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Showing content with the highest reputation on 16/09/19 in all areas

  1. setWeaponProperty (ID DA ARMA, "pro", "flags", 0x000001)
    1 point
  2. Your Open Source GameMode ( Lakeside ) Won't Work for me
    1 point
  3. UPDATE -Update to MTA 1.5.7 -Fixed a reload animation skip glitch when pressing C+R quickly -Updated dynamic lighting to use new "areVehicleLightsOn" function when the client meets the requirements -Removed the need of pressing "W" to enable debugging for staff members, added new setPlayerScriptDebugLevel instead -Updated Berlin-Mitte to latest version -Fixed an annoying warning of admin panel -Fixed fire rate of Remington Mod. 11 and Sjögren Inertia shotguns Future technical improvements I am never stopping to learn and in the meantime i managed to improve some shader effects, namely dynamic lighting and the water shader. While the new dynamic lighting will most likely not be implemented in SAAW-WW2 (it is very demanding for weak PCs), the improved water shader will most likely hit SAAW-WW2 with a coming update. The changes in detail: Dynamic lighting has been enhanced by a "night-mode" that can actually make nights realistically dark. This effect is demanding and will not be implemented in WW2 but it is a core feature of my next server. Dynamic lighting can also support lightmapping (Textures on objects/vehicles/players that can self-illuminate in the darkness). The follwing picture shows a dark environment at 2:00 AM with a robot that has glowing eyes. Better implementation of dynamic lighting with normal shading - the current lighting method has some issues because it is not compatible with the sun shader. Sun shader will not be used in my next server project, thats why i can make dynamic lighting fully compatible with everything: OLD STANDARD GTA AT NIGHT CURRENT DYNAMIC LIGHTING + NEW NIGHT MODE NEW DYNAMIC LIGHTING + NEW NIGHT MODE COMPATIBLE And now lets get to the most interesting aspect (at least for me, lol, it was a bunch of work) Shore fading! Objects in water do now fade out when they sink deeper into the water, the water is no longer a "hard" surface where suddenly everything disappears. The effect is not 100% finished yet but i think it could be done really quick. OLD WATER SHADER: NEW WATER SHADER:
    1 point
  4. Been there , done that, with a fablet
    1 point
  5. Olá. Aqui está a dff e txd, para deixar a arma invisível: clique aqui
    1 point
  6. Primeiramente cancele o evento onPlayerChangeNick cancela o comando nick com onPlayerCommand e pega o nick dele a primeira vez que ele entrar no servidor e salva com setAccountData ou xmldata e poste na area de lingua portuguesa
    1 point
  7. Hello, I am Brazilian nicknamed Guto, I have no knowledge in English Redesigned the main layout of mta using the Photoshop tool I have knowledge in HTML5 and CSS3 The layout has been redesigned in a simple and clean, modern way bringing more harmony to the contained elements, maintaining the elements hierarchy and the USABILITY. ? *Just add a logo!
    1 point
  8. Run MTADiag again and enter 'n' when asked if MTA works now, then post the URL to the uploaded log here.
    1 point
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