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Showing content with the highest reputation on 22/02/18 in all areas

  1. Download: https://community.multitheftauto.com/?p=resources&s=details&id=15260 The best vehicle reflection shader around, unique: takes no FPS toll. It looks close to real ENB and it has rewritten effects which uses techniques to avoid performance toll like all circulating shaders suffer from; f.e, it creates reflection based purely on GTA default surface materials. @Ren_712, the most recognized FX/shader developer around MTA, assisted with rewriting the effect not long ago, but has never released it. Until now, it was a resource private to me based on a custom order I gave to Ren_712. It took weeks of development to get it to it's current appearance and a few months to perfect it, as it's tricky to try recreate ENB with MTA FX and make the reflection appear more qualitative than existing ones, while also scrapping any performance toll. I may be claiming it's ''the best'' around, but it's for you to judge: https://imgur.com/a/U8MLN. I am convinced that it is due to several factors: it looks deeper/has a qualitative reflection (almost) simulating ENB, eliminating GPU performance toll while doing that (the appearance) even better than preceding released shaders (which did take a toll), making it the ultimate combination. Open spoiler for sample images of reflection effect: Some will like the ENB resemblance, and others will find the reflection too shiny or deep. You can modify that easily and adapt it to your wishes using the variables in client_carshader.lua. The intensity, brightness, deepness and visibility of the reflection can be tweaked in there, so you can make a ''custom'' version just like ENB's get edited and released as custom ENB. You can make it look differently (more than just less prominent effect) while retaining the optimized techniques it uses against lag. It's possible to simulate the lightest possible shader that doesn't look ''extremely reflective''.
    3 points
  2. TUTORIAL/GUIDE NO LONGER MAINTAINED This tutorial is no longer maintained and it's contents may be deprecated or no longer work. I created this tutorial in 2014, when I was very involved with MTA and the community around it. Due to the nature of life, I ended up leaving MTA to focus on more important things (work, family, life, etc). I believe this tutorial has helped a lot of people get into scripting for MTA over the years, and I'm happy I was able to do answer questions and help people get into coding! Hello! Welcome to my MTA PHP SDK tutorial! In this tutorial I'm going to be teaching you guys how to call your MTA server from your web-server, and call your web-server from your mta server. This tutorial may require a small amount of prior PHP knowledge Let's get started! Getting your web server Getting & installing the PHP SDK Great! Now you're ready to actually get started with using the SDK. Setting up an HTTP user Connecting the servers Creating an HTTP responsive resource Calling our function from the web Getting data from mta server Thanks for viewing this. I will be updating the topic later to show how to call the SDK from the server, get inputs, and do returns later, when I get a chance. Please reply with any questions, concerns, or errors.
    1 point
  3. yeah men. Link Wiki: https://wiki.multitheftauto.com/wiki/SetVehicleHandling
    1 point
  4. You have to use a shader as Tommy said.
    1 point
  5. 1 point
  6. Thank you! Works exelent now
    1 point
  7. Do you have multiple colshapes? Instead of root use co4 as the root. addEventHandler("onColShapeHit", co4, checkVehicles) also, you may want to make sure it's a vehicle that's hitting the colshape: if (getElementType(theElement) == "vehicle") then
    1 point
  8. Did you rush the design or is it really that bad, overall i do see community scripts such as the radar but won't judge you on that.The only thing that quites disturbs me is the fact that you are using the nulled version of IPB which puts you under the category that isn't taking this seriously, consider chaning to another free Forum software or buy an actual license from IPB in order to prevent problems within the future.Anyway good luck and hope y'all have fun
    1 point
  9. موفق ... سوف الحقك قريبا ... قريبا جدا #
    1 point
  10. When JStreamer 2.0 is out any issues you have with custom maps in MTA will be gone.
    1 point
  11. Well honestly SAMPs player count mostly consits of bots.
    1 point
  12. Lua is very safe in terms of sandboxing. It doesn't seem to beat Lua in performance. MTA just needed a language that was safe and easy to embed, Lua wins in this case, that's why we are using Lua and not Python.
    1 point
  13. بالتوفيق لك
    1 point
  14. https://mega.nz/#!2Z4TALyR!ijTNAfP7JFA6Jb1qF8YKb725VDOvOUxmxB5VPKmFlZ8 5gb de mape de pe vechiul meu server Daca vrei si mape noi, mergi frumos pe site-ul de la ffs gaming, mergi la sectiunea maps a forumului, dute pe la pagina 200 si bafta la cautat link-uri de download btw, contacteaza-ma daca vrei sa te ajut, chiar vreau sa vad un server de race romanesc din nou.
    1 point
  15. De nada man.. se precisa me chama ai
    1 point
  16. السلام عليكم تبي استضافة تيم سبيك او سيرفر MTA خدمة Mine host متوفرة 24/24 لمشاهدة عروض اتجه الى هاذا الموقع : https://mine-host.site123.me/
    1 point
  17. السلام عليكم ورحمة الله وبركاته أقدم اليوم إعتزالي التام, وتشرفت بمعرفتكم جميعاً رسالة إلى كل شخص غلطت عليه.. أعذرني 2012 - 2018 أخوكم / خالد
    0 points
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