local validHelmets =
{
{ "moto", "moto" },
{ "helmet", "helmet" },
}
addEventHandler ( "onClientVehicleEnter", root,
function ( thePlayer )
if ( thePlayer == localPlayer ) then
if ( getElementModel ( localPlayer ) == 0 and getVehicleType ( source ) == "Bike" ) then
local texture, model = unpack ( validHelmets [ math.random ( #validHelmets ) ] )
addPedClothes ( localPlayer, texture, model, 16 )
end
end
end
)