Capone Posted February 5, 2005 Share Posted February 5, 2005 if u wana ban glitchs remove the crouch, not jump. Link to comment
Zircon Posted February 5, 2005 Share Posted February 5, 2005 I disagree... leave jumping and crouching out and remove the abilty to switch any time during the shooting animation. That would really make more sense. You can vote on it in Nutz's topic. Link to comment
happyrock Posted February 5, 2005 Share Posted February 5, 2005 I'm liking the idea with the delayed switching on more weapons enabled. Link to comment
[KFC]KungFu Posted February 5, 2005 Share Posted February 5, 2005 hard to get a consensus I guess You won't get no glitching with stubby and mollie/nade with this core Ask yourself what you like better Glitching and stubby and nades/mollies or No glitching it's gonna have to be a comprimise... you can do most of the same stuff with cop shotty but it's less powerful and glitchy Link to comment
Boss Posted February 5, 2005 Share Posted February 5, 2005 Indeed it is hard to arrange a concensus... Personally, I don't see a problem with the jumping with the stubby.I mean, it does lag a little but it is NOT DIFFICULT to hit the jumpers, specially with a fast gun over a distance..Just disabling the crouching and weapon change after shooting is needed, there's no fun in having a 5% hit percentage on those crappy "fast-paced" fights.. Regarding the SPAS, it seems most of the people who complained about it were the same that complained about car killing or chopper killing (not making accusations here)... I mean, an automatic shotgun like the SPAS IS MEANT to be deadly... In my opinion, to balance it, all that would make it fair would be not allowing jumping or crouching or weapon changing after or while shooting. That way the players would have to develop strategy and think twice before using them. Also, it's not much of an advantage with the crashing.. I remember when I used the SPAS, it was rare when I didn't crash before actually shooting with it.. About the Mexican, yes he needs what has already been suggested.. Around 300 ammo and giving him the molotovs back... Most complained about the stubby because the fast-firing weapons were weakened. I'd say give the Mexican those weapons back. To make it more even, put the grenades and molotovs as they were in 0.4.1, just don't allow the jumping or crouching or weapon switching during the animations. Just the animation time needs to be as it is in single player.. A reference I'd like to make is that I believe the developers thought that we wanted them to sync the animations with the glitches, instead of fixing the glitches... For example, instead of removing the molotov and grenade glitch, they just synced the animations that everyone sees, to stop the glitch from being considered a "glitch" (hope you understood that).... I believe that with the posts in this thread from the gang leaders that have been around for more than a year now, the MTA team might understand what we meant... Link to comment
ULK!Nick Posted February 5, 2005 Share Posted February 5, 2005 as far as m4s go, the advantage they should have is purely ammo. they will never compete one on one with an m60 in a strait fight All you have to do is stay out of range of the m60 and the m4 can hit perfectly Link to comment
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