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Showing content with the highest reputation on 10/08/21 in all areas

  1. Hello MTA community, for quite a while I have been thinking about the Lua language. I think that we can all agree on this fact: that the Lua language is simple and beautiful, especially inside MTA San Andreas. Would any of you be interested in a service that lets you compile Lua directly into machine code, for example into a stand-alone PE executable file? I am not talking about srlua or LuaJIT, rather a completely new application/web service where you could queue your Lua code for compilation. There are major benefits to compiling to machine code rather than Lua bytecode. When I'd finish this project then I would implement a C++ interface and port it into MTA aswell. Benefits of machine code translation Speed boosts during script execution due to native format of the code Code cannot be reversed into Lua anymore Lua code optimizations that the reference Lua compiler does not perform (constant optimizations, function inlining, computation node grouping, loop unrolling, etc) The ability to market your programs I am thinking about a future business partnership with the MTA team where electronically-signed machine code translated from Lua would be securely run on MTA clients. The modernization of the Lua component would bring more freedom in designing the future scripting possibilities too. If you guys voice enough interest for this product then I would be greatly encouraged to create it. There is no such product available yet and it's creation would be both interesting and challenging. What do you think, community member? - Martin
    3 points
  2. ،وعليكم السلام ،بالغالب مشكلة في إتصالك جرب كبداية رستت الراوتر كتجربة ( رابط الملف مأخوذ من الديسكورد ) netfix إذا ماصار شي جرب حمل ملف الباتش حق وتأكد إنك مشغله كمسؤول بعد ماينتهي أعيد تشغيل جهازك وجرب
    1 point
  3. Hi, welcome to the forums! Your thread has been moved to a more language-specific section so that you can get better answers in your native language.
    1 point
  4. Dear MTA community, it is very likely that some of you have been following the recent fight between Take2/Rockstar Games against IP rights violators in the GTA community. I know that this is a very sensitive issue so I want to give you some legal advice about using scene2res safely from now on: If you are using scene2res to convert your GTA:SA map (original, TC, etc) into a MTA server format, then you must make sure to have the permission of all content creators before offering the game files on a public server. In our case this is most likely Rockstar Games/Take2 themselves. I cannot help you with content ID (very very complicated) so you have to act responsibly/in good faith. If you are creating scene2res converted maps for personal use (you are the only one playing on the server) then you have nothing to worry about. Generally I cannot recommend the use of scene2res on any servers anymore because it is too easy for the common user to get it wrong. Instead a new tool is required that would directly convert the game files from a rightful game installation itself. Every connecting MTA player would have to perform that conversion himself. This new and different process would be considered fair-use. I have been very clear on Twitter about this grave situation but here is a quick breakdown: the re3 / revc project are promoting the easy access to GTA compatible/reverse-engineered executables, so Rockstar Games/Take2 are very vigilant about removing their rightfully owned game files from the internet using DMCA. Respect other people's work, even if it comes from a big corporation. While it was questionable to upload game files in the past, Rockstar Games/Take2 could have acted under the assumption that only they could legally provide a GTA executable so they chose to allow many so-called "mods". Good luck and stay righteous! ?
    1 point
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