Sandstorm Posted March 16, 2003 Share Posted March 16, 2003 a balcony at the end of the street a sniper perched inside the street is cut off boxes and barrels for cover object of the game KILL THE SNIPER OR HE KILLS YOU Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 if you have played CS you must know the idea get kind of lame after a while. I bet you using a sniper rifle will be considered cheap when MTA takes off, "oh - how lame, all he can do is snipe" =) Link to comment
Sandstorm Posted March 17, 2003 Author Share Posted March 17, 2003 lol not cs actually rogue spear Link to comment
Mark Posted March 17, 2003 Share Posted March 17, 2003 From what I can remember, the main character was never attacked by a sniper rifle, but it was a one-shot kill on pedestrians... Is it a single-shot kill on players also? If not, how much damage does it take away? Link to comment
Mark Posted March 17, 2003 Share Posted March 17, 2003 So, the sniper rifle has no shake-effect, is dead accurate and can be an automatic kill? Um, I think I might want one of these. Link to comment
Sandstorm Posted March 17, 2003 Author Share Posted March 17, 2003 you can edit the damage in the weapon.DAT file you can make a bat kill in 1 hit 2 its very simple Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 hmm - the reason you want the rifle, is the very reason it will be seen as lame - like the AWP in CS. Hopefully the sniper rifle's strength will be reduced, and its reload times increased etc. All weapons probably need some inacuracy built into them, so you cant stand and use a whole clip at someone standing still 15m away. Link to comment
Sandstorm Posted March 17, 2003 Author Share Posted March 17, 2003 (idea!) every time the console opens it edits the weapon.DAT file and changes it back to norm when its closed. # A B C D E F G H I J K L M N P Q R S T U V W X Y Unarmed MELEE 2.8 750 300 1000 8 -1.0 0.5 -1.0 -1.0 0.1 0.65 0.2 FIGHTppunch KICK_floor 0 99 12 12 -1 0 BaseballBat MELEE 1.5 750 300 1000 21 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 WEAPON_bat_h WEAPON_bat_v 5 20 14 11 172 0 Colt45 INSTANT_HIT 30.0 250 400 12 25 -1.0 -1.0 -1.0 -1.0 0.30 0.0 0.09 WEAPON_hgun_body RBLOCK_Cshoot 8 15 9 9 173 192 Uzi INSTANT_HIT 30.0 250 500 25 20 -1.0 -1.0 -1.0 -1.0 0.30 -0.05 0.11 WEAPON_hgun_body null 8 11 9 9 178 192 Shotgun INSTANT_HIT 15.0 250 750 1000 50 -1.0 -1.0 -1.0 -1.0 1.02 -0.10 0.13 WEAPON_pump null 7 43 12 0 176 64 Grenade PROJECTILE 30.0 100 1 1 65 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 WEAPON_start_throw WEAPON_throw 0 99 99 10 170 1060 Molotov PROJECTILE 25.0 100 1 1 65 0.25 -1.0 2000.0 5.0 0.0 0.0 0.0 WEAPON_start_throw WEAPON_throw 0 99 99 10 174 1060 RocketLauncher PROJECTILE 15.0 100 1200 1 70 2.0 -1.0 1000.0 1.0 0.42 0.0 0.05 WEAPON_sniper null 0 99 14 0 175 804 FlameThrower AREA_EFFECT 5.1 100 100 500 25 0.65 0.075 1000.0 3.0 0.82 0.0 0.13 WEAPON_pump null 6 7 7 0 181 30 AK47 INSTANT_HIT 75.0 1 1000 30 19 -1.0 -1.0 -1.0 -1.0 0.63 -0.04 0.10 WEAPON_AK_body null 12 14 12 0 171 64 M16 INSTANT_HIT 75.0 1 1000 60 25 -1.0 -1.0 -1.0 -1.0 0.83 -0.06 0.14 WEAPON_AK_body null 12 13 12 0 180 64 SniperRifle INSTANT_HIT 100.0 500 1000 1 40 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 WEAPON_sniper null 0 10 3 0 177 256 Detonator PROJECTILE 25.0 100 1 1 0 2.0 -1.0 2000.0 5.0 0.0 0.0 0.13 bomber null 0 10 3 0 182 36 ive weakened some of the weapons and sped up the sniper rifles reload Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 sped up the reload? - its pretty quick now. - oh well, guess its your idea though =) Link to comment
Sandstorm Posted March 17, 2003 Author Share Posted March 17, 2003 heres my question what happens to the player when shot with a rocket launcher Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 they lose about 100hp =) - id say more actually, but its a good guess. Link to comment
TheBigJ Posted March 17, 2003 Share Posted March 17, 2003 i think u loose 80000 million hp if you get hit with the actual rocket, but if the explosion hits u, it takes diff ammouts depending oh how far u are from it Link to comment
Mr.Bill Posted March 17, 2003 Share Posted March 17, 2003 1st things 1st, armor, and lost of it what if people use the trainerS? will that effect it? because you can have like 999 hp, 999 armor, and a sniper rifle (infinite ammo) that'd be bad wouldsn't it? wow, that being green looks like the matrix almost heheeh Link to comment
xerox Posted March 17, 2003 Share Posted March 17, 2003 Trainers can be stopped, and the game will know if people instantly gain XXXX amount of ammo without stepping over the relevent icon. Link to comment
Flamin-h Posted March 20, 2003 Share Posted March 20, 2003 What if they stop over the icon than use the trainer? I think this sniper thing would be a very good idea... If you are not ristricted to one place, I reccon you should be able to run around the city at free will... Any sugestions? Link to comment
xerox Posted March 20, 2003 Share Posted March 20, 2003 the server knows when the icon has disapeared - problem solved =) The city will have to be restricted to some degree. You could probably avoid someone in a one on one forever, if the whole of liberty city was being used. Link to comment
Flamin-h Posted March 21, 2003 Share Posted March 21, 2003 Well in that case you would need a bit of ristriction, but I was origionaly thinking 5+ players that didnt want to avoid each other. What happens if you have full ammo and than you use the trainer over an icon? Im sorry just intrested, dont get me wrong im not gonna cheat. Link to comment
xerox Posted March 21, 2003 Share Posted March 21, 2003 now if you had full ammo you wouldnt need the trainer, and the icon wouldnt go away (cause you wouldnt need the ammo) If you used some ammo, you would activate the icon, but then the server knows its gone away, so if you gain additional ammo, you go byebye =) stop trying to cheat =) j/k Link to comment
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