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Guest ocdinater04

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Posted

Just wondering if there was a good number playing on the GTA3:MTA Mod compared to the Vice City:MTA Mod. thanks for the help!

  • 2 weeks later...
Posted
Well right now there is 17 people playing GTA3:MTA and 118 people playing MTA:VC.

And it's.. okay even with the short amount of GTA3 Players. Not that big of a challange as it use to be to kill people anymore. Not alot of good'ns.

Posted

theres no doubt that it's better. shoreside has the minigames, the dodos, the awesome spawn system.

i have never had trouble finding people to play mtagta3 with, try the partyservers and the official servers. they are well moderated and consistantly occupied at certain times of the day.

Posted
i have never had trouble finding people to play mtagta3 with, try the partyservers and the official servers. they are well moderated and consistantly occupied at certain times of the day.

I meant in general. When 0.4 was released, I thought there would be a ~50:50 or 60:40 player ratio between VC and GTA3, but the ratio is significantly larger than this.

Posted
Jon, MTA's GTA3 is going to be dead. No hope left for it, I just have hope for VC-MP's LC MP.

GTA 3 is dying. Only 14 people are playing right now. It had a great run, and I don't think there will be something worked with it until after blue.

Posted
Jon, MTA's GTA3 is going to be dead. No hope left for it, I just have hope for VC-MP's LC MP.

GTA 3 is dying. Only 14 people are playing right now. It had a great run, and I don't think there will be something worked with it until after blue.

AFTER BLUE? Dude, GTA3 is old and it's dead. MTA isn't going to mess with it anymore. After blue, that will be probably CHRISTMAS or something even later. 0.5 was released by Christmas and look how far MTA has got, give it a couple months and it will be 0.5 all over again.

Posted
0.5 was released by Christmas and look how far MTA has got, give it a couple months and it will be 0.5 all over again.

Actually it was released nearer to February. I don't know what you mean when you saw "it will be 0.5 all over again" though.

Posted
I dont really go in game anymore in GTA3 since its glitchy at times and theres so many noobs

A Blue release would solve the former and the latter could be balanced at the server admin's discretion. I really don't see why GTA3 is so unpopular. Granted, it doesn't have motorbikes or helicopters as well as some other features from Vice, but it's still a great game.

Posted
Maybe cause MTA3 servers are split into the 3 islands and not all in one like Vice City

True.

Again, I will say VC-MP will totally kill GTA3's current Mutli-player. Just think of it, playing GTA3 LC in the Vice City engine with the most little possible lag you could imagine with all synced animations and more weapons then ever. More vehicles, all open, and the game won't lag as opposed to GTA3's game. GTA3 lags for most 'underdog' computers yet shouldn't lag in Vice City's mod LC.

If MultiTheftAuto can get rid of the lag, and actually sync a few things I'll play their GTA3 version. GTA3 version, you have the following things in MTA:

1. Jump when fallen, escaping death. (If you time it right)

2. Poor aim, if you shoot somewhere no where near the person it still hits them, but you never saw any blood on your screen.

3. No verticle aim.

4. Buggy cars.

5. Buggy missions.

6. Land locked. (As in only one island to fight on, on one server)

7. Less weapons.

8. Occasional sliding.

9. Water circle around body when someone drowns.

10. Sky changing colors to aqua or pink.

11. Game engine being over-run. Blue cars, disco sky.

12. No weather.

13. Spawn wars.

14. Glitchy ass jump.

15. And SOO much more.

Don't say Blue will fix all this shit either, as opposed to what I saw on the GTA:SA Video for San Andreas running on the Blue Engine, it sucked. Horribly, there was alot of buggy ass lagging situations. In VC-MP they suceeded in lowering the lag immeasurably. Dial-up laggers receive the most SMALL amount of lag, it'd look like broadband. All animations are synced. Now, GTA3 may have alot of the problems as I had said and more, because it's GTA3 possibly. But, you could of easily had a side-mod to where it's serverside to which Map Mod the person would want to run. Just like now, except it would be the Liberty City map mod for Vice City. GTA3 is so much better under Vice City. That's your mistake for all them problems which would be avoided. And Blue, I have no hope for. Seriously, it's been over a year now you've been making excuses of this.

Average MTAPlayer complaining: Why does my game crash?

MTA Dev or Mod/lover: Wait untill Blue comes out.

YOU'VE BEEN SAYING THIS FOR HOW FUCKING LONG NOW?!

The SA-MP Team started at the end of the year last year. Around November-January they started doing things. THEY'VE ALREADY DONE MORE THEN YOU PEOPLE. You've been able to have a great Online Mod since GTA3's first MultiPlayer came out. Which was around in 2002 am I right? You've had 3 fucking years and you've come up with this shit? Give me a break, MTA Devs aren't dedicated. Yes, they have 'lives'. But, alot of the members on the SA-MP Team are YOUNG. Kids, who are still in school! And they managed to get alot done with still having a lot going on in there own life. This 'Blue' is no excuse to not being able to release something better in 3 years.

Posted

That video was created a few hours after they had synced vehicles. It shouldn't be used to judge what the final sync will be like (in fact, it shouldn't be used to determine what anything will be like in the final release).

Also bear in mind that Blue is more complicated than SA-MP's core because it was designed with customisability in mind. Kyeman left the team because he wanted to go in a different direction to the rest of the team.

I do agree that the current core has perhaps been milked more than it should have been though.

Posted

That's the post I would more of liked to see..

:P

As for now, I'm sticking to VC-MP though. I hear SA is harder to get the 'buggyness' issue out with the glitching forward thing. Maybe MTA will fix it, I don't know. I will forever stick with VC-MP because I like LC. ;p

Posted

Have you even played VC-MP? ..i don't believe you have, please don't comment on things you have no experience with except for a short video or two, it'l really make you look like an ass.

I stick with both :P

Posted
Have you even played VC-MP? ..i don't believe you have, please don't comment on things you have no experience with except for a short video or two, it'l really make you look like an ass.

I stick with both :P

You don't know if I have or not. That information is classified ;).

Posted

You don't know if I have or not. That information is classified ;).

Well you certainly aren't on the testing team, and i've never seen you invited either, so i doubt you have.

VC-MP is full of bugs too, so don't act as if it's perfect and MTA is the opposite, because it's clearly not the case.

Posted

You don't know if I have or not. That information is classified ;).

Well you certainly aren't on the testing team, and i've never seen you invited either, so i doubt you have.

VC-MP is full of bugs too, so don't act as if it's perfect and MTA is the opposite, because it's clearly not the case.

He's trying to say LC-MP will be better because of those few reasons. Sync is one of them and important, and the fact that LC is on the VC engine makes it much better.

Posted
LC is better coz it has Banshee-Viper 8) .. btw.. GTA:LC bugs + MP bugs = buuuuugs ??

Just had to bump this, but anyway there aren't so much bugs, its still perfect! LC is way better than a GTA 3 online. I love the skimmers sea sparrows, cars and how blunted the col creator made many things solid like the stadium, which is easy to get to!

GTA 3 has died, and I don't see a blue version for that. LC has so much more, and we can still customize whatever we want such as the spawns, the cars, the skins, and what weapons spawn. I'll stick with LC-MP for now.

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