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Dark Dragon

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Everything posted by Dark Dragon

  1. that you bought your computer one year ago doesn't really tell us too much about it. but setting everything on gta to low or off could maybe help.
  2. i love watching sanzor looking for trouble the tool works really good, but i prefer flobus converter cause it doesnt need mIRC
  3. what about the second team? where do they spawn?
  4. the meta-xml searches for a "canals.map" you have to replace that with "dm_farm". im afraid the map doesnt work even after fixing that problem. you should really test your map before publishing it!
  5. you can setup a server and replace the car models with a resource. im sure youll finde some threads on the scripting section
  6. --- Fixed the Vehicle and Pickup Bug --- The link above has been updated, you can also use this one: ctf-DrA-Docks You can have a look at this map too : ctf-DrA-Bay
  7. i guess their goal is creating a mod we all love but another important part is the community. they've said that they want a big community with anyone creating own maps gamemodes resources modells and everything else we can imagine
  8. this is very useful... there would be at least 1 server which has the "better" version. saying "script it your own" is not the solution all the time. sure i can create a resource that makes /kill possible all the time but this makes no sense, i'd have to find a server which features that resource!!! something must be changed in this mode, thats a fact, but if i change it it would have no effect on any other server than my (beautiful) dedicated server lol. there are some things that are MUST HAVES and how should i create something and make sure that everyone downloads it. i can totally understand what thestrangestick means.
  9. Hi there, After solving some main issues we were successful converting my race map to a working DM ctf map. (we = exo|Flobu[GER] and me) There are still some bugs but I'm happy to show you the version 1.0 of my ctf-DrA-Docks.map! I'm also happy to be one of the first mappers, who publishes a working DM map. After that first step, im sure im going to release the next maps soon, cause the converter works fine now. By downloading you accept the following rules: -you mustn't change the name of the map -you are not allowed to change anything in the map -you mustn't tell others that you are the author suggestions and bugreports are welcome! To get the map working on your server you'll only have to put the .zip-file into the "resources" folder. Download: ctf-DrA-Docks And here's also my second Map! ctf-DrA-Bay Same rules as above... thats: -you mustn't change the name of the map -you are not allowed to change anything in the map -you mustn't tell others that you are the author suggestions and bugreports are welcome for that map too! To get the map working on your server you'll only have to put the .zip-file into the "resources" folder. Download: ctf-DrA-Bay
  10. you should just understand why youre banned. nobody... and i mean NOBODY needs a cheater. nowhere, never. warn them would result that cheaters would be careful with cheating... but we dont want them at all. 6 year old admins? i guess youre beliving that any admin on any server can give you a global ban, but only the admins of the official servers can ban you global. 100/200 cheater... 10/200 seems more real and yes, i want them to be banned global the anticheat system is the best ive ever seen on a homebrew project
  11. thanks! you've been very helpful, there was a "/" missing... this can be closed now! (gonna release the map soon, the race -> ctf converter is comming soon too)
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rotY="0" rotZ="0"/> <vehicle name="Sportwagen" model="415" posX="8938.576172" posY="-6626.577637" posZ="38.475346" rotX="90" rotY="0" rotZ="0"/> <vehicle name="Sportwagen" model="415" posX="8766.762695" posY="-6866.458008" posZ="38.475346" rotX="271" rotY="0" rotZ="0"/> <vehicle name="PCJ 600" model="461" posX="8936.916992" posY="-6853.819824" posZ="38.291115" rotX="182" rotY="0" rotZ="0"/> <vehicle name="PCJ 600" model="461" posX="8767.890625" posY="-6639.259766" posZ="38.291149" rotX="360" rotY="0" rotZ="0"/> <vehicle name="Gabelstapler" model="530" posX="8803.101563" posY="-6745.418945" posZ="38.432327" rotX="271" rotY="0" rotZ="0"/> <vehicle name="Gabelstapler" model="530" posX="8901.731445" posY="-6747.395020" posZ="38.432224" rotX="90" rotY="0" rotZ="0"/> <vehicle name="Billiger Wagen" model="400" posX="8884.478516" posY="-6772.671387" posZ="38.780594" rotX="360" rotY="0" rotZ="0"/> <vehicle name="Billiger Wagen" model="400" posX="8820.355469" posY="-6720.449707" posZ="38.780548" rotX="182" rotY="0" rotZ="0"/> <vehicle name="Industrie Fahrzeug" model="578" posX="8858.740234" posY="-6690.109375" posZ="39.370567" rotX="89" rotY="0" rotZ="0"/> <vehicle name="Industrie Fahrzeug" model="578" posX="8845.833008" posY="-6803.036133" posZ="39.370567" rotX="271" rotY="0" rotZ="0"/> <vehicle name="Mittelklasse" model="471" posX="8737.758789" posY="-6846.491699" posZ="38.200821" rotX="271" rotY="0" rotZ="0"/> <vehicle name="Mittelklasse" model="471" posX="8967.623047" posY="-6646.017578" posZ="38.200821" rotX="90" rotY="0" rotZ="0"/> </map> Sorry for doubleposting but the max character limit didnt want me to show you the whole code. We took many parts of already existing maps so thanks goes to the creater of ctf-sewers and ctf-csitaly If you have any idea what the problem could be i'd be happy if you tell me. Thanks in advance
  13. Hi there. Waiting for the mapeditor took too much time so my friends and me tryd to convert a map i've created in race to a working version on DM. The resource is loaded correctly on server startup (windows dedicated) but when we start the map an error appears: the meta.xml file looks like that: - <meta> <info author="eXo|Dragon[GER]" type="map" gamemodes="ctf" /> <script src="ctf-DrA-Docks.lua" /> <map src="ctf-DrA-Docks.map" /> - <settings> <setting name="weather" value="[11]" /> </settings> </meta> ctf-DrA-Docks.lua: -- CTF-Sewer script by jhxp , contains parts of two scripts: -- giveWeaponsOnSpawn for CTF: CS Italy by Ratt -- assault (respawning vehicles) by driver2 function giveWeaponsOnSpawn ( spawnpont, team ) giveWeapon ( source, 22, 224 ) -- Gives Colt45 with 224 ammo giveWeapon ( source, 29, 450 ) -- Gives MP5 with 450 ammo end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) --[[ #### Vehicle respawn #### function respawnAllVehicles() respawnVehicleTimers = {} local vehicles = getElementsByType("vehicle", mapRoot) for k,v in ipairs(vehicles) do respawnVehicle(v) end end ]] function respawnVehicle(vehicle) if (isElement(vehicle) == false) then return end if (getElementData(vehicle,"noRespawn") == true) then return end posX = getElementData(vehicle,"posX") posY = getElementData(vehicle,"posY") posZ = getElementData(vehicle,"posZ") rotX = getElementData(vehicle,"rotX") rotY = getElementData(vehicle,"rotY") rotZ = getElementData(vehicle,"rotZ") spawnVehicle ( vehicle, posX, posY, posZ, rotX, rotY, rotZ ) end --[[ function onVehicleExit() if (isVehicleEmpty(source) == true) then respawnVehicleTimers[source] = setTimer(respawnVehicle,30000,1,source) end end function onVehicleEnter() if (respawnVehicleTimers[source] ~= nil) then killTimer(respawnVehicleTimers[source]) respawnVehicleTimers[source] = nil end end ]] function onVehicleExplode() setTimer(respawnVehicle,15000,1,source) end --[[ function isVehicleEmpty( vehicle ) local max = getVehicleMaxPassengers( vehicle ) local empty = true local i = 0 while (i < max) do if (getVehicleOccupant( vehicle, i ) ~= false) then empty = false end i = i + 1 end return empty end ]] --addEventHandler ( "onVehicleEnter", getRootElement(), onVehicleEnter ) --addEventHandler ( "onVehicleExit", getRootElement(), onVehicleExit ) addEventHandler ( "onVehicleExplode", getRootElement(), onVehicleExplode ) and the map(ctf-DrA-Docks.map) splitted in two parts here because of max character limit! <!-- DrA-Docks map by eXo|Dragon[Ger] --> <map mod="deathmatch" auto_balance="on" friendly_fire="on"> <settings respawnTime="5000" spawnScreen="off" blips="team"/> <object name="object (2)" posX="8924.823242" posY="-6739.701172" posZ="27.149260" rotX="0.000000" rotY="0.000000" rotZ="0.000000" model="5145"/> <object name="object (3)" posX="8858.745117" posY="-6615.806152" posZ="28.264717" rotX="0.000000" rotY="0.000000" rotZ="0.000000" model="3753"/> <object name="object (4)" posX="8779.942383" posY="-6753.326172" posZ="27.149260" rotX="3.141593" rotY="0.000000" rotZ="0.000000" model="5145"/> <object name="object (5)" 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  14. set the coordinates as they should be probably. so youll have to find the x, y and z axis. fill the right coordinates in and you should spawn at the chosen location
  15. looks weird at least better than the default classic deathmatch. im going to have a look at it ingame edit: good map but too much ammo and nothing really special as well
  16. the mta team wanted to put voicechat in mta, but they stopped developing that for some (unknown) reason. but as far as i remember they also said they would perhaps try to put it in a later version. and its already possible to edit nearly everything. things like cars and skins
  17. uh really??!! mta sa and mta dm... that it would mean one of them is not in san andreas... but everyone knows that he was meaning mta sa race and mta sa dm
  18. add some sound! it looks awsome
  19. i remeber soneone of the team who said, that its possible to create a new map for an existing gamemode without any scripting i also guess that the mapeditor will have something i call "eventpoints" which means that i guess whenever something beside vehicles / players and some other basic stuff is bound on a point on the map (for example a boundaries) is appearing as ... lets say a shining ball (like the orb of capture the orb). something im hoping for is the possibility to set a camera spot so i can go in the editor and watch the space i want to have as respawn screen or spawnscreen or whatever and just save this position. another cool thing would be if the options would already contain something like driveby: "off" "always" "onhitdrivebykey" or adding special events to the eventpoints like if i cross this line the wether changes to thunderstorm the only problem on my suggestion is that this results that i am creating a new gamemode if i would use all this possibilitys but moving those eventpoints should be easy i think
  20. someone drove too fast i guess... lol funny to puch them around after they derailed
  21. Dark Dragon

    Hi

    just wait for the map editor, it will be 100 times easier than on any mod before
  22. set the frames that fraps takes per second to 25. you should also take another hotkey. f9 is for gamemode information in MTA
  23. MTA SA and MTA DM? so you mean the DM mod of VC? i really dont see a problem playing race and dm. using the installer of them takes about 40 seconds to switch the modes.
  24. Dark Dragon

    Hay mode ;)

    looks nice! i would download it really cool
  25. Dark Dragon

    Hi

    maybe for exactly those nice postings? its not gonna take years ... i think ... lol
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