local marker = createMarker ( -2625, 1380, 7, "cylinder", 0.8, 0, 0, 255, 150 )
addEventHandler ( "onMarkerHit", marker,
function ( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( #getElementsWithinColShape ( getElementColShape ( source ), "player" ) == 1 ) then
triggerClientEvent ( hitElement, "enterMarker", hitElement )
end
end
end
)
Try that one instead.