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When the vehicle gets created, just do this. local minutes = 5 local milisec = minutes * 60000 --Just passing minutes to miliseconds. setTimer (function() destroyElement (vehicle) end,milisec,1)2 points
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Inside the onClientGUIClick event, there should be something like: function spawnVehicleServerside () triggerServerEvent ("spawnServerVehicle",localPlayer) end The source is the player. addEvent ("spawnServerVehicle",true) addEventHandler ("spawnServerVehicle",root,function() local x,y,z = getElementPosition (source) --The source is the player that triggered the event local vehicle = createVehicle (520,x+3,y+3,z+1) -- I'll just spawn a hydra or whatever end) Probably you did not add the event, or did not set the "true" value after adding the event, I used to do these kinds of mistakes.2 points
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if you have a database and you have store the plate of the vehicle with the name etc yes2 points
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I usually use that trick: (In my case, my resolution is 1920 x 1080, so if you have any other resolution just change the values instead of yours.) local sX, sY = guiGetScreenSize() function drawRectangle() dxDrawRectangle((1770/1920)*sX, (25/1080)*sY, (100/1920)*sX, (50/1080)*sY, tocolor(0, 0, 0, 200), false) end addEventHandler("onClientRender", root, drawRectangle) But you said if there was a method that made it easier, only comes to my mind to do something like this: local sx, sy = guiGetScreenSize() local px, py = 1920, 1080 local x, y = (sx/px), (sy/py) function drawRectangle() dxDrawRectangle(x*285, y*143, x*800, y*350, tocolor(0, 0, 0, 220), true) end addEventHandler("onClientRender", root, drawRectangle) In px and py you just have to put your resolution and just draw any element as is shown up. Hope I helped you!1 point
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Maybe https://wiki.multitheftauto.com/wiki/SetWorldSpecialPropertyEnabled with "randomfoliage" parameter? Not sure if it's gonna do what you need.1 point
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function getVehicleFromPlate(text) local vehicles = getElementsByType('vehicle') for i=1,#vehicles do if string.lower(getVehiclePlateText(vehicles[i])) == string.lower(text) then return vehicles[i] end end return false end1 point
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I've compacted your code for you, removing any unnecessary things. I always do this with code, so nothing to worry about. I hope it helps.1 point
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السلام عليكم و رحمه الله و بركاته بعد سحبه كبيره شويه عن البرمجه بسبب الدراسه و الخ... اقدم لكم اليوم شي من افضل الأشياء الي سويتها في مسيرتي في اللعبه DX-Gridlist | جريد ليست دي اكس طبعا الكل يعرفو مثل ال GUI بس بيكون بي تقنيه DirectX (DX) بالظبط ما في شي ينقص عنو GUI الجريد ليست من ال تقدر تسوي الأشياء كالتالي : 1- dxCreateGridlist 2 - dxGridlistAddColumn 3 - dxGridlistAddRow 4 - dxGridlistSetItemText 5 - dxGridlistSetItemData 6 - dxGridlistSetItemColor 7 - dxGridlistClear 8 - dxGridlistGetItemText 9 - dxGridlistGetItemData 10 - dxGridlistGetItemColor فيديو للجريد ليست : الجريد ليست حاليا للعرض فقط اذا كترت الطلبات عليه ان شاء الله انزلو قريبا1 point
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Maybe you can use this: https://wiki.multitheftauto.com/wiki/GetVehiclePlateText and if a vehicle with the plate you write is found, show all of the things of that vehicle (idk what you want to show). So something like: function checkPlate(player, command, text) for k, v in ipairs(getElementsByType("vehicle")) do if string.lower(getVehiclePlateText(v)) == string.lower(text) then outputChatBox("Yey, it worked! Let's output some :~", player, 255, 255, 255, true) else outputChatBox("fml.", player, 255, 255, 255, true) end end end addCommandHandler("checkplate", checkPlate) Obviously not tested1 point
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جميل من رأيي .. لو تضيف عليه مميزات يكون افضل لان بهذي الطريقة مافي فرق بينه وبين العادي غير الالوان1 point
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^ What he said, you need an accounts database it sounds like. Check MTA resources Also, you can retrieve vehicle variants or components even though there's not much you could do with these it's an example. https://wiki.multitheftauto.com/wiki/Vehicle_variants https://wiki.multitheftauto.com/wiki/Vehicle_Components1 point
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Thanks a ton @Dutchman101 I made a static IP address and added it to the "DMZ zone" and now its working. Thanks again.1 point
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الشرح المود عباره انه يجيب لوحه ورب مشان تنتقل للمهمه او تروح حسب المركر مثل ماتحب و بعدين بيعطيك سياره و يعطيك فريز و سيارتك ضد الدمج و ماتقدر تنزل من السياره + بعد بدء المهمه تطلق نار و لدفع الاعبين الاخرين او تطيحهم عبر الاصتدام وبعد قتل كل الاعبين ومايتبقي الا انت تروح تلمس المركر ويجيلك اغنيه وفلوس وتفوز خخخ ضض التحديثات اضافة مميزة افضل لاعب للمهمه ( حيث اكثر واحد يكسب بالمهمه باستمرار تيجي , اسمه في لوحة الورب ) أضافة أعدادات Settings في لوحة الادمنيه ( لتعديل اشياء عـلا السكريبت ) ملحوظه : بعد تعديل الـ Settings قم برسترت المود أضافة تحقق عند لمس المركر بأنه مافي لاعبين غيره ( بحيث مايقدر يفوز الا لما يقتل باقي الاعبين وبعد هيك يلمس المركر ) أضافة تعديلات جديده و تأثيرات لـ DX أضافة أغأني DJ عند الفوز اكثر من اغنيه بحيث ياخد واحده منهم بشكل عشوائي ( Random ) أضافة لوحة تحكم خأصة بقروب ( Console ) بحيث يقدر يراقب الاعبين , ويقدر يخرج اي لاعب من المهمه والعكس أصلاح بعض البقات الخاصه بألتايمر وأعادة تشغيل المهمه معلومات : لفتح لوحة التحكم بالاعبين OpenControl لمعرفة وقت المهمه Timers لـ ضرب القنابل حرف ( F ) ألاهداء Table { 'DABL', 'CroSs', 'justBoy', 'N3XT', 'MR.WIFI', 'MR.GRAND', 'SaedAmer', 'Boo >3 ', 'LoOs', 'Mr.[C]oR', 'Default', 'taha2001100', 'Me[Z]o', 'Ahmed-09' } https://community.multitheftauto.com/in ... s&id=134471 point
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As Digital said above, you can't enter vehicles if they've been created client-side. You should create them server-sided and try that way. If you can't enter anyway, you should look for any other script that's cancelling onVehicleStartEnter or something, there is no other way around.1 point
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marker2=createMarker(3399.2,-1899.2,30.1,"corona",2,0,0,255,0) tr1=createVehicle(584,3357.5,-1956.8,31.29,0,0,90) tr2=createVehicle(515,3347.2,-1957,31.29,0,0,90) local markeractive = false function m() blowVehicle(tr) blowVehicle(tr2) local markeractive = true end function open_smashb() if not markeractive then setTimer(m,2000,1) end end addEventHandler("onMarkerHit", marker2, open_smashb)1 point
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i have lag issue after creating some dgs objects this issue occured after last update, idk if there is something wrong with my script idk how to debug it aswell1 point
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I updated some content. If you find some typo's/etc Feel free to mention it. It is not my mother language after all. Thank you for the support guys! You are the best!1 point
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"Community" Active players on average: 2 Highest player count: 6 Amount of active players is lower than staff count I am not sure if you can call this a community just yet? Speaking of staff, didn't you just apply for another server's staff position recently? Your attempt of making SAES (oops sorry, SARS) active is not going well1 point
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I need to make script that when i type a command to change to the first skin off staff and when i type the same command and with special number to change to another skin off staff0 points
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Haven't tried with the trees, but with other objects. The code works, so it's probably MTA or models' fault.0 points
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The main issue twords doing stuff like this is sync. Technically the entire SA mission could be ported but it'd require months to years of work to get sync and everything right.0 points
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Alternate method: Replace any other object (Something unused or interior only object) then change the default canopy id to your object id in the parachute script0 points
