Hawk_Boy Posted January 26, 2005 Share Posted January 26, 2005 0363: put actor $PLAYER_ACTOR into turret on car $9A4 at car offset .4242 -.0679 1.1322 unknown 3 angle 270.0 with weapon 27 please don't start saying this is spam (MAD_BOY) but would this be the correct code in order for a passenger to enter turret mode? Link to comment
MAD_BOY Posted January 26, 2005 Share Posted January 26, 2005 this more belongs to other mods, moved Link to comment
NoxxeR Posted January 26, 2005 Share Posted January 26, 2005 Mad_Boy you post somthing on every thread no wounder you have 2246 posts Link to comment
Ransom Posted January 26, 2005 Share Posted January 26, 2005 Well.. I guess thats what you get if you're a moderator. I mean what do we do? Not say a thing and just do stuff to people's threads? ...oh btw OMG!1!11!1 +1 POST HOLY CRAP Hes been here almost 3 years, you haven't been here almost 3 months. Thats the real reason. Link to comment
Boss Posted January 26, 2005 Share Posted January 26, 2005 OMGZLOLOL!!!!1111!!! Well Eagle, that is the code used.. But of course that's just a copy straight out of the .scm, you will need the code to get out of it and the code to check if a key is pressed before you are put in the car... And it also depends if your changing the .scm or your using spookie's DirectX hook/SCM hook... Link to comment
Cam. Posted January 26, 2005 Share Posted January 26, 2005 0363: put actor $PLAYER_ACTOR into turret on car $9A4 at car offset .4242 -.0679 1.1322 unknown 3 angle 270.0 with weapon 27 Seeing as I'm a pro SCM coder, I am able to help. If you want to stick the current player onto the car, then use the exsisting $PLAYER_ACTOR, you would use $PLAYER_CHAR if it was put player, but if you use $PLAYER_ACTOR, then the game will see the current player as the actor. If you want to stick an actor onto the car, use the handle of the actor you want to put into turret mode i.e; 1600?? The offset is the position on the car at which you want the actor stuck onto, in X, Y, Z, not sure about the unknown (3). the angle is then set at 270, so when you get in turret mode you will be facing west, and look in your Default.IDE file for weapon numbers. Hope this helps. Have fun Link to comment
Hawk_Boy Posted January 26, 2005 Author Share Posted January 26, 2005 0363: put actor $PLAYER_ACTOR into turret on car $9A4 at car offset .4242 -.0679 1.1322 unknown 3 angle 270.0 with weapon 27 Seeing as I'm a pro SCM coder, I am able to help. If you want to stick the current player onto the car, then use the exsisting $PLAYER_ACTOR, you would use $PLAYER_CHAR if it was put player, but if you use $PLAYER_ACTOR, then the game will see the current player as the actor. If you want to stick an actor onto the car, use the handle of the actor you want to put into turret mode i.e; 1600?? The offset is the position on the car at which you want the actor stuck onto, in X, Y, Z, not sure about the unknown (3). the angle is then set at 270, so when you get in turret mode you will be facing west, and look in your Default.IDE file for weapon numbers. Hope this helps. Have fun Oh, cool, thanks But Camaro, can you teach me about SCM coding? I don't understand everything I would really appreciate Link to comment
Cam. Posted January 26, 2005 Share Posted January 26, 2005 Heres a link you should consider if you want to learn SCM coding: http://www.gtaforums.com/index.php?showtopic=134970 Link to comment
NoxxeR Posted January 27, 2005 Share Posted January 27, 2005 Well.. I guess thats what you get if you're a moderator. I mean what do we do? Not say a thing and just do stuff to people's threads?...oh btw OMG!1!11!1 +1 POST HOLY CRAP Hes been here almost 3 years, you haven't been here almost 3 months. Thats the real reason. oh i joined mta 2003 03 mars then i stop play and play again etc.. Link to comment
MAD_BOY Posted January 27, 2005 Share Posted January 27, 2005 Well.. I guess thats what you get if you're a moderator. I mean what do we do? Not say a thing and just do stuff to people's threads?...oh btw OMG!1!11!1 +1 POST HOLY CRAP Hes been here almost 3 years, you haven't been here almost 3 months. Thats the real reason. oh i joined mta 2003 03 mars then i stop play and play again etc.. yes, but you're not as long registered on the forum as i am, that's what ransom means Link to comment
[FKU]X Posted January 27, 2005 Share Posted January 27, 2005 Heres a link you should consider if you want to learn SCM coding:http://www.gtaforums.com/index.php?showtopic=134970 where can i get Bartons mission builder? Link to comment
NoxxeR Posted January 27, 2005 Share Posted January 27, 2005 Well.. I guess thats what you get if you're a moderator. I mean what do we do? Not say a thing and just do stuff to people's threads?...oh btw OMG!1!11!1 +1 POST HOLY CRAP Hes been here almost 3 years, you haven't been here almost 3 months. Thats the real reason. oh i joined mta 2003 03 mars then i stop play and play again etc.. yes, but you're not as long registered on the forum as i am, that's what ransom means yea, but i had other accounts befor, i didn't mind the forums as first yeah, but good to get info about the game. Link to comment
[SC]Arcadia Posted January 27, 2005 Share Posted January 27, 2005 Something like this works for me i made it with 2 other people but it actualy belongs to an old friend of mine so here it is :Label0079B5 00D6: if 0? 80E1: NOT key_pressed 0? 18? 004D: jump_if_false ££Label0079CD 0002: jump ££Label004B7F :Label0079CD 0001: wait 0? ms 0464: put_actor $PLAYER_ACTOR into_turret_on_car 1120?? at_car_offset .4242! -.0679! 1.1322! unknown 3? angle 270! with_weapon 27? :Label0079F1 0001: wait 100? ms 00D6: if 0? 00E1: key_pressed 0? 15? 004D: jump_if_false ££Label0079F1 0465: remove_actor $PLAYER_ACTOR from_turret_mode 0002: jump ££Label004B7F you need to create a thread and then it works i think Link to comment
Cam. Posted January 27, 2005 Share Posted January 27, 2005 Heres a link you should consider if you want to learn SCM coding:http://www.gtaforums.com/index.php?showtopic=134970 where can i get Bartons mission builder? http://home.c2i.net/barton49/ I prefer GTAMA. Link to comment
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