BetaDevil
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Everything posted by BetaDevil
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if (!$mta.dead($1,$2)) {
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yeah God knows everything but I don't think he's part of the team
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Find a picture! (v2.0: We all love Blokker version)
BetaDevil replied to Aeron's topic in B.L.A.S.T.
http://www.fsp-music.com/toinentie/Smoking%20kills2.jpg Sesamstraat -
the only release dat is 15/02/2010
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* is waiting for the day
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[syntax=mIRC]on *:SIGNAL:mta.startrace: { set %cplayers $mta.server($1).players } on *:SIGNAL:mta.death: { set %cplayers $calc(%cplayers - 1) if (%cplayers == 1) { var %a = 0 while (%a < $mta.server($1).cmax) { if ($mta.dead($1,%a)) { mta.text $1 $mta.nick($1,%a) won! mta.freeze $1 %a !halt } !inc %a } } }[/lua] if this isn't working, nothing works!
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ah right, well I made a big mistake there. He returns nothing if you're alive. I never heard of !halt but it seems good and I forgot !inc %a
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can sum1 test this for me?[syntax=mIRC]on *:SIGNAL:mta.startrace: { set %cplayers $mta.server($1).players } on *:SIGNAL:mta.death: { set %cplayers $calc(%cplayers - 1) if (%cplayers == 1) { var %a = 0 while (%a < $mta.server($1).cmax) { if ($mta.dead($1,%a) == $null) { mta.text $1 $mta.nick($1,%a) won! mta.freeze $1 %a } } } }[/lua]
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well, on this moment I think it is possible on many ways, but on all ways it is very buggy.
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er is er een jarig hoera hoera, dat kun je wel zien dat is hij/zij
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yeah ok... Did you really writed that RPG for GUS? Doesn't think so The difference between == and != is something else than VC and SA
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CoZ, you can read codes... even if it isn't in code tags Here is a good code: [syntax=mIRC] if ($mta.name($1,$2) != MTAPlayer) { mta.say $1 $chr(124) Welcome To The Bond Family RPG & DM Server $chr(124) mta.say $1 $chr(124) The Current Weather Is: $mta.weather($1,$2) $+ . $chr(124) mta.say $1 $chr(124) Market Status $chr(124) Market: $readini(stockdata.ini,marketstatus,marketstatus)) $chr(124) $chr(124) Resell: $readini(stockdata.ini,resellstatus,resellstatus)) $chr(124) if ($readini($rpg.dir $+ rpg.ini,$mta.name($1,$2),Lead == Leader)) mta.say $1 $chr(124) Bond Synce Accepted Welcome Bond Leader $chr(124) if ($rpg.isclan($1,$2) == $true) mta.say $1 $chr(124) Bond Synce Accepted $chr(124) .timer 1 5 mta.msg $1 $2 For Script Help Type: !help } else { mta.say $1 $mta.name($1,$2) Please Change Your Name And Return. .timer 1 1 mta.kick $1 $2 } }[/lua]
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lol, it doesn't excist so you can use it
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Nice Toady
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No, I already tried that...
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Yeah, that's right... but you can make a command for that. on *:SIGNAL:mta.command: { if ($3 == !endrace) { if ($calc($mta.finish($1) + $mta.dead($1) + 1) == $mta.server($1).players) { mta.text $1 Race ended! mta.startrace $1 $rand(0,$mta.races($1)) } else mta.pm $1 $2 Error - There are still more people alive } } Ok, you have to type a command, but it is something. Edit: You can integrate it in !kick elseif ($3 == !kick) { var %l = 5 if ($gus.level($1,$2) >= %l) { if (%a == -1) mta.pm $1 $2 Error - Absent ID elseif (%a == $2) mta.pm $1 $2 Error - Cannot $3 yourself else { mta.kick $1 $2 if ($calc($mta.finish($1) + $mta.dead($1) + 1) == $mta.server($1).players) { mta.text $1 Race ended! mta.startrace $1 $rand(0,$mta.races($1)) } } else mta.pm $1 $2 Error - You need to be level %l to use this command } }
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http://www.gamesurge.net
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ah damn lil Toady, always if I make a simple script you know to make a better one
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on *:SIGNAL:mta.join: { if (dick isin $mta.nick($1,$2)) mta.kick $1 $2 elseif (fuck isin $mta.nick($1,$2)) mta.kick $1 $2 } on *:SIGNAL:mta.nick: { if (dick isin $mta.nick($1,$2)) mta.kick $1 $2 elseif (fuck isin $mta.nick($1,$2)) mta.kick $1 $2 }
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if you search IRC to mute or IRC to game or whatever I think you'll find it...
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the first is just: elseif ($3 == !brb) mta.text $1 $mta.nick($1,$2) will be right back! $iff($4,Reason: $5-) I don't know the other one cause I scripted that myself and it doesn't work
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elseif ($3 == !givewarning) { if ($gus.level($1,$2) >= 10) { if (%a == -1) mta.pm $1 $2 Error - Absent ID else { !writeini -n " $+ $scriptdir $+ warnings.ini" WARNINGS $mta.nick($1,%a) $calc($gus.warnings($1,%a)+1) if ($gus.warnings($1,%a) >= 3) { mta.text $1 $mta.nick($1,%a) has reached the warnings limit and will be kicked! mta.kick $1 %a !writeini -n " $+ $scriptdir $+ warnings.ini" WARNINGS $mta.nick($1,%a) 0 } else mta.text $1 $mta.nick($1,%a) has got a warning! $calc(3-$gus.warnings($1,%a)) more warnings and he will be banned. } } }
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don't thank me, thank lil Toady
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he wanted a warnings-system for MTA:SA so if he types !camp that they get a kick after 3 times. lil Toady already scripted something like that for me: works only with GUS: Alias: alias gus.warnings !return $iif($readini($scriptdir $+ warnings.ini,WARNINGS,$mta.nick($1,$2)),$v1,0) Command: elseif (!givewarning* iswm $3) { if ($gus.level($1,$2) >= 10) { if (%a == -1) mta.pm $1 $2 Error - Absent ID else { !writeini -n " $+ $scriptdir $+ warnings.ini" WARNINGS $mta.nick($1,%a) $calc($gus.warnings($1,%a)+1) if ($gus.warnings($1,%a) >= 3) { mta.text $1 $mta.nick($1,%a) has reached the warnings limit and will be banned! mta.ban $1 %a } else mta.text $1 $mta.nick($1,%a) has got a warning! $calc(3-$gus.warnings($1,%a)) more warnings and he will be banned. } } }