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lil Toady

MTA Team
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Everything posted by lil Toady

  1. erm, so you could not find yourself? addPlayerClothes, removePlayerClothes + a whole section http://development.mtasa.com/index.php? ... _functions
  2. onClientResourceStart is just the same
  3. Unstable? This is the mtabeta.com website, change the link
  4. it has no viruses, Anti-viruses might say so only cause it hacks the GTA memory
  5. You know what sanzor. fuck you This converter is from http://mtabeta.com/mta_converter.zip so go and change the link, and don't remember to put the author name near it
  6. New account will not work..... You account is Noelle, email [email protected]....
  7. In-game script editor is scriptable lol
  8. Search the forum, there have been a lot of topics about it, gamepads are not supported. I heared there are some workarounds tho, so um yeh.. Search
  9. This is not a place to compare the 2 multiplayers, if you want to know more about MTA read the https://mtasa.com website, check out our youtube videos, look at our POTDs and probably check out the Dev wiki, we give a lot of scripting possibilities
  10. Of course it does not work, it's not a script and where have you read that you can do it like that? You have to write a script to parse this xml and do the things if you want it to work
  11. Weapons are not supported yet, only vehicles and objects. Their loading does not have to do anything with the gta3.img file
  12. 1. Why do you use such big blue font? 2. This is Multi Theft Auto forum 3. When playing mta open console and type 'window' in
  13. No, this has been scripted in mirc and mtadm uses lua
  14. i'd really like to see setPlayerSpeed though, or maybe even a speed-o-meter funcs
  15. In the current version released only members of Admin group have access to the admin panel, only cause i was late to finish the system in time. However pretty much has already been done to support different groups accessing the admin panel and i'd say that in the next release it's all customizeable.
  16. the /createvehicle command is completely different and can have different list of allowed vehicles on servers, might even do some different thing but not create a vehicle. However here's a list of all SA vehicles http://development.mtasa.com/index.php? ... ehicle_IDs
  17. create col shapes around the blips and make them show up when you hit the col shape
  18. Set up a timer to check when user chat input is activated client side, when it is trigger a server event that would trigger an event on all other client's to show the icon. The hardest thing i see is showing the icon, but it still possible, you have to check if player is on screen, then get world from screen position and attach an icon to it. Just try to start getting the chat input atm, then go to syncing it and do the icon last. If you start it yourself and post the code you get im sure a lot of people, me too will be helping with it and show the right direction. Functions are documented on the MTA wiki. It's just the fact that you need the code, others are not obliged to go and write it.
  19. Congratulations, you have been global banned by MTA officials. Should not have been cheating i suppose
  20. ..... I generated you a serial, just add the info to the registry how it says in the Invalid Serial Problem Fix topic
  21. Just bind them one after another.. /bind l setcolor 0 1 /bind l addupgrade 1025 then /unbind l - will remove all the binds /unbind l setcolor - will remove the setcolor bind etc.
  22. no, they're only compatible with the race gamemode Actually they somehow are compatible. You have to write a script that would parse the old syntax though
  23. You'll have to script it by attaching gui labels under player's nametags. A bit tricky. Oh and you need to write and an fps counter and sync results between clients yourself
  24. lil Toady

    guiSetSize

    local textX = guiSetText ( editX ) local textY = guiSetText ( editY ) You probably meant guiGetText?
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