Point Blank Posted November 27, 2004 Share Posted November 27, 2004 i dont kno if this was posted if so lock it but i was thinking if there will be a add on that will be able to turn off all the players maps it would be pretty kool learkin in a server that is fogged out and midnight with no map not knowing what is waitin for you around the next turn Link to comment
[->>CURLY<<-] Posted November 27, 2004 Share Posted November 27, 2004 if that was the case u would need a small area like just in littel havana Link to comment
Point Blank Posted November 27, 2004 Author Share Posted November 27, 2004 na i think it would be nice for a hole city if the server was very active ex:party but it could be nice for one city 2 or even starfish island Link to comment
l2ebel Posted November 27, 2004 Share Posted November 27, 2004 i dont kno if this was posted if so lock it but i was thinking if there will be a add on that will be able to turn off all the players maps yes, you will be able to deactivate the radar Link to comment
Slothman Posted November 28, 2004 Share Posted November 28, 2004 the best form of radar would be where the blips show up on the edge of the map, but not inside. that way you can other peoples general area, but once you get close you have to keep you eyes peeled (btw, the fact that the directx health bars can be blocked by buildings and such, beutiful!!! Link to comment
eAi Posted November 28, 2004 Share Posted November 28, 2004 That would be possible to do, by just testing how far away the player is and if they're less than a certain distance, removing their marker (and vice versa). eAi Link to comment
Slothman Posted November 28, 2004 Share Posted November 28, 2004 good idea, but your characters speed also effects how far the map is zoomed out, i suppose someone could come up with a mathimatical formula to do that accuratly. but just picking a certain radius would probably be fine. Link to comment
j0keR Posted November 28, 2004 Share Posted November 28, 2004 You can turn off the radar right now. It's not that hard to do... As for getting everybody else to do it, that's another problem entirely. Link to comment
Slothman Posted November 28, 2004 Share Posted November 28, 2004 heheh, i don't think the honour system would cut it. Link to comment
MAD_BOY Posted November 28, 2004 Share Posted November 28, 2004 You can turn off the radar right now. It's not that hard to do... As for getting everybody else to do it, that's another problem entirely. you didn't read the other posts at all, did you? Link to comment
MISTO Posted December 1, 2004 Share Posted December 1, 2004 can you turn off when the guy is on foot: on foot, i see no one on the map in a car, I see people on the map Link to comment
orappa Posted December 2, 2004 Share Posted December 2, 2004 can you turn off when the guy is on foot:on foot, i see no one on the map in a car, I see people on the map Yep, you could do that in Blue. Link to comment
erorr404 Posted December 2, 2004 Share Posted December 2, 2004 anyone care to elaborate on how this game mode would work? it sounds pretty cool.. lurking around in the fog, no radar, but what will the gameplay be like? also, i think the best solution for a 'radar' would be some sort of meter that changes as you get closer to someone. it would be awesome if someone could turn this into Hitman online (only i dont see how silent, stealthy kills would be possible). question for the devs; if it is possible to reduce the area of the map to a small district (the size of several blocks), would it be possible to totally block off the rest of the map and stop it from rendering/loading in order to greatly reduce lag and increase smoothness? this would be useful not only for this game mode, but others, perhaps such as turfwars where all of the action takes place in one concentrated area of the map. Link to comment
eAi Posted December 2, 2004 Share Posted December 2, 2004 question for the devs; if it is possible to reduce the area of the map to a small district (the size of several blocks)Yes, we could add this option, I'll put it in now. There are issues with zooming out the map the other way (i.e. seeing a larger area), as the game only loads the map on demand (in pieces).would it be possible to totally block off the rest of the map and stop it from rendering/loading in order to greatly reduce lag and increase smoothness? this would be useful not only for this game mode, but others, perhaps such as turfwars where all of the action takes place in one concentrated area of the map.Lag isn't affected by the ammount of map loaded, or not in any significant way. I supose it'd be possible for a mod to change the gta_vc.dat so that only certain sections are loaded. We will probably allow the world limits to be changed on-the-fly which should provide some interesting game modes.eAi Link to comment
Slothman Posted December 2, 2004 Share Posted December 2, 2004 that effect could be reached by making an invisable wall item with a col file and strategically placing them around a given area. gta3 mta already has a nifty way of enforcing boundaries, maybe that would be enough /me dreams of a rocket arena style mod for mta Link to comment
erorr404 Posted December 2, 2004 Share Posted December 2, 2004 question for the devs; if it is possible to reduce the area of the map to a small district (the size of several blocks)Yes, we could add this option, I'll put it in now. There are issues with zooming out the map the other way (i.e. seeing a larger area), as the game only loads the map on demand (in pieces).great. will it be up to the host which section it is that is open or does the mod that is used control it? would it be possible to totally block off the rest of the map and stop it from rendering/loading in order to greatly reduce lag and increase smoothness? this would be useful not only for this game mode, but others, perhaps such as turfwars where all of the action takes place in one concentrated area of the map.Lag isn't affected by the ammount of map loaded, or not in any significant way. I supose it'd be possible for a mod to change the gta_vc.dat so that only certain sections are loaded. We will probably allow the world limits to be changed on-the-fly which should provide some interesting game modes. oh, i always thought that the map had a huge effect on bandwith, but i guess i was wrong (after all, the server doesnt care whether it updates the positions of players on opposite sides of the map, or the positions of players concentrated in a smaller area). the "world limits changing on-the-fly" would be an awesome feature . it can make for some VERY dynamic game modes (ie, one section of the map is opened during the game due to event A, another is closed due to event B). Link to comment
l2ebel Posted December 3, 2004 Share Posted December 3, 2004 question for the devs; if it is possible to reduce the area of the map to a small district (the size of several blocks)Yes, we could add this option, I'll put it in now. There are issues with zooming out the map the other way (i.e. seeing a larger area), as the game only loads the map on demand (in pieces).great. will it be up to the host which section it is that is open or does the mod that is used control it? would it be possible to totally block off the rest of the map and stop it from rendering/loading in order to greatly reduce lag and increase smoothness? this would be useful not only for this game mode, but others, perhaps such as turfwars where all of the action takes place in one concentrated area of the map.Lag isn't affected by the ammount of map loaded, or not in any significant way. I supose it'd be possible for a mod to change the gta_vc.dat so that only certain sections are loaded. We will probably allow the world limits to be changed on-the-fly which should provide some interesting game modes. oh, i always thought that the map had a huge effect on bandwith, but i guess i was wrong (after all, the server doesnt care whether it updates the positions of players on opposite sides of the map, or the positions of players concentrated in a smaller area). not on the bw but a real poor cpu could lag if a mod had very detailed models and big, detailed textures in the end you could also place some kind of barrier model where you want it to cut the map off Link to comment
erorr404 Posted December 3, 2004 Share Posted December 3, 2004 not on the bw but a real poor cpu could lag if a mod had very detailed models and big, detailed texturesyes but the amount of map space that is "open" in the game would not cause anyones PC to slow down if its too large, or speed up if its small, since only the immidiate surrounding area of the map around the player is rendered (at least thats how i understand it). btw, if what i just said is true, whats the problem with having all 3 maps open at the same time in GTA3?in the end you could also place some kind of barrier model where you want it to cut the map offi wonder how they will do it... put a barrier or just have the unused areas not render at all. Link to comment
Kent747 Posted December 3, 2004 Share Posted December 3, 2004 the problem with GTA3 wasn't the map size... it was the loading between map changes.., it caused issues when changing islands in a car.. we found a method to get it to work (which we used for the dodos), but on teh whole its not a very sound system, and not necessary for the type of gameplay people expect from the GTA3 version of MTA Link to comment
erorr404 Posted December 3, 2004 Share Posted December 3, 2004 the problem with GTA3 wasn't the map size... it was the loading between map changes.., it caused issues when changing islands in a car.. we found a method to get it to work (which we used for the dodos), but on teh whole its not a very sound system, and not necessary for the type of gameplay people expect from the GTA3 version of MTAthanks for the clarification.hopefully it will work correctly in BLUE Link to comment
orappa Posted December 3, 2004 Share Posted December 3, 2004 thanks for the clarification.hopefully it will work correctly in BLUE They haven't said that they're doing a GTA3 version. I suspect that they want to see how popular it is with the 0.4.x revisions. Link to comment
Guest Posted December 21, 2004 Share Posted December 21, 2004 couldnt you just make a program like.... if a user has his radar on, right? and then then program edits a mem addy to turn it off. and if it is on, turns it off again... though, it would be kind of a trainer...i guess. Link to comment
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