Einheit-101 Posted June 25, 2020 Author Share Posted June 25, 2020 I wish we could edit effects.fxp file on server side. What mod is that? 1 Link to comment
Brandon9044 Posted June 25, 2020 Share Posted June 25, 2020 I'm Waffen SS (Vazulka) Why u send this Didi? It's me XD Link to comment
*UndecomingMedic9 Posted June 26, 2020 Share Posted June 26, 2020 12 hours ago, Einheit-101 said: Я бы хотел, чтобы мы могли редактировать эффекты.файл fxp на стороне сервера. Что это за мода такая? https://gamemodding.com/ru/gta-san-andreas/graphic/45426-overdose-effects-v15.html Waffen SS showed, thank you to him! Link to comment
Brandon9044 Posted June 26, 2020 Share Posted June 26, 2020 (edited) np Edited June 26, 2020 by Brandon9044 Link to comment
Einheit-101 Posted June 28, 2020 Author Share Posted June 28, 2020 (edited) UPDATE: -Smoke grenades will now explode after 5 seconds and eject smoke that is synced from the creator to all other players to prevent smoke desync -Fixed non-working mortar smoke shells -Fixed satchel detonator not working when the player is sitting in a vehicle -Satchels can now be detonated with any weapon equipped (No longer needed to equip satchels specifically) -Satchels can now be "defused" by shooting them or by exploding something in their proximity (Beware, satchels have no collision, you have to hit the surface that is next to the satchel) -Players can no longer switch first person mode while reviving to cancel the revive animation -Changed default key for "Sonar Ping" to "J" -Changed default key for "Toggle vehicle light" to "O" -Changed default key for "Detonate satchels" to "P" -Added new key "Call artillery", default key is "lalt" (I separated artillery call from satchel detonator) I will soon upload the new maps Westerplatte and Budapest. I wont create a new post for that and i dont know when they will be added exactly. Also we have currently a problem with missing killer information when a satchel explodes. I will fix this soon. Edited June 28, 2020 by Einheit-101 2 Link to comment
*UndecomingMedic9 Posted July 2, 2020 Share Posted July 2, 2020 fps more 60 is ok? https://ibb.co/2kq2BW9 Link to comment
Einheit-101 Posted July 2, 2020 Author Share Posted July 2, 2020 No, anything beyond 70 causes MTA bugs but some small issues start at 60 fps, there is a reason why fps limit is 60 Link to comment
Popular Post DANYA2303 Posted July 5, 2020 Popular Post Share Posted July 5, 2020 Hi, I am Danya)) 1 4 Link to comment
Brandon9044 Posted July 9, 2020 Share Posted July 9, 2020 (edited) Szétbasz az ideg aaaaaaaa Edited July 9, 2020 by Brandon9044 2 Link to comment
R8ZOM Posted July 13, 2020 Share Posted July 13, 2020 Howdy guys ! Long time no see... 1 Link to comment
Norinco Posted July 13, 2020 Share Posted July 13, 2020 (edited) where's everyone, why the server stay empty whole day Edited July 13, 2020 by Nor01 1 Link to comment
Einheit-101 Posted July 14, 2020 Author Share Posted July 14, 2020 (edited) UPDATE: -Added new map "[AIRSTRIKE] North Sea" made by Nor -Added new map "[WAR] Budapest" made by Nor, Totenkopf and Jack -Many small performance and code improvements -Updated Berlin-Mitte (slightly reduced draw distance for better performance) -Fixed an object leak Edited July 14, 2020 by Einheit-101 Link to comment
R8ZOM Posted August 22, 2020 Share Posted August 22, 2020 After getting a new PC. I think all the graphics settings on, shows amazing promise of work. It doesn't lag or cause fps drop with GTX 1650 at all. 1 Link to comment
Einheit-101 Posted August 22, 2020 Author Share Posted August 22, 2020 Yes, a somewhat decent GPU can easily handle this server. But i recommend turning some settings off, for example radial blur, depth of field, palette. They dont look good (my opinion). And i recommend setting "ship model detail" to low, because it causes CPU load and ships will lag even on a NASA PC. I also just uploaded a new version of my post processing resource, it improves sun/moon godrays and adds new rain drop effects, just as i promised. 1 Link to comment
R8ZOM Posted August 23, 2020 Share Posted August 23, 2020 13 hours ago, Einheit-101 said: Yes, a somewhat decent GPU can easily handle this server. But i recommend turning some settings off, for example radial blur, depth of field, palette. They dont look good (my opinion). And i recommend setting "ship model detail" to low, because it causes CPU load and ships will lag even on a NASA PC. I also just uploaded a new version of my post processing resource, it improves sun/moon godrays and adds new rain drop effects, just as i promised. Yeah some don't look much good(espically depth of field) And since i think ships are already detailed on "low" settings. There is no need for "high" and override CPU. Link to comment
Panzer Wolf Posted August 23, 2020 Share Posted August 23, 2020 Hey Zom Zom :D Isn't there like 32bit.exe restrictions too? Skyrim is a twat for memory management too, a 32bit app, it loads memory blocks in a stupid way. Guys, I just moved to a new place, got a new PC, so I will join in the chaos soon :) Miss you fams :') Link to comment
R8ZOM Posted August 24, 2020 Share Posted August 24, 2020 13 hours ago, Panzer Wolf said: Hey Zom Zom Isn't there like 32bit.exe restrictions too? Skyrim is a twat for memory management too, a 32bit app, it loads memory blocks in a stupid way. Guys, I just moved to a new place, got a new PC, so I will join in the chaos soon Miss you fams :') Very familliar path as mine. Congrtz on ur new PC, missed you too ^^ 1 Link to comment
*UndecomingMedic9 Posted September 3, 2020 Share Posted September 3, 2020 The weapon has reloaded and can already shoot and just the sound of reloading is already ending Link to comment
Einheit-101 Posted September 3, 2020 Author Share Posted September 3, 2020 Reload Sound is just a Sound Link to comment
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