Ransom Posted March 13, 2007 Share Posted March 13, 2007 NOTICE: THIS TUTORIAL MAY BE OUTDATED! PLEASE READ: https://forum.multitheftauto.com/viewtopic.php?f=91&t=22270 It's done! Check it out seventh tutorial. Leave your comments below All video and filming was done by me as was tutorial 6 @ about 150ish ping (USA to Europe server). Link to comment
50p Posted March 13, 2007 Share Posted March 13, 2007 Damn good tut. If you have connected from USA to Europen server and you had 150ms ping then it is unbeliveable. Bombing is cool, now new ideas comes to my mind about movies. EDIT: I was just wandering where is the script ready to be downloaded. Also, you haven't put a little discription in actual 7th tutorial's site, like in other tutorials. Link to comment
kevinmce Posted March 14, 2007 Share Posted March 14, 2007 One thing.... OMG class, that is amazing! Love it and cant wait to play it. Link to comment
Ransom Posted March 14, 2007 Author Share Posted March 14, 2007 Apologies, accident from trying to properly format the tut. As you may have noticed, the others have some line wrapping or other presentation problems. It has proven to be a pain to format these things in HTML. Fixed. Link to comment
Guest Posted March 14, 2007 Share Posted March 14, 2007 Hey nice tutorial, also cool concept. Missed that on the normal San Andreas. (i know there is an 8ball bomb shop) However i found this tutorial amazing specially stat engine bomb (mob rpg is going to be awesome). well MTA developer kudos. Link to comment
[TDH]Boss Posted March 14, 2007 Share Posted March 14, 2007 "Press 1-5 to choose your bomb." Duh, and which one is 5th? I am also curious, if bomb arming is binded to the "vehicle_fire", how would you be able to do a DB? Link to comment
Wheelburner Posted March 14, 2007 Share Posted March 14, 2007 It's getting better with every next tutorial Link to comment
Ace_Gambit Posted March 14, 2007 Share Posted March 14, 2007 Now all we need is a terrorist player model . Link to comment
BTH Posted March 14, 2007 Share Posted March 14, 2007 Scripting Tutorial 7 - Bomp Shop - Tuesday 13 March 2007 (16:18) Link to comment
MTA Team jhxp Posted March 14, 2007 MTA Team Share Posted March 14, 2007 Corrected, thanks for pointing that out Link to comment
SDK Posted March 14, 2007 Share Posted March 14, 2007 It's a good tutorial, car bombs! But with the rc vehicles, you can still see the driver Can't this be fixed? Link to comment
Ransom Posted March 14, 2007 Author Share Posted March 14, 2007 "Press 1-5 to choose your bomb."Duh, and which one is 5th? I am also curious, if bomb arming is binded to the "vehicle_fire", how would you be able to do a DB? Answered your first question in the comments of the newspost, for the second question: bindKey ( player, "vehicle_fire", "down", "armBomb" ) unbindKey ( player, "vehicle_fire", "down", "armBomb" ) This is binding the key to the function armBomb. Thus, when you press the key that function is triggered (if the conditions are met as he specified as well). The driveby action on the keypress is not being removed. Link to comment
darkdreamingdan Posted March 14, 2007 Share Posted March 14, 2007 To add onto what ransom is saying, the driveby will work fine as it is not disabled (there is a separate function if u were to disable the "vehicle_fire" altogether). The only flaw is that if you were to press "vehicle_fire" at any moment, including during drivebys, itd activate the bomb - and in my opinion this is a minor flaw, as there's exactly the same problem in single player with clashes of bombs/drivebys/nitro. Presumably the driver who fitted the bomb would be aware of it anyway It's a good tutorial, car bombs!But with the rc vehicles, you can still see the driver Can't this be fixed? It probably can. But i dont see it being a major problem. Its not something that's worth dedicating time over imo. Link to comment
SDK Posted March 15, 2007 Share Posted March 15, 2007 It's a good tutorial, car bombs!But with the rc vehicles, you can still see the driver Can't this be fixed? It probably can. But i dont see it being a major problem. Its not something that's worth dedicating time over imo. Yes, i wouldn't see it to as a major problem, but MTA would be better Link to comment
Guest Posted March 18, 2007 Share Posted March 18, 2007 Cool, i hope the team deathmatch tutorial will come soon. I wanna see teargas working in the video. Link to comment
Brophy Posted March 18, 2007 Share Posted March 18, 2007 Dont worry, all projectiles work so u will see them soon enough Link to comment
[TDH]Boss Posted March 18, 2007 Share Posted March 18, 2007 1) Is there any way to specify teargas radius and density? 2) Is there any way to make player's screen darker? I mean not as dark as at 00:00, but much more darker. 3) Is there any way to cut player's view distance? These would be great for tactical TDM. Link to comment
50p Posted March 18, 2007 Share Posted March 18, 2007 4) Is there any way to hide players' "markers" (blip on map) from other team than yours? 5) Is there any way to hide players names' and leave their health bar visible? Those are also great for TDMs Link to comment
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