the /chat commands and i made this: Doesn't this look like the old school mta:vc chatbox? This is what you have to do: /chatfont 2 /chatlines 13 /chattextcss 2 /chatwidth 1.3 /chatcolor 0 0 0 180 /chatinputprefixcolor 255 255 255 255 /chatinputtextcolor 255 255 255 255 /chatinputcolor 255 0 0 180 Edit: maybe this is the wrong section to post this..
  5. ye, that frame limiter, how high is it.. some people can have 70 or 80... so i must be able to reach that too.
  6. but then again.. when the server is empty (nocars/objects) my fps is around 40-45 maybe 50 in SP or in SA-MP (sorry) it is 70
  7. And also all the cars in the server lowers your fps a lot i think.. because when i destroy all vehicles (450 or something) (destroyElement) my fps raises with 30 fps!
  8. turn of Anti alias then your game runs fine... i had that too.
  9. I noticed when you use windowed mode, and you come back after a couple of minutes you dont see some people and other do see them (just like mta:vc)
  10. Yes thats the same i thought, in my server i have a lot of cars.. and there is much desync when im at a place where the cars a FAR FAR away it looks like the desync is almost gone.. secondly: servers which are running tdm and sth gamemodes dont have desync too... because there are no cars.. hmmm. ?
  11. Here you are viewtopic.php?f=91&t=22013&st=0&sk=t&sd=a&hilit=simple+ramp
  12. then the cheater changes hís name...
  13. ... why ? its just a "onPlayerJoin" event..
  14. I think, dont know for sure you need to remove 'Source' so it looks like this: function keyboard ()
  15. Ok i saw an old topic where they were talking about spawning ramps, but the problem was ( i tested that scripts ) When 2 players (or more) spawned the ramps at the same time, the first ramp that was spawned didnt disappear. So that means when your server is a populair you will get a lot of ramps in your server that dont disappear. I changed that script a bit, and this script allows you to spawn a ramp which disappears 2 seconds later. Other players can spawn their ramp too at the same time, and all ramps will disappear. Just get a vehicle and push 'c' and BAM... there is a ramp infront of you Here you are -- Somewhere at the top ramp = { } rampspawned = { } --- Put this somewhere in onPlayerJoin event or something, of sterf.. bindKey ( source, "c", "down", createRamp ) -- Somewhere in your script function createRamp ( source ) if(isPlayerInVehicle ( source ) ) then if( rampspawned [ source ] ~= true ) then local x, y, z = getElementPosition ( source ) local theVehicle = getPlayerOccupiedVehicle ( source ) local a,b,r = getVehicleRotation ( theVehicle ) x = x - math.sin ( math.rad(r) ) * 20 y = y + math.cos ( math.rad(r) ) * 20 ramp [ source ] = createObject ( 1655, x, y, z, 0, 0, r ) rampspawned [ source ] = true setTimer ( RemoveRamp, 2000, 1, source ) end end end function RemoveRamp ( source ) destroyramp = destroyElement( ramp [ source ] ) if ( destroyramp ) then rampspawned [ source ] = false end end
  16. showfps 1 ? console?
  17. That was not my question ( i already made that though ) and i know what the problem was now so this topic comes to an end
  18. It doesn't edit: it does.. but strange... its just that it cant save strings or something but it returns true. edit 2: and setaccountdata doesnt work in event 'OnClientLogout' ( maybe a bug ? )
  19. Hi, im having a problem with saving data into player accounts (accounts.xml) i use this simple test code function save ( source ) local playeraccount = getClientAccount ( source ) if ( playeraccount ) then save = setAccountData ( playeraccount, "test", "leukhe" ) if( save ) then outputChatBox ( "TEST: saved succesfull.", source , 66, 237, 251 ) else outputChatBox ( "TEST: didnt save... ", source , 66, 237, 251 ) end end end addCommandHandler ( "save", save ) when i type /save, it displays "TEST: saved succesfull." in the chat... but there is no data saved in my account Does someone maybe know whats the problem? or is it a bug
  20. Ok i cleaned up my whole code now and its working, thanks for all who taked time to help me! its kevuwk's code which worked!
  21. Still no respawn after 5 seconds
  22. and it still wont work in DP2 for theKey,theVehicle in getElementsByType ( "vehicle" ) do <---------- Line 95 toggleVehicleRespawn ( theVehicle, true ) setVehicleRespawnDelay ( theVehicle, 5000 ) end ERROR: attemt to call a table value
  23. Ye it works now atm im getting download errrors now, i just copied the dff and txd files manually and it worked
  24. Yes i know, my code is ok, but it just doesn't replace the models, i got the same script as you, it downloads the files and when i replace it it does nothing, even no error in the log..
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