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Posts
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Everything posted by Castillo
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"JOBpl" is not a valid resource state.
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You want to restart only the resource "JOBpl"? function restartRes ( ) local res = getResourceFromName ( "JOBpl" ) if ( res ) then restartResource ( res ) end end setTimer ( restartRes, 60000, 0 )
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Use a timer. setTimer
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But that won't remove the characters ( $, %, /, etc ).
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This is an small example: local curText = "" local editBox = guiCreateEdit ( 100, 50, 150, 150, "", false ) addEventHandler ( "onClientGUIChanged", editBox, function ( ) local text = guiGetText ( source ) if ( text == "" ) then curText = "0" guiSetText ( source, "0" ) return end if ( not tonumber ( text ) ) then guiSetText ( source, curText ) else curText = text end end, false )
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You can use the event onClientGUIChanged with guiSetText and string.find.
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You mean keep lowering the alpha until it's fully invisible?
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Use the lua tags please, it'll look better.
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Try debugging the script, add chat box outputs to help spot the error.
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[REL] Lunix OS Green (Operating System for MTA SA)
Castillo replied to AriosJentu's topic in Resources
It's not bad for what I see on the screenshots, but I think it would look better if you had used DX drawing instead of GUI. -
I doubt it has a password, for what I see in the accounts database, the console password is blank.
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playSound es solo client side, al igual que dxDrawImage, y tu script es server side.
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'thePlayer' no esta definido. Hacelo client side porque sera mas eficiente.
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There's no reason for it to don't work.
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Oh, I forgot about something at getPedStat, copy the code again.
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Si, envias el mensaje solo para los jugadores en ese grupo y listo.
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Yes, it was the cause of the problem.
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I don't see any reason for that, since 'source' is self defined by the event.
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It should work, do you get the same error at getPlayerName?
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addEventHandler ( "onPlayerWasted", root, function ( killer, weapon ,bodypart ) if ( killer and getElementType ( killer ) == "player" and killer ~= source ) then for i = 21, 25 do setPedStat ( source, i, getPedStat ( source, i ) + 1 ) end for i = 69 , 79 do setPedStat ( source, i, getPedStat ( source, i ) + 1 ) end end end )
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You must get the current stat, then set it + 1.
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Ok, now replace everything with this: g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer)