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Showing content with the highest reputation on 01/04/22 in all areas

  1. APRIL FOOLS 2022! ? We are NOT adding any form of in-game currency to MTA now or in the future, and all core resources and features will remain free forever! Original post: Hi all! We have been working hard and today we are finally excited to announce Claudecoin ?, an in-game currency which you can use to buy MTA resources and unlock MTA features! ?? In celebration of this amazing, long-awaited feature, we are giving away 1,000 Claudecoin and all you need to do is sign up! ? Sign up for LIMITED TIME free Claudecoin at https://mtasa.com/claudecoin/sign-up/
    3 points
  2. Here's a lot of trick to achieve that. besides what is mentioned by sFxMTA, we can also do one of the following methods. 1. dgsSetLayer(window,"top") 2. dgsSetProperty(theElementYouWantThemStayAsBackground,"changeOrder",false) 3. dgsSetParent(window,theElementYouWantThemStayAsBackground) 4. dgsSetLayer(theElementYouWantThemStayAsBackground,"bottom")
    2 points
  3. Hello Community, Hello Legends, How you doing, I hope you're all alright. Well am gonna directly talk hh I've been playing MTA for 10 years since 2010 to 2020 and like most of you we've started like newbies then we upgrade ourselves by the time. As you know most of ppl are focusing on FiveM, no comparison here, quality, cars models and reality..etc. Well I had a server before, I was having fun, we all grown up with MTA and we all have memories, we've made a lot of friends, we've got virtual relations and some ppl got a real one. Well as I can see there's nothing new in MTA, I've spent a lot of time playing and scripting, I made new graphic mods to make the game enjoyable but no results, What I would say that day by day this game is dying, We may have to support the community to improve the game performance, Some ads may help too. Am a lover and a supporter, I would like to get back but work and responsibilities took all ma'time so A message to the community admins, please survive the game and thanks. - Best regards
    1 point
  4. Ok - if this is a SAMP (San Andreas Multiplayer) issue, then we are unable to help unfortunately. If you were globally banned by MTA, please post your serial. Run MTA, press F8 (console) and type serial. If this is a separate issue please let me know.
    1 point
  5. Thanks @Vadya963 Been using it for a year now I think. Works as intended, no issues! ?
    1 point
  6. Hello, We, the eXo-Reallife team, would like to release a module that is also used on our server. It is a pathfinding module developed by Jusonex and StiviK. The module uses the A * algorithm. (https://en.wikipedia.org/wiki/A*_search_algorithm) We use this for our GPS: Why did we develop a module for this and did not simply write a script? This has a very simple reason. The module calculates the routes in your own threads, which has the advantage that it is much faster than a script, and secondly, you can calculate how much routes as you want side by side. This will not cause any lags etc.! What are the features of the module? The module can load several graphs / nodes side by side The module calculates the routes in its own threads Very useful API functions (such as findNodeAt or getNodeNeighbors) What are the main features? int loadPathGraph (String pathToGraphFile) This function loads the graph from the given file and returns a GraphId which you need for all other functions. If something does not work, false is returned. bool findShortestPathBetween (int graphId, float startX, float startY, float startZ, float endX, float endY, float endZ, function callback) This function finds the shortest route between the points. (Unfortunately, no vectors can be handed over!) The callback function is called when the calculation is finished. As an argument, either a table is returned that contains all nodes, or false if no route is found. bool unloadPathGraph (int graphId) You can use this function if you no longer need and want to unload the graph, it returns true if everything is fine, false if an error has occurred. You will find all the other functions that are included in our documentation. Why is the eXo team releasing all this? Well, that has the simple reason, we want to share our work with others and not just keep it for us! We hope we can enrich you with it and vlt. Even help! Where can I download the module? The whole module is open-source and can be viewed in our GitHub organization. It's released under the MIT License. GitHub organization: https://github.com/eXo-MTA Repository: https://github.com/eXo-MTA/ml_pathfind Download the module (Windows / Linux): https://github.com/eXo-MTA/ml_pathfind/releases Nodes of all roads in SA: https://github.com/eXo-MTA/ml_pathfind/blob/master/test/sa_nodes.json If you find any mistakes or suggestions, you can simply create a new issue and we will look into it. So now that's it, have fun with the module! - StiviK and the eXo-Reallife team (Original thread in German: https://www.mta-sa.org/thread/36365-release-mta-sa-pathfinding-module/?postID=407938#post407938)
    1 point
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