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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |


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@Einheit-101, I forgot to tell you about one mistake. When I and P. s.i.x and Danya were playing saaw, Danya started to hear me (we weren't sitting in discord). in the end, we realized that the voice chat remained in saaw. But it only works when you choose a character (it Doesn't always work. The sound quality is terrible, but if you yell - everything is fine).
 Even when I was playing alone, I heard someone from my team yelling at saaw xD (it was very funny, I almost died of laughter)

Edited by *UndecomingMedic9
Fixed bugs
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  • 3 weeks later...

UPDATE:

- Updated [TDM] Italy
- Updated Server to 1.5.8
- Added new lighting method with huge performance boost
- Fixed time locking up forever after playing certain maps
- Removed dr_blendshad
- Temporarily disabled shader_detail
- Some other small improvements and bugfixes
- Disabled voice completely

Edited by Einheit-101
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UPDATE:

-Added new spectator mode for ships and submarines (Not enabled yet, but i will enable this soon)
-Optimized all sandbag models
-Optimized some textures

 

€DIT:
Yes, now i got 7 fps more on Budapest, where a lot of these bags are sitting around. Nice change.

Edited by Einheit-101
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This object alone is not responsible for fps drop, there are many objects causing it together. MTA cant handle many objects very well, every one fills up draw calls and demands resources. The only way to increase fps in a large manner is to create maps out of very few large objects cut together in 3ds max. Star wars will use this and offer much better Performance. 

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On 01/11/2020 at 15:55, Nixon said:

Do you have any topic about that project and how it's going?

No. But i am sure that we will see a beta in a few months

13 hours ago, JutandejPL said:

Will you continue to develop WW2 after the Star wars server is created?

No. The reason is simple, star wars will not be finished on Release, it will grow just like ww2

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  • 2 weeks later...

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