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Showing content with the highest reputation on 25/01/23 in all areas

  1. Hello, Effective immediately it's no longer possible to: - Report players to AC team - Appeal any global bans Do not attempt to report players to MTA staff team, or appeal any bans. It doesn't matter what you think or believe in, they will no longer be processed. A) If you need to report a player, please contact admins on the server they are playing on. Server admins should pay the amount of attention that staff in other multiplayer games (with hosted servers) typically pay, and owners should be mindful of script security and scripted anti-cheat solutions to fill in some cracks that started to be created over the past few years, and continue to do so as a result of lowered manpower within the MTA AC team. B) Appealing bans is no longer needed as permanent bans have been removed last month, and any of the handful of cases not covered aren't meant to ever be appealed, without exception. Temporary bans were never meant to be appealed, although some staff member's intepretation of that (while redirecting users) has varied - if you got a temporary ban, wait for it to expire and surely you got a feeling of what not to do/not to run next time while MTA is opened, to avoid getting banned again. AC team is actively monitoring the reliability & integrity of standard detections that may lead to temporary bans, that's one of the things its manpower still allows it to do, so you can see why we're confident to go this route - any leakage of appeals in places they don't belong/users contacting MTA about their bans anyways, our experience has learned is 99.9% users that know why they got banned but won't accept it and are persistent.. as before, all such inquiries won't lead anywhere, but especially now we said "No appeals anymore" there will be zero interaction and certain behaviors may also lead to removal from the respective platforms where inquiries are made in a persistent or disruptive fashion. Finally, regarding cheaters - the level of sophistication that our AC has reached due to years of playing a cat mouse game with cheaters, is a hugely raised border for cheats to be made and will continue to do so (as methods that were used in the past were patched as per the spoilered text in this topic, so they can't be re-used). However, with the loss of dedicated AC developers within AC team, comes that we can no longer keep up as before, this situation has existed for the past 2 years so as of this post nothing is abruptly changing, it's just the point of admitting we won't be tryharding as much as in the past to be known as totally cheater-free game, a reputation we held for long. If you look around in the gaming industry, you'll see that we held up pretty well in comparison, but the cheating industry (due to toxicity demand) has also hardened, and after 20 years we are low on manpower which is fully understandable. We will continue to bring AC improvements and get rid of emerging cheats and cheaters, but at our own pace, without external pressure or too high community expectations, from now on everything is on a best-effort basis and the point is that there may be periods during which we can't make any waves due to manpower constricts. You can see that this topic intends to lower your expectations and respect the amount of free time we (as volunteers) are able to invest, and get off our backs for things being different compared to some years ago. We're also OK to restrict ban appeals and player reports so we can delegate all of the manpower that's left on our new strategy, breaking cheats (patching them) and just preventing them from working to begin with, instead of permanently banning cheat users and having to deal with them "regretting" in ban appeals. We are also OK to restrict reporting cheaters as our focus shifts to breaking the cheats, and to get the required information to break one, we have our own methods and channels so much that we don't need any sort of reports. Due to the state of anticheat and heuristics, we always have a good picture of abnormalities and what cheats are doing, so the main limiting factor is manpower to get to work with what we have & know. Enjoy the game, and remember that player desires make the market for servers - so if you see too many cheaters, ask server owners to invest their time in training server admins to be on the lookout for cheaters and ban them, script protection/alert systems, and after all, have some peace of mind because cheating in MTA will always be a raised border and still won't be as common as in directly competing projects. // Note: using the bug bounty program for security bugs remains possible, end user security will always be among MTA team's top priorities. The program has been frozen for cheats, though, and documentation will soon reflect that.
    5 points
  2. Welcome to The Fade2Black Communtiy soon Hello everyone, I'm Shady(Eren) I want to introduce you a new game mode,In this game mode, the GTA:SA map was completely removed and we made a new map instead. Before I talk about the features of the server, I would like to explain our purpose. I got support from many people before making these systems and thanks to their help I got a good system so I have to thank them. As F2B managers, we are growing our staff. What is DayZ: it is a survival game mode, you can find loot in front of houses or in front of ruins and loot them,When you improve yourself, you can fight with other players or zombies and survive,You have to create your own team, your own group, because DayZ is a very difficult game... Contributors : Burak2346 Arfelious Nebla Server features : Airdrop : (Once you have Road Flare loot, use the loot and it will airdrop to your area) BaseBuild : (you should get a lot of loot and you can make a few objects) Craft : (You can make weapons with unnecessary loot and strengthen yourself.) Levels : (When you kill players or zombies you will gain experience points, then your Level will increase. You will have different loot for each Level) Shop : (You can buy a new market panel a lot of loot and gift it to your friends.) NPC : (There are NPCs in designated areas, when you go to these NPCs, they will give you tasks and you will earn gifts in return.) For more information, you can join our Discord page. : Discord https://discord.gg/DeK2yS44PM As the Fade2Black team, I would like to share the images of the new maps with you,After the server is active, we will share in-server screenshots... Server Mods ready : %98 Server Map ready : %100 Server tested : %50
    1 point
  3. Hello, All global bans have been removed, everyone is unbanned * Legend: "global ban" = Manual ban for bad activity or AntiCheat "Banned by MTA" MTA wishes everyone a happy new year. To show our good intentions and willingness to forgive those in which we previously lost faith, everyone that received a global ban in the past 15 years has been given a final chance to be a normal player, and redeem themselves. This is not a joke, we removed all bans (except for a handful of the worst cases, up to 20 users), and will only happen once in MTA's lifetime. Everyone that used paid hacks, or was a cheat developer, can play again. We are extra confident in this because we recently patched (detected, blocked) the major paid hacks on MTA, unbanning paid hack users in this scenario was our traditional approach which we however shifted away from. Everyone that did basic malicious activity against MTA, its users or a server, can play again. Of course, except for the absolute worst of cases, which is unlikely to include you. So for a bit of context, besides giving everyone a chance to redeem themselves (if they had previously insisted they realized their mistakes and wouldn't repeat.. but got rejected as we have different experiences with such users), we realized that the system used was prone to false positive bans that accumulate during periods of lowered AC Team manpower. Even when manpower went up, it was a huge leap to catch up with the growing so-called technical debt to fix up on false positives, leading to, as I must admit, a bunch of unfairly banned people with appeals that wouldn't be attended to. This is the compassionate move. - Those that know what they did to get banned, should know that this is their final chance, and that should you draw AC team's attention again you are done for. You are certainly one of those that fully realize the strength of our anti-ban evade measures to which point you can't do anything to evade bans, as when you get such a manual ban not even spoofers will work to evade.. so, don't make the same mistake again, don't put yourself in the same situation of being defeated, AC team will really come after you if you repeat. You can consider the ban amnesty as a peace offering, as long you are willing to be a normal user from now on. Not a toxic cheat developer, hacker, DDoS attacker or so on, whatever behavior got you banned. Redeem yourself, learn from your past mistakes, and make a fresh start. - Those that know they are innocent and were caught in the crossfire of their appeals not being handled in a timely manner or at all, we extend our deepest apologies to you, and reassure you that 99% of all measures (intended for other banned users) which could lead to such a false positive ban are now removed along with the Ban Amnesty. You are cleared and very much welcome back to play MTA: San Andreas. I am well aware how many dreams of past players were ruined by unfortunate mistakes. Disclaimer: Anyone that notices they are still banned after today, is one of the up to 20 people in the list of exceptions, and shouldn't bother to appeal. It has been double checked that only intended remaining bans still exist, there is no such thing as a 'mistake' to be reconsidered. Community bans (Discord/Forums) are also not included other than on a case by case basis such as through the use of our Discord Ban Appeals board, unless otherwise stated in the near future. At last, if you have any friends that are permanently banned, please inform them about the good news, but caution them to behave this time, because like I wrote at the top, this is an extremely rare event that won't occur in MTA's future, as it has never done so in the past 15 years.
    1 point
  4. 1 point
  5. yeah it is but CEF is not friendly for those with weak systems and sometimes their system can't event launch the application because of that it is better you use DGS and GUI instead of CEF
    1 point
  6. Se seu objetivo for colocar na dimensão 5 você inverteu o lugar. Você está colocar no interior 5 ao invez da dimensão... --------------------------------loja ls--------------------------- --- Marker Entrar local Entrarcj = createMarker(1103.2294921875, -1440.1158447266, 15.796875 -1, "cylinder", 1.5, 0 , 255, 255) setElementInterior(Entrarcj, 0) setElementDimension(Entrarcj, 0) local blip = createBlip( 1103.2294921875, -1440.1158447266, 15.796875, 45, 0, 0, 0, 255, myPlayer ) setBlipVisibleDistance(blip, 300) --- Marker Sair local Sair1 = createMarker(227.02728271484, -8.4545259475708, 1002.2109375 -1, "cylinder", 1.5, 0 ,255 ,255) setElementDimension(Sair1, 5) setElementInterior(Sair1, 5) -- Posição De Entra function entrar(hitElement, matchingDimension, interior) if (getElementType(hitElement) == "player") and (matchingDimension) then local vehicle = getPedOccupiedVehicle(hitElement) local playerAccount = getPlayerAccount(hitElement) if (not vehicle) then if (playerAccount) then if (not isGuestAccount(playerAccount)) then setElementPosition(hitElement, 227.02728271484, -8.4545259475708, 1002.2109375) setElementDimension(hitElement, 5) setElementInterior(hitElement, 5) setElementRotation(hitElement, 0, 0, 180) end end end end end addEventHandler("onMarkerHit", Entrarcj, entrar) -- Posição De Sair function sair(hitElement, matchingDimension) setElementPosition(hitElement, 1103.2294921875, -1440.1158447266, 15.796875) setElementDimension(hitElement, 0) setElementInterior(hitElement, 0) setElementRotation(hitElement, 0, 0, 90) end addEventHandler("onMarkerHit", Sair1, sair) ------------------------------------------loja ls------------------------------------------------------ Se deu bom deixar o troféuzinho<3
    1 point
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