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Everything posted by lil Toady
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Yeh, that version is not released yet cause i could not test it properly due to my pc being broken
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You should not play mta with window mode, it's only been implemented for scripters. So i suppose you should not whine about bugs caused by window mode. (at least yet)
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i've already posted several times in other threads that it's my fault the admin one doesn't always work, it's already fixed in the next version. (Changelog: https://community.multitheftauto.com/index.php?p=resources&s=description&id=1). It breaks when some scripts are modifying player's messages, like adding nick colors to the chat
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The issue has been fixed today for dp3
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edit: I am joining my own server which is also dp2. Black screen is not a bug.. you have to start a gamemode.
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setAccountData deletes stuff if you set data on a guest account, so check if player's accounts is guest one before setting data? i use that on my server and never had problems quick fix _setAccoutData = setAccounData function setAccountData ( account, data, value ) if ( not isGuestAccount ( account ) ) then return _setAccountData ( account, data, value ) end return false end Else you could save stuff anywhere you want still using build-in accounts, i see a lot of disadvantage using alternative accounts system
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/register is a command in admin panel, /login and /logout are hardcoded mta commands You do not need to make a custom login system at all... this will make things only harder. Build-in login system relies on mta accounts and server ACL, so i'd not recommend using any other system than that
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it's getClientAccount, i dunno why somebody added the getPlayerAccount to the wiki, ill have a look into that. And to output the account name you also have to use getAccountName, something like outputChatBox ( getAccountName ( getClientAccount ( player ) ) )
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With the server side scripts you can set handling for any vehicle, and every user playing on the server with have this handling without modifying any files. Not to mention you can even change vehicle models to custom ones with mta scripting. BUT modifying GTA/MTA files on your own is not allowed.
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if using admin panel, yes, that's known and fixed in the next release (might release the admin panel update before dp3). It happenes with gamemodes that are modifying player messages
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big trobule plese help my chat is broken!!!!!!!!!!!!!!!!!!!!
lil Toady replied to fast_and_furius's topic in DM Client-side
just delete the coreconfig.xml in Gta San Andreas\MTA\ and it will reset to defaults -
In the next release you are able to set player's handling with MTA scripts
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Frank-De-Ruiter is wrong, the script in the first post looks right, you just forgot to specify it as a client side one in meta.xml, like
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i suppose you got dual core amd, get the latest drivers from amd.com, or if that doesn't help get core optimizer (still from amd.com)
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function setVehicleEngineState2(source, state) if isElement(source) and getElementType(source) == "vehicle" then setElementData(source, "engineState", state) setVehicleEngineState(source, state) end end You could redefine the setVehicleEngineState itself, like _setVehicleEngineState = setVehicleEngineState function setVehicleEngineState(source, state) if isElement(source) and getElementType(source) == "vehicle" then setElementData(source, "engineState", state) _setVehicleEngineState(source, state) end end
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Vista is supported by MTA:DM, and you can not play mta without cliend dll Only map editor and menu, but not the game itself on normal servers. If you have problems starting mta:dm on vista read http://development.mtasa.com/index.php? ... sues_-_FAQ
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I'd like to help but i know nothing about helpmanager, and it's author has left gta scene. All i could throw is http://development.mtasa.com/index.php? ... elpmanager but i suppose you've already read that
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kokoras username is now banned from community. I've seen this ip trying to register 2 new accounts on the day he was banned, both failed
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Be amazed but client.dll is the game itself, without it you will only be able to start the menu and map editor, you won't be able to play..
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This will be possible in the next release
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viewtopic.php?f=89&t=21435 read this and do what it says.. you have a serial
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events problem: (not tested) _events = {} _addEventHandler = addEventHandler function addEventHandler ( event, element, function ) if ( _addEventHandler ( event, element, function ) ) then _events.insert ( { event, element, function } ) return true end return false end _removeEventHandler = removeEventHandler function removeEventHandler ( event, element, function ) for i, event in ipairs ( _events ) do if ( ( event[1] == event ) and ( event[2] == element ) and ( event[3] == function ) ) then _events.remove ( i ) end end return _removeEventHandler ( event, element, function ) end function isEventHandled ( event, function ) for i, event in ipairs ( _events ) do if ( ( event[1] == event ) and ( event[2] == element ) and ( event[3] == function ) ) then return true end end return false end and isPlayerInMarker, mta is not going to use low level functions like that, player is an element and markers have ther own col shape so function isPlayerInMarker ( player, marker ) return isElementWithinColShape ( player, getElementColShape ( marker ) ) end
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Cause practically you should not be playing with window mode... It was implemented for scripters
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GTA3, GTA:VC or GTA:SA, whichever you want to play online
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username?
