@Ridden
DGS = exports.dgs
matable = {}
matable.window = DGS:dgsDxCreateWindow (0.10, 0.28, 0.78, 0.29, "VIP panel", true)
matable.button = DGS:dgsDxCreateButton(0.34, 0.77, 0.31, 0.18, "set", true, window)
matable.label = DGS:dgsCreateLabel(0.42, 0.31, 0.36, 0.43, "TrollSkin", true, window)
function outputEditBox ()
if source == matable.button then
setElementModel(getLocalPlayer(), 10)
print("skin of"..getPlayerName(getLocalPlayer()).."has been changed to VIP Troll Skin", 10, 186, 31)
else
print("don't work")
end
end
function guiToggleVisible()
if (DGS:dgsDxGUIGetVisible(matable.window) == true) then
DGS:dgsDxGUISetVisible (matable.window, false)
showCursor(false)
print("works2")
else
DGS:dgsDxGUISetVisible(matable.window, true)
showCursor(true)
end
end
bindKey ("F2", "down", guiToggleVisible)
addEvent("onClientDgsDxMouseClick", true)
addEventHandler("onClientDgsDxMouseClick", matable.button, outputEditBox )
didn't really test but it should work