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As a self-proclaimed zombie expert I felt that a zombie game would have to be done properly or not at all, and i didnt want to wait for someone to make a sub-par zombie gamemode. I am really looking for any ideas, suggestions, or feedback, so please comment
The whole town of Palamino Creek has been sealed off by the government due to the dead rising and attacking the living.
This version is a fully functional but basic gamemode, just kill zombies and survive as long as you can. It is only meant as a first release to get feedback and ideas on how to improve it or how to make it more scary and challenging. My hope is to actually have goal-oriented gameplay that forces players to take on missions to get food, shelter, and supplies.
CURRENT FEATURES
-hoards of semi- intelligent zombies
-entire town of palamino creek infested
-various shotgun and pistol pickups (and a couple chainsaws)
-players unable to sprint (for balance)
-display that tells players how many zombies are after them
-basic spawn system that respawns players in the bank
-zombies automatically spawn close to players (but not too close) to keep the population high
CURRENT ZOMBIE ABILITIES
-idle behavior while not chasing players
-increased damage from peds (for balance)
-climb/jump to get to players
-punch their way through breakable obstacles
-somewhat advanced ai (zombies can follow players around corners)
-eat players they kill
-instant kill for headshots except if the zombie is wearing a helmet.
FUTURE POSSIBLE FEATURES
-interiors
-missions
-weapons/ammo/food/supplies bartering system
-many many movie references