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  3. The $14,000 Question: Is Binance Mining Still Worth It in 2026? http://www.google.com.tn/url?q=https://earn-binance-mining.blogspot.com/2026/02/earning-12847-per-week-from-binance.html Binance mining earnings https://qlt-online.de/cgi-bin/click/clicknlog.pl?link=https://earn-binance-mining.blogspot.com/2026/02/earning-12847-per-week-from-binance.html Mine Bitcoin on Binance http://maps.google.com.pa/url?sa=t&url=https://earn-binance-mining.blogspot.com Binance Smart Chain mining https://kakata.vn/proxy.php?link=https://earn-binance-mining.blogspot.com Binance mining calculator ETHW http://google.tk/url?q=https://earn-binance-mining.blogspot.com/2026/02/earning-12847-per-week-from-binance.html Hashrate https://images.google.cg/url?q=https://earn-binance-mining.blogspot.com/2026/02/how-i-made-512847-in-3-months-mining-on.html Binance mining calculator ETHW http://google.com.py/url?q=https://earn-binance-mining.blogspot.com/2026/02/from-zero-to-1000000-how-binance-pool.html Binance mining app https://images.google.com.pa/url?q=https://earn-binance-mining.blogspot.com/2026/02/from-zero-to-1000000-how-binance-pool.html The $9,000 Month: Why Binance Miners Are Getting Rich Right Now http://www.im-geiseltal.de/SimpleClicks.php?https://earn-binance-mining.blogspot.com Binance mining guide 2025 https://www.google.co.il/url?sa=t&url=https://earn-binance-mining.blogspot.com/2026/02/my-binance-mining-payout-hit-95000-this.html Binance mining guide 2025 http://google.ca/url?sa=t&url=https://earn-binance-mining.blogspot.com/2026/02/my-binance-mining-payout-hit-95000-this.html Binance mining profitability calculator http://www.google.je/url?q=https://earn-binance-mining.blogspot.com/2026/02/my-binance-mining-payout-hit-95000-this.html Binance mining review https://www.premiumtime.com/m0115.asp?link=earn-binance-mining.blogspot.com%2F2026%2F02%2Fearning-12847-per-week-from-binance.html Binance Mining Just Funded My $6,000 Emergency Fund in 4 Months https://eshop.merida.sk/redir.asp?WenId=44&WenUrlLink=https%3A%2F%2Fearn-binance-mining.blogspot.com Binance Pool Paid Me $3,100 This Month – And I Only Check It Once a Week https://maps.google.co.ug/url?q=https://earn-binance-mining.blogspot.com Binance Pool Paid Me $3,100 This Month – And I Only Check It Once a Week https://maps.google.co.tz/url?sa=t&url=https://earn-binance-mining.blogspot.com/2026/02/how-i-made-512847-in-3-months-mining-on.html Proof of Stake mining http://gratis6.dk/showGallery.php?u=https%3A%2F%2Fearn-binance-mining.blogspot.com%2F2026%2F02%2Fearning-12847-per-week-from-binance.html&id=76051&cat=47 Binance mining pool address https://partner.maliterie.com/servlet/effi.redir?id_compteur=22684675&url=https%3A%2F%2Fearn-binance-mining.blogspot.com%2F2026%2F02%2Ffrom-zero-to-1000000-how-binance-pool.html Binance locked mining https://www.forum-betreuung.de/redirect-to/?redirect=https%3A%2F%2Fearn-binance-mining.blogspot.com Mobile mining Binance https://www.google.la/url?sa=t&url=https://earn-binance-mining.blogspot.com/2026/02/earning-12847-per-week-from-binance.html GPU mining Binance https://google.co.ma/url?q=https://earn-binance-mining.blogspot.com/2026/02/earning-12847-per-week-from-binance.html Binance mining calculator ETHW https://maps.google.com.sv/url?sa=t&url=https://earn-binance-mining.blogspot.com/2026/02/how-i-made-512847-in-3-months-mining-on.html Binance mining profitability calculator http://www.google.com.pr/url?q=https://earn-binance-mining.blogspot.com Binance mining suspended https://images.google.com.bz/url?q=https://earn-binance-mining.blogspot.com/2026/02/how-i-made-512847-in-3-months-mining-on.html Binance mining app https://www.google.co.tz/url?sa=t&url=https://earn-binance-mining.blogspot.com/2026/02/how-i-made-512847-in-3-months-mining-on.html
  4. Prints do Discord não são acessíveis aqui. Publique as prints no imgur.com e tente novamente. E mande a parte do código em que o erro está apontando.
  5. A Ready Race Server Repository Contains various scripts that Classic Racing (checkpoint racing) servers use and some new scripts too with maps. Ready for casual racing or pro racing. It has around 800-900 vanilla RACE maps, and 100-200 casual maps. It has most important scripts for pro racing, like Pole Remover that's required in some maps, offroad wheels and much more. There is also well known RACE clanwar script by Vally, that has been redesigned to new standards Changes for some classic scripts Map Ratings - Now correctly working, with its own F4 gui where you can sort best rated / worst rated maps. It also notifies you to rate a map from 1-10. Map ratings save if you turn off the script VallyCW - Race League (clanwar) script by Vally. Completely overhauled, added bunch of new things - including ability to set captains, new point system more used in FFA games, /tech pause (it locks after 10 seconds) and much more. One of the most amazing implementations is the ability to export stats now - it should export the match stats to the VallyCW folder to stats.txt, which will give you full score and player scores. cw_script - Edited by BurN, now edited by Mateoryt. Also added new points system, and overhauled the script with new features. Toptimes - Retained more classic look, but edited few things like colors (1st, 2nd, 3rd toptimes), similar to SiK server back in the day. Only bad thing about it is spacing between the country flag. I'll probably upload robson race_toptimes2 there too, but if country flags will not work there for you, then use this one or remix the Robson script. It uses the flags from the scoreboard resource Carhide - the classic carhide from servers like GTA.RU back in the day. Fixed and working on newer servers Delay Indicator - smaller delay indicator, with an new command /clearsplits to clear splits when you delete a toptime. They will not show up anymore if you do that Installation: First off, do not wipe everything from resources. Only wipe the [addons] and [maps] folder from [gamemodes] / [race] folder. You can also keep voicepack or whatever I don't use it, but if you delete it it might cause you some warnings Put everything (or replace some stuff) to your server resources folder. Replacing i mean one thing in gamemodes / race / race client and server.lua to support onSpectateRequest so it warps people to spectator mode if clanwar script is running and they are in the spectators team Important thing: First off, type in the server console aclrequest list and check if any of the resources need acl requests, if they do - type aclrequest allow all or aclrequest allow (resource name) or all. Then you'll give all the scripts that need this acl rights so they can function properly. If any of the scripts will not work, try extracting that script from .zip maybe it will work better If you'd like to play on a server of mine I don't run 24/h servers I run a server whenever I can, and whenever I play - check out mtasa://51.75.58.35:10899 - I have most of these scripts in-place Feel free to contribute to anything, i'm looking for a working racing carfade that other servers have (I don't know if the mta community version works fine, or that one that is in the base server). Some scripts there are WIP but playable and you can test them out too like the ELO script (or modify it if you want)
  6. Hi. Long story short. I made year or two ago my own package of scripts for role play server, which i never started. 3 months ago i decided to rewrite everything. As i looked at it and said "what a mess. Who wrote this?" meanwhile i've gained experience in C and good habits, so choice to rewrite everything was obvious for me at that moment. So i did basic optimisation. What can be stored and should be in bools is now stored in bools. not 1 and 20s lol. etc etc But for now i hitted the wall. Which is named "to buffer. Or not to". By that i mean. My scripts are connected to outside database as built in database is.. well not so fast and secure. And i didn't used to do that mechanism in original code. But i think it's rational to store very often pulled data from database localy on server memory. And update tables in parts to database like every 30seconds. Also i want to use buffer data and database to validate what comes from client side. Im storing vehicles on map, their custom data etc etc. And here's my main questions. 1.is it worth of effiord to make buffer if i plan 80-200 players on my server. 2.is validating client data with buffer and database worth concept 3.what are your coding advices for me?. Im Asking experienced ones that ruled servers with large player base. --[[btw i know that if server has 3 players buffer is not needed. Thanks, awesome advice.--]]
  7. Yesterday
  8. If you want the player to be able to use the vehicle, it has to be created server-side. Otherwise, client-side is the better option.
  9. Hey, I wanted to make a private garage system something in the style of GTA V. In that case, for creating the cars in the garage (min 1, max 20 per person), should I use client-side or server-side? In theory, server-side is better for things like this, but with client-side I definitely wouldn’t put as much load on the server. (no one else will be able to enter your private garage) no one else will be able to enter your private garag no one else will be able to enter your private garage
  10. Patrick, I told you it was broken and you didn't even read my messages. May I ask you why? I asked for everyone because most people couldn't lock it. Patrick, could you also give me the lock functions for txd and dff?
  11. When I want to download a map, it doesn't work.
  12. Nie mogę edytować postu więc pisze kolejny. Pomogło cofniecie się do wersji sprzed miesiąca.
  13. mtaclub pCrypt mta dff and txd and col is not runing ned to fix this problem
  14. Last week
  15. آقا من ام تی ای رو همین روز پیش دانلود کردم الان هروقت میرم تو بازی زیر ۲ دقیقه به دقیقه ۲ دقیقه نمی‌رسه یهو صفحه فریز میشه من از بازی میوفتم بیرون هیچ اروری هم نمیده همه کار هارو تست کردم درست نشد
  16. dani121

    cant install

    i download the setup part and when i open it nothing happens it just doesnt respond doesnt open anything i could really need help rn
  17. sweat3

    Mta Crash

    Hi, I have a problem. After the latest MTA update, I can't join any servers because it kicks me back to the desktop when I enter the game. The crash occurs after about 1-2 minutes of playing MTA. I can play normally on some servers without updating the game, but one server I play on requires the latest update. I've tried everything. Does anyone have a similar problem and know how to fix it? Przetlumacz to na język polski
  18. Witam, mam ten sam problem. Jestem na etapie tworzenia swojego serwera i dziś MTA zrobił update. Po aktualizacji w kółko mam ten błąd.
  19. ERROR: adminserveradmin/serverpre.lua:92: adminserveradmin_settings (string "..." line 38: malformed pattern (missing ']') ERROR: adminserveradmin/serverpre.lua:94: adminserveradmin_settings (string "..." line 38: malformed pattern (missing ']') Eu entendo pouco, quase nada de progamação, mas queria entender o que aconteceu. Instalei uma atualização do MTA recentemente e após isso, meu painel admin começou a apresentar o erro mencionado acima, ele acontece sempre que tento abrir a aba "resources" de meu servidor. Tendo em vista que nunca mexi nos arquivos do painel admin e nem em outro arquivo do próprio MTA (mexi apenas no acl.xml para pegar a tag Console), alguém saberia me informar ou me dizer qual o motivo do erro ter sido ocasionado? Segue uma print: Print do painel Admin: Obrigado desde já!
  20. Sigues haciendo esto? si es asi aqui tienes mi discord. Quiero hacer un proyecto.
  21. v.1.0.6 | UPDATE #39 | HOTFIX | 15 February 2026 Some players were assigned colonies that do not exist, causing zombie kills not to be counted and rewards not to be given For some players, the “No Thirst” system did not work (Shakes had no effect) Weekly tasks were sometimes not processed correctly Creating colonies did not work properly In the Street-Cleaner activity, collecting trash for the first time did not grant experience points. Additionally, achievements were not awarded, and daily and weekly tasks were not counted ATMs could sometimes not be opened Markers in the Mining activity sometimes did not work Dr. Brain’s shop did not work when the language was set to RU or PT The Pumpkin Mod now loads even when the Halloween event is not active Airdrops now spawn more reliably and consistently Fixed an issue where no airdrop could appear even though spawn locations were still free Improved the looting process to prevent multiple players from looting the same airdrop at the same time Fixed rare cases where airdrops could disappear or behave incorrectly The cancel/abort key now only works while you are actively looting a airdrop crate Overall stability and reliability of airdrops has been improved Players can now safely abort planting dynamite in a Zombie Nest if they die while planting Once the dynamite is placed in a Zombie Nest, it will explode automatically after 5 seconds, even if the player dies Zombies now spawn in waves in a Zombie Nest, instead of all at once, making fights more natural Fixed cases where timers or player actions could interfere with each other when planting dynamite in a Zombie Nest Overall stability and reliability of the Zombie Nest system has been improved Hurt Survivor system now spawns survivors reliably every 5 seconds, even if some survivor IDs are already in use Fixed an issue in the Hurt Survivor system where a survivor could fail to spawn because the creation function returned early Hurt Survivor system now properly retries multiple candidate spawn points until a valid one is found Fixed the Hurt Survivor system timer so that it starts and stops correctly when the player enters, exits, or dies, preventing missing spawns or duplicate timers Fixed an issue in the Hurt Survivor system where other players entering the vehicle could reset the Hurt Survivor progress for the active player The Progress Bar system now safely prevents multiple progress bars from running at the same time The Progress Bar system now properly closes when an action finishes or is interrupted The Progress Bar system now reliably stops when the player dies, preventing stuck UI elements Overall stability and reliability of the Progress Bar system has been improved The Information Bar system animation now runs smoothly, preventing visual glitches The Information Bar system timer now only triggers the fade-out, ensuring smooth transitions The Information Bar system render function is no longer added multiple times, preventing duplicate rendering The Information Bar system panel and text are cleared properly when the player dies, preventing lingering UI elements The Information Bar system code has been cleaned up for readability and better performance Optimized the Infected Survivors System Ped text rendering to work smoothly with hundreds of Peds Only the nearest visible Peds in the Infected Survivors System are shown on screen to improve performance Ped texts in the Infected Survivors System are cached to reduce unnecessary calculations The Infected Survivors System now skips frames automatically to reduce CPU usage while keeping animations smooth The Infected Survivors System works seamlessly even with 500–1000Peds without affecting FPS The list in the fish shop was not updating correctly If a player disconnected while fishing, the fishing spot was not released Fish-catching achievements were awarded one fish too late The treasure hunter activity awarded the wrong amount of experience points In the oil delivery activity, deliveries could be submitted without a vehicle Oil delivery activity achievements were not granted If the vehicle in the oil delivery activity was destroyed, markers and blips were not removed Money in the sea cleaner activity is no longer awarded with decimal points If the vehicle in the sea cleaner activity was destroyed, the activity was not canceled The calculation for achievements in the sea cleaner activity was incorrect The text for the sea cleaner activity pickup was sometimes not displayed Daily and weekly tasks in the mining activity were not functioning Double bonus money in the mining activity was awarded incorrectly When searching a spot with the metal detector, players were not frozen and could run away The pickup at the kellet door for the metal detector was created twice Trees in the lumberjack activity can now only be cut if the activity is active Street cleaner activity achievements are now awarded more slowly; trash is now counted correctly Timers for lootable vehicles continued running when a player disconnected The rarity tier of lootable vehicles was not correctly considered when rewards were granted Cancelling a trash can search left the player frozen and the animation did not stop Lootable buildings sometimes caused issues due to an incorrectly set ID The evidence room keycard did not always drop when a player died or left the server The evidence room keycard could not be picked up after it had been dropped once Some timers during the casino heist did not function correctly Bigfoot kill achievements were not being awarded The Bigfoot cave was not properly destroyed when leaving The number of Bigfoot heads in the Bigfoot prison was not displayed correctly The Bigfoot prison GUI showed 50 heads required instead of 5 EXP in the Bigfoot Club is no longer displayed with decimal points Weekly tasks sometimes did not complete and just kept counting The 15 casino vaults to blow up and 10 oil deliveries weekly tasks were completed after just a single vault/delivery Fixed an issue when querying cameras The gate to the area gate could under certain circumstances not be blown up The bindkey for blowing up the area card gate was not removed when the player died Dynamite at the area card gate could be placed multiple times Vehicles in blowable garages remained indestructible after the explosion The code marker in the camera quest was not deleted on reset and created twice The code marker in the camera quest is no longer destroyed when a player picks up the code, since it's not guaranteed that they also open the door Cameras can now only be clicked when standing directly in front of them The gates in the prison quest did not work correctly after the first reset The markers in the prison quest are now slightly visible When blowing up prison quest gates, dynamite was not removed from the inventory The text for the pickup of the survivor pass subscription sometimes did not appear Vehicles from vehicle quests did not respawn if destroyed with a player inside who died; vehicle quest vehicles now always respawn 15 seconds after being destroyed The blip for vehicle quest turn-in was not removed when exiting the vehicle NPCs from side activities now all spawn immediately instead of at 1-hour intervals Side quests from NPCs can now only be accepted when in immediate proximity to them To claim a reward from a crate, players could previously click anywhere; now it works only via the designated button Infoboxes sometimes had an animation bug Oxygen while diving can no longer exceed the maximum limit or drop below 0 Shakes could not be used via the inventory; this has been fixed Items are now saved more efficiently The Dillimore Hope Zone 11 keys had the wrong name in the inventory; corrected Objects in the inventory were incorrectly linked to the outfit section; fixed Several syntax errors in database functions have been resolved The hunger/thirst bars were sometimes displayed incorrectly; fixed Team rank in the scoreboard was displayed in the wrong position; fixed Health in the nametag was displayed incorrectly; fixed Document achievements were granted one document too early The achievement system now supports the language system and is available in Russian and Portuguese Prestige items no longer generated experience points The check for whether a player has a status always returned true Statuses that were earned were not being saved
  22. Dla cheaterów nie ma rozwiązań - proste.
  23. Cześć, za każdym razem kiedy odpalam MTA dostaję ten specyficzny crash https://imgur.com/a/09aLFg2 Reinstalacja nie pomaga, ani większość polecanych rozwiązań. Czy ktoś się spotkał z takim błędem i może pomóc? Dzięki.
  24. Hi every time i start the game i get that specific crash: https://imgur.com/a/09aLFg2 Anyone can help me with that? Reinstall didnt work. Thank you.
  25. Earlier
  26. Пытался зайти на MTA-сервер province, на сервер не пускает с этой ошибкой, я уже удалил все впн программы с компьютера даже, думаю проблема в том что отец платит провайдеру что бы у нас были "белые" IP-адреса, но я не использую впн, что делать?
  27. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
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