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lil Toady

MTA Team
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Everything posted by lil Toady

  1. mark88, 1) Lucifer is in MTA QA Team. 2) MTA DM is supposed to work on Vista 3) Even if MTA/QA Teams have the old Race builds. I've already told you that MTA/QA Team builds contain things that are not for public. 4) Just wait a bit for the DM where you can play Race. That's all...
  2. You do not know a lot of things.. So just shut up. It has to be newly compiled without it. And MTA/QA Builds have some things that are not for public. As it can not be compiled without the race sources you have to wait for DM. Anything unclear?
  3. Uh, forget about it. They don't know themselves yet anyway. That's the thing to be decided last
  4. Yes, MTA Team had their builds without anticheat but now MTA Team does not have MTA Race sources anymore to compile it without anticheat.
  5. Who the hell told you that? In MTA:DM Race is being just a resource, It's not stand alone.
  6. mta.msg $1 $2 $gettok(my random message 1;my random message 2;my random message 3,$rand(1,3),59) put in messages separated by ; the last number in $rand must be the number of messages you have
  7. Yes it will replace the models in the game temprarily while you are in the server that has provided you those models
  8. you probably misunderstood me, you can mod the map with mta, but not changing the game files on your own
  9. you can script any gamemode you want. You can make nice RPG missions not worse than in SP
  10. have 2 copys of the game installed, one for gta moding and one for mta.. Not sure but i think mta is gonna check vehicle models. Cause differend vehicle models can break the sync a bit cause of diff collisions so it's highly recomended not to. And no map mods for sure, obvious reasons..
  11. you can import models into the game, if you have the models on the server and setup a script that loads them, but you can not mod your game on your own. http://youtube.com/MTAQA You can find some videos with custom models here
  12. You can not run any mods with your game, except those that are predownloaded with mta from an mta server (in mtasa:dm). Modding your game on your own is not allowed
  13. no, in mta:sa you can't see pms on an unexisting player.
  14. convert from ini to hash? Ini to hash stats converter by lil_Toady, public release v1.0: hload -i stats mystats.ini hsave -o stats mystats.txt
  15. lil Toady

    BIG ONE!

    we're getting a new topic with this suggestion every week..
  16. considering it has commands like !hp, !vehicle, it uses /msg of course it is for Mta0.5.
  17. will not work if you don't run one of those scrips that predefine %a so you have to have this line under mta.command signal: var %a = $iif($4,$iif($mta.getid($1,$4),$v1,-1),$2)
  18. But don't they use MTA map editor to make samp maps? Somebody told me samp has nothing to edit maps
  19. As the oldies might remember there was a progress bar that showed how much in percent the mod was done, and uh, people were only whining more
  20. Exactly what you posted doesn't work for sure..... So who's lame after that? But what the others posted should work. As it should be mta.pm $1 $2 Welcome $mta.nick($1,$2) $+ !
  21. lil Toady

    Swear filter.

    wonder why do you all create your own getid script if it's in mtama (mta.getid) i'd suggest you to store IPs instead of nicks for permanent mute cause they can disconnect, change their nick, reconnect and they're unmuted. And as you know if somebody is muted he can't change his nick being in game
  22. That's your job and mta team code this in their free time, they have their own life too.. They also study, work, go out with their friends, go on vacations etc. etc. And uh, they are not obliged to anyone to release it. The mod is just their hobby
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