Einheit-101 Posted November 22, 2018 Author Posted November 22, 2018 We now have a discord channel that has been started by JN. https://discordapp.com/invite/V5u5JTbUPDATE: -New maps: [TANK WAR] Haselnuss (made by JN), [TDM] Hurtgen Forest (made by RUSAA and JN) -Updated maps: [TDM] Italy, [TDM] Snow valley, [TDM] Vacant, [WAR] KDB, [WAR] Berlin-Mitte -Fixed shader_soft_particles not working at all -Fixed a bug that played the hitmarker sound when using flamethrower -Editor server does now support placing of particle effects -Reduced rifle grenade explosion splash radius + reduced grenade velocity + reduced price -Fixed flamethrower looking strange -Engineers do no longer take any damage from gas -Implemented new HUD made by JN -Added our discord channel discord.gg/V5u5JTb to the advertisements -Players can now see a preview of the flight path of thrown grenades -Added a new pumping sound for M37 Ithaca and Grabengewehr -Added new speedboat sound -Updated many 3D models -Added anti-tank grenades -Added smoke grenades -Added a minimum throw force for molotovs and anti-tank grenades (helps to prevent accident suicide) -Added c-element (belgian gate) object -Improved collision model of ships and submarines (and reduced file size) --> The new collisions give me another performance boost of ~10% (35fps -> 39fps on Arctic) -Many objects are no longer double-sided and nearClipDistance is now dynamic to reduce z-fighting artifacts -Increased blast radius of small HE shells (tanks etc) and regular (small) bombs -Tab key now shows your current real-time aswell -Fixed negative oxygen levels -Fixed a bug that prevented the piers from being drawn on the HUD -Fixed wrong team detection when firing virtual projectiles to submarines -Fixed Wehrmacht pier on "Islands" being too close to the base -Fixed a bug that did not enable shops for the new team when being auto-balanced -Fixed a bug that let the player reload while jumping / flying -Fixed a graphical issue with Type 1934 destroyer (missing part) -Completely re-worked dynamic sky shader -Added a new water shader made by Sam@ke for his CSWP resource, heavily modified by me (its still far from perfect but the best we have for MTA) -Further improved sun + water drops shader -dynamic sky sun is now correctly disabled as soon as godray shader starts running -Temporarily (maybe forever) removed all bubble effects (Bubbles are visible through GTA water, rendering bug of GTA engine)
Einheit-101 Posted November 23, 2018 Author Posted November 23, 2018 I have no report about this. So, most likely, that bug still exists.
Sommy Posted November 23, 2018 Posted November 23, 2018 oh, i thought someone reported it already, its quite widely known now
Sommy Posted November 30, 2018 Posted November 30, 2018 (edited) so i noticed something in the distance on pacific Spoiler https://ibb.co/X5gnpxV do you see it? i decided to take a plane and look closer Spoiler https://ibb.co/KFfWZBT https://ibb.co/S6H1dVP https://ibb.co/qnkGKdC thats interesting, this thing seemed to have a path - it always changed direction and sometimes stopped. im pretty sure that wasnt an admin or something, there were just 3 players including me on a server. maybe a glitched merchant? after that, cj disappeared (or went inside a dock? who knows), we decided to find the guy again, and we succeeded Spoiler https://ibb.co/thCnPBZhttps://ibb.co/tDKLpyf and, somehow, we burned it with our shots pretty quickly Spoiler https://ibb.co/nbWdr6thttps://ibb.co/w0fHqMmhttps://ibb.co/9GGNwnLhttps://ibb.co/9nGN223https://ibb.co/F823Bds so what was that really?https://ibb.co/w0MKWpB - thats some weird col Edited November 30, 2018 by Sommy added new img
Einheit-101 Posted November 30, 2018 Author Posted November 30, 2018 I dont know what it was, i can tell you it is a boat, most likely a bugged merchant. I could know it if i was online.
JASPREET#CAPTAINPRICE27 Posted December 2, 2018 Posted December 2, 2018 it was like that cj came from gta to saaw and hes alive in game
R8ZOM Posted December 13, 2018 Posted December 13, 2018 Ein the M8 Light armoured car and other german one which i forgot his name. Can blow up any tank with 2 HE shots. Even The King Tiger
JASPREET#CAPTAINPRICE27 Posted December 18, 2018 Posted December 18, 2018 now i know how i destoryed that tiger he said me i hackl LOL XD
Einheit-101 Posted December 24, 2018 Author Posted December 24, 2018 Merry Christmas everyone. I got a report of a teamkiller. Someone please take actions against him. https://imgur.com/a/K1knF52
R8ZOM Posted December 24, 2018 Posted December 24, 2018 (edited) 4 hours ago, Einheit-101 said: Merry Christmas everyone. I got a report of a teamkiller. Someone please take actions against him. https://imgur.com/a/K1knF52 Wait who is the teamkiller ? I see few names on pics. (Btw as i understand its CoolApple and Katharina (Dimmy)) Is it . as well ? (. is actually R4FSAN and im %99.9 sure he knew that you were Einheit-101) And Merry Christmas to you too :3 Edited December 24, 2018 by R8ZOM
Wisam Posted December 24, 2018 Posted December 24, 2018 6 hours ago, Einheit-101 said: Merry Christmas everyone. I got a report of a teamkiller. Someone please take actions against him. https://imgur.com/a/K1knF52 Merry Christmas to you too, i'll make sure they're getting what they deserve 1
3NED3 Posted December 31, 2018 Posted December 31, 2018 (edited) when update?jajaaa Edited December 31, 2018 by 3NED3
Einheit-101 Posted January 1, 2019 Author Posted January 1, 2019 The problem is -much work for next update -no time to do it 1
Woldemar_Schulz88 Posted January 4, 2019 Posted January 4, 2019 Hi, admin. Probably you heard a lot of propositions about adding bot system on the server. But in many cases it is hardly to realise in reality - and i understand it. Today I have an idea about how correctly realise symple bot system (not overloading the server) and make the game more interesting and realistic. This is not something original and new, but usefull. There is a some ways to make simple bot system: IN FIRST (easy) way you could add (immortals) bots with certain (standart GTA) animation near the spawn point. For example: the soldier on guard, the mechanic at work (with car/tank) , the doctor treats someone, the commander gives decrees and other. They will add unusual atmosphere on server and will not bring the overload. IN SECOND way you could add bots on the capture points (A,B,C..). After capturing the point - some bots (2 or 3 - not a lot) (Axis or Allies) will be spawned. If its possible - add him certain easy guns, which they can use to guard the point. I guess it is possible to make that bots will be shot only on the body (not head) of player and/or with big intervales. Make bots easier as you want. As a result they will not be as a powerful enemy, which will be able to kill 100%hp player. BUT they will add realistic war atmosphere. In this case all capture points will have visible protection, almost fake/uselles, but at least PROTECTION, not abandoned point. IN THIRD way I'd like to propose add medic-bots (1-2 on map), which would purposefully find and treat wounded players. If it really possible. Also make them easier, with simple guns/pistols. Medic-bot would be usefull "teammate". _ Now that's almost all what I wanted to write. I apologize in advance if my English is incomprehensible/or I have grammar mistakes on text. Thx for attention On 02/01/2019 at 02:53, 3NED3 said: yeah no body have time :c That's true. I think that Einheit-101 should find some helpers, who have knowledge about scripting and who is interested that the server worked further.
Einheit-101 Posted January 4, 2019 Author Posted January 4, 2019 Adding bots causes new problems because every ped causes a Performance impact, players included. Since i already run into performance issues when having more than 30 players in one place i think its a bad idea to add bots. Firing bot defenders also require a script that controls them. I have other plans regarding bots but i doubt i can realize them at the moment because of the bad Performance.
Einheit-101 Posted January 5, 2019 Author Posted January 5, 2019 Mechanics on a spawn point are not a big problem, but imagine a cap defender. He needs to be a real danger but at the same time not OP. And they could fire through collisionless objects (bushes) and what-not... Really never going to happen. Also how should active medics work? I would need to create an AI that actively finds routes on maps to get to players, thats literally impossible. Its really not like "create Ped, set ped walking, done"
Sultanklau0t0as1 Posted January 13, 2019 Posted January 13, 2019 this server still the best for me but they people just don't support the best things like this server 1
Didi Posted January 17, 2019 Posted January 17, 2019 Hello.. this is the best server i've seen.. i'm still playing since 1 year. id like to map some TDM but i'd like to know, where i can find modded map objects?? ( like reichstag and others...)
Einheit-101 Posted January 17, 2019 Author Posted January 17, 2019 Join the public map editor server, it has all map objects included. Or convert some yourself, map your own map and send me the resources when finished.
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