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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.6 | UPDATE #39 | HOTFIX | 15 February 2026 Some players were assigned colonies that do not exist, causing zombie kills not to be counted and rewards not to be given For some players, the “No Thirst” system did not work (Shakes had no effect) Weekly tasks were sometimes not processed correctly Creating colonies did not work properly In the Street-Cleaner activity, collecting trash for the first time did not grant experience points. Additionally, achievements were not awarded, and daily and weekly tasks were not counted ATMs could sometimes not be opened Markers in the Mining activity sometimes did not work Dr. Brain’s shop did not work when the language was set to RU or PT The Pumpkin Mod now loads even when the Halloween event is not active Airdrops now spawn more reliably and consistently Fixed an issue where no airdrop could appear even though spawn locations were still free Improved the looting process to prevent multiple players from looting the same airdrop at the same time Fixed rare cases where airdrops could disappear or behave incorrectly The cancel/abort key now only works while you are actively looting a airdrop crate Overall stability and reliability of airdrops has been improved Players can now safely abort planting dynamite in a Zombie Nest if they die while planting Once the dynamite is placed in a Zombie Nest, it will explode automatically after 5 seconds, even if the player dies Zombies now spawn in waves in a Zombie Nest, instead of all at once, making fights more natural Fixed cases where timers or player actions could interfere with each other when planting dynamite in a Zombie Nest Overall stability and reliability of the Zombie Nest system has been improved Hurt Survivor system now spawns survivors reliably every 5 seconds, even if some survivor IDs are already in use Fixed an issue in the Hurt Survivor system where a survivor could fail to spawn because the creation function returned early Hurt Survivor system now properly retries multiple candidate spawn points until a valid one is found Fixed the Hurt Survivor system timer so that it starts and stops correctly when the player enters, exits, or dies, preventing missing spawns or duplicate timers Fixed an issue in the Hurt Survivor system where other players entering the vehicle could reset the Hurt Survivor progress for the active player The Progress Bar system now safely prevents multiple progress bars from running at the same time The Progress Bar system now properly closes when an action finishes or is interrupted The Progress Bar system now reliably stops when the player dies, preventing stuck UI elements Overall stability and reliability of the Progress Bar system has been improved The Information Bar system animation now runs smoothly, preventing visual glitches The Information Bar system timer now only triggers the fade-out, ensuring smooth transitions The Information Bar system render function is no longer added multiple times, preventing duplicate rendering The Information Bar system panel and text are cleared properly when the player dies, preventing lingering UI elements The Information Bar system code has been cleaned up for readability and better performance Optimized the Infected Survivors System Ped text rendering to work smoothly with hundreds of Peds Only the nearest visible Peds in the Infected Survivors System are shown on screen to improve performance Ped texts in the Infected Survivors System are cached to reduce unnecessary calculations The Infected Survivors System now skips frames automatically to reduce CPU usage while keeping animations smooth The Infected Survivors System works seamlessly even with 500–1000Peds without affecting FPS The list in the fish shop was not updating correctly If a player disconnected while fishing, the fishing spot was not released Fish-catching achievements were awarded one fish too late The treasure hunter activity awarded the wrong amount of experience points In the oil delivery activity, deliveries could be submitted without a vehicle Oil delivery activity achievements were not granted If the vehicle in the oil delivery activity was destroyed, markers and blips were not removed Money in the sea cleaner activity is no longer awarded with decimal points If the vehicle in the sea cleaner activity was destroyed, the activity was not canceled The calculation for achievements in the sea cleaner activity was incorrect The text for the sea cleaner activity pickup was sometimes not displayed Daily and weekly tasks in the mining activity were not functioning Double bonus money in the mining activity was awarded incorrectly When searching a spot with the metal detector, players were not frozen and could run away The pickup at the kellet door for the metal detector was created twice Trees in the lumberjack activity can now only be cut if the activity is active Street cleaner activity achievements are now awarded more slowly; trash is now counted correctly Timers for lootable vehicles continued running when a player disconnected The rarity tier of lootable vehicles was not correctly considered when rewards were granted Cancelling a trash can search left the player frozen and the animation did not stop Lootable buildings sometimes caused issues due to an incorrectly set ID The evidence room keycard did not always drop when a player died or left the server The evidence room keycard could not be picked up after it had been dropped once Some timers during the casino heist did not function correctly Bigfoot kill achievements were not being awarded The Bigfoot cave was not properly destroyed when leaving The number of Bigfoot heads in the Bigfoot prison was not displayed correctly The Bigfoot prison GUI showed 50 heads required instead of 5 EXP in the Bigfoot Club is no longer displayed with decimal points Weekly tasks sometimes did not complete and just kept counting The 15 casino vaults to blow up and 10 oil deliveries weekly tasks were completed after just a single vault/delivery Fixed an issue when querying cameras The gate to the area gate could under certain circumstances not be blown up The bindkey for blowing up the area card gate was not removed when the player died Dynamite at the area card gate could be placed multiple times Vehicles in blowable garages remained indestructible after the explosion The code marker in the camera quest was not deleted on reset and created twice The code marker in the camera quest is no longer destroyed when a player picks up the code, since it's not guaranteed that they also open the door Cameras can now only be clicked when standing directly in front of them The gates in the prison quest did not work correctly after the first reset The markers in the prison quest are now slightly visible When blowing up prison quest gates, dynamite was not removed from the inventory The text for the pickup of the survivor pass subscription sometimes did not appear Vehicles from vehicle quests did not respawn if destroyed with a player inside who died; vehicle quest vehicles now always respawn 15 seconds after being destroyed The blip for vehicle quest turn-in was not removed when exiting the vehicle NPCs from side activities now all spawn immediately instead of at 1-hour intervals Side quests from NPCs can now only be accepted when in immediate proximity to them To claim a reward from a crate, players could previously click anywhere; now it works only via the designated button Infoboxes sometimes had an animation bug Oxygen while diving can no longer exceed the maximum limit or drop below 0 Shakes could not be used via the inventory; this has been fixed Items are now saved more efficiently The Dillimore Hope Zone 11 keys had the wrong name in the inventory; corrected Objects in the inventory were incorrectly linked to the outfit; fixed Several syntax errors in database functions have been resolved The hunger/thirst bars were sometimes displayed incorrectly; fixed Team rank in the scoreboard was displayed in the wrong position; fixed Health in the nametag was displayed incorrectly; fixed Document achievements were granted one document too early The achievement system now supports the language system and is available in Russian and Portuguese Prestige items no longer generated experience points The check for whether a player has a status always returned true Statuses that were earned were not being saved- 27 replies
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- post-apocalyptic mmorpg
- zombies
- (and 5 more)
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Dla cheaterów nie ma rozwiązań - proste.
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BlueMaster13 joined the community
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naczelny joined the community
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Ziya Kahya joined the community
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Barba Negra started following Remove the restriction on the use of gta3.img
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Morjuanes started following MTA Crashing on start up. and MTA Crashuje
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Cześć, za każdym razem kiedy odpalam MTA dostaję ten specyficzny crash https://imgur.com/a/09aLFg2 Reinstalacja nie pomaga, ani większość polecanych rozwiązań. Czy ktoś się spotkał z takim błędem i może pomóc? Dzięki.
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Hi every time i start the game i get that specific crash: https://imgur.com/a/09aLFg2 Anyone can help me with that? Reinstall didnt work. Thank you.
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aliko2010 joined the community
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OmegaLw joined the community
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METOBABA joined the community
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OUSSAMA_ALG started following Help me, I have an error
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FaZeZzZ started following E. "There was a problem validating your serial."
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NightWatch404 changed their profile photo
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Adin12113 started following [REL] ACL Permission Manager 1.0 [Security update !]
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luis_532892 joined the community
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Пытался зайти на MTA-сервер province, на сервер не пускает с этой ошибкой, я уже удалил все впн программы с компьютера даже, думаю проблема в том что отец платит провайдеру что бы у нас были "белые" IP-адреса, но я не использую впн, что делать?
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EhsanFox changed their profile photo
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Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
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Update: i looked more into it. and saw that the bug is on the txd file itself. if i replace texture it turns to torso texture. if its the original txd that i use to replace. it works just fine And solved. i had to use raster 555 pixel format
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When I replace head and torso textures, it works just fine. But when i replace any shirt. It just uses cj's torso texture And heres the code Meta.xml: <meta> <info name="hesucj" version="1.4" type="misc"/> <script src="Skin.lua" type="client" /> <file src="head.dff" /> <file src="head.txd" /> <file src="player_face.txd" /> <file src="player_torso.txd" /> <file src="torso.txd" /> <file src="hoodjackbeige.txd" /> </meta> Skin.lua: function replaceModel() dff = engineLoadDFF("head.dff", 30087 ) engineReplaceModel(dff, 30087) txd = engineLoadTXD("player_face.txd", 30418 ) engineImportTXD(txd, 30418) txda = engineLoadTXD("player_torso.txd", 30421 ) engineImportTXD(txda, 30421) txde = engineLoadTXD("hoodjackbeige.txd", 30378 ) engineImportTXD(txde, 30378) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
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Please attach the necessary screenshots and explain your mistake in more detail.
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I can't enter the game because of this error. Please help me.
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I get an error. I'm stuck on: choose an account to confirm you are not a bot
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i converted a model from gta vice city but cant apply texture on it. https://imgur.com/a/2gknSLJ
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Недавно был открыт DM сервер HeadWay DM — где можно поиграть в дуэлях с друзьями или посоревноваться на аренах в разных локациях. О системах: доступна команда /arena — главное меню локаций, в котором можно выбрать одну из понравившихся режимов игры и телепортироваться! — /deagle арены [40 HP] — Смешанные (/dm) — /sniper режим ( Все на командах, как в SA:MP ) Интерфейсы выполнены в стандартном GUI MTA:SA и без каких-либо замененных обьектов/скинов, что дает возможность максимально уменьшить потребность скачивания огромных размеров серверного кэша. Сервер уже доступен для подключения, хотя и находится в режиме активной разработки — планируется добавление Gun Game, а также войны банд/мафий. mtasa://46.174.48.56:22003 Демонстрация системы покупки скинов за киллы Будем рады, если кто-нибудь оставит обратный отзыв о сервере, что улучшить, что добавить хотели бы. Ресурсы нашего проекта: ищите нас в Telegram или сообщество VK @headwaydm
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help, Some viruses got into my PC because I accidentally accepted a permission. They got in and I couldn't play properly. I reinstalled Windows and installed MTA, and when I logged in, this appeared. The error I got was a spoiler error; because of the viruses, I couldn't play on my favorite server. El error que recibí fue un error de spoiler; Debido a los virus, no pude jugar en mi servidor favorito.
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Требуется помощь в разработке проекта. Нужен маппер и партнёр по команде, чтобы совместно довести проект до запуска.
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Oops, I completely forgot about its existence, thanks.
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stop the "joinquit" resource
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How can I disable chat messages when the player is connected and when the player has changed his name? * ewgwegdqw has joined the game * ewgwegdqw is now known as 1
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are you sure ?
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.5 | UPDATE #38 | 1 February 2026 Added: Survivor Pass subscription added. Players who own the Survivor Pass can now purchase a subscription to enter zones even without the required Survivor Pass level. Costs $1500 once and $750 every payday. The subscription is automatically cancelled if it cannot be paid or once the final Survivor Pass upgrade is unlocked. A diving suit can now be rented at the Yacht Harbor Pier. It only works near the pier and allows certain quests without owning a personal diving suit. Additional collectible bonus points added to Zones 21, 22, 23 and 24. Sewer entrances added in Las Venturas. The Los Santos bank can now be entered. Money can be stored there for free and is automatically used to pay bills such as the Survivor Pass subscription. The Los Santos cemetery is now a safe zone and discoverable location. Graves in the Las Venturas desert can now be looted to obtain bones. Bones are required to perform a ritual at the cemetery to obtain the cemetery basement key. A document at the cemetery provides coordinates to some graves. Looting graves requires a shovel. A garden shop has been added at the cemetery where players can purchase a shovel, fertilizer and a watering can (watering can available from level 75). Gravedigger activity added. Take care of graves and water the flowers to generate experience points over time. If a plant’s water level drops to 0%, it withers. Treasure maps can now be opened. They show an area where a key can be found. The corresponding treasure map must be owned to find the key. A message is now displayed when entering a location: You have entered {location}. Spinosaurus boss fight improved. Players must lure the Spinosaurus into dynamite. Dynamite is no longer infinite and now spawns during the fight every 10 seconds, up to a maximum of 5. Dynamite must be collected and placed using E and the current amount is displayed above the player’s head. The Spinosaurus now stomps players when they get too close, dealing 25 HP damage. The player respawns a short distance away and the fight continues. Sound effects added when the Spinosaurus attacks or takes damage. Sounds added to the Bigfoot boss fight. New item added: Rebirth Kit. If a player dies while owning at least one Rebirth Kit, they are asked whether they want to use it. If accepted, they respawn at the location of death. Otherwise, the normal respawn screen appears. Fixed: Missing error feedback during registration when invalid input was provided. Information NPC at the Yacht Harbor Pier no longer changes position incorrectly. Weekly zombie challenge was not being evaluated. Blood screen no longer appears while diving. Decorative NPCs can no longer use the Bigfoot skin. Minigun could be collected before defeating Bigfoot. Some generators could not be interacted with. Players can now move while smoking. Various daily and weekly tasks not working correctly. Shell shop daily limit fixed (200 instead of 199). Gym stats were displayed behind the progress bar. Sprint level progress was not saved. Oil delivery quest could not be started. Side quest where an NPC marks an object on the map did not reward the player. Armor and health were not restored correctly on login and always reset to 100% health and 0% armor. The Spinosaurus photo can now be viewed. Changed: Sprint level is no longer displayed while the F11 map is open. Additionally, the Valentine’s Day event has been activated and will run until February 23. More information about the event can be found in-game.- 27 replies
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- post-apocalyptic mmorpg
- zombies
- (and 5 more)
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RamzyFTW changed their profile photo
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Hello Noki, thank you for releasing this as open-source for everyone to use I wanted to ask you, is this all the server exports i could use or there are more than those? ACCOUNTS / LOGIN Resource: UCDaccounts File: UCDaccounts/server.lua isPlayerLoggedIn(player) → checks login state getPlayerAccount(player) → returns account object getPlayerAccountID(player) → DB account ID getPlayerAccountName(player) → username getAccountData(player, key) → get stored account value setAccountData(player, key, value) → set + sync account data savePlayerAccount(player) → force save to DB DATABASE (MYSQL CORE) Resource: UCDsql File: UCDsql/server.lua getConnection() → shared MySQL connection (always use this) query(sql, ...) → SELECT queries exec(sql, ...) → INSERT / UPDATE / DELETE poll(handle, timeout) → fetch query results escapeString(value) → SQL injection safety PERMISSIONS / CHECKING Resource: UCDchecking File: UCDchecking/server.lua canPlayerDoAction(player, action) → permission gate isPlayerAdmin(player) → admin boolean getPlayerAdminLevel(player) → admin level number UTILITIES Resource: UCDutil File: UCDutil/server.lua tocomma(number) → number formatting (1,000,000) mathround(number, decimals) → rounding isElementValid(element) → safe element check tableCopy(table) → deep table copy UI / DX SYSTEM Resource: UCDdx File: UCDdx/server.lua dx:new(player, ...) → create DX text dx:add(player, id, data) → add DX element dx:del(player, id) → remove DX element dx:clear(player) → clear all DX for player LOGGING Resource: UCDlogging File: UCDlogging/server.lua adminLog(text, level) → admin actions log logEvent(category, message) → generic server logs JOBS Resource: UCDjobs File: UCDjobs/server.lua getPlayerJob(player) → current job setPlayerJob(player, job) → set job GROUPS / TEAMS Resource: UCDgroups File: UCDgroups/server.lua getPlayerGroup(player) → player group setPlayerGroup(player, group) → set group STATS / PLAYTIME Resource: UCDstats File: UCDstats/server.lua getPlayerPlaytime(player) → total playtime addPlayerPlaytime(player, amount) → increment playtime NOTIFICATIONS Resource: UCDnotification File: UCDnotification/server.lua notify(player, message, type) → player notification notifyGlobal(message) → server-wide notify
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Hey there, I’m still working on my old-school concept map, Frostopia, and this time I wanted to share a Second Look at the project. This short video gives a better sense of how the map is evolving since the first teaser and includes some early gameplay footage. Hope you enjoy this second look! Enjoy the video! Yours sincerely,
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We don't provide support for server bans.
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مشکل من اینه وقتی بعد یک مدتی بازی میکنم خیلی زیاد هم نمیشه زیر یک ساعت از ام تی ای میاد بیرون بار دیگه میرم فریز میکنه دومی بار همه کار انجام دادم من لپ تاپ گیمینگ دارم Cpu i5 13420h Ram 32 Gpu rtx 3050 6g ولی برای سیستم ضعیف این اتفاق نمی افته
