Sam@ke Posted January 29, 2015 Share Posted January 29, 2015 (edited) „xrParticlesEditor„ is a resource for creating particle effects and saving them into mapfiles. This resource is in a early BETA state and still work in progress. Bugs have to been expected especially on mapping in multiplayer with other players. Most features arent finished yet, but should working rudimentary for first testing. „xrParticleEditor“ is part of an upcoming bundle including: - „xrParticleEditor“: dx particle modul -„ xrLightsEditor“: dynamic light modul -„ xrShaders“: bundle of shaders im working since a while (more than 1 year now) Have fun and feel free to report bugs to: [email protected] Before start please read documentation first: https://dl.dropboxusercontent.com/u/55249692/xrParticelEditor%20-%20Documentation.pdf Videos: Editor preview: Effects tests: Core-Bindings: Main: „M“ – show / hide editor part „F“ – switch between fly mode and effect mode Flymode: „W“ – move camera forward „S“ – move camera back „A“ – move camera left „D“ – move camera right „L-Shift“ – move camera faster „L-ALT“ – move camera slower Effectmode: „Left Mouse“ – select /deselect effects „Right Mouse“ – place new effect „F3“ – open settings for SELECTED effect „Arrow Up“ – move effect forward „Arrow Down“ – move effect back „Arrow Left“ – move effect left „Arrow Right“ – move effect right „Numpad 8“ – move effect up „Numpad 2“ – move effect down Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10934 GitHub: https://github.com/Samake/xrparticleseditor Edited February 8, 2015 by Guest 2 Link to comment
Castillo Posted January 29, 2015 Share Posted January 29, 2015 That looks quite awesome, I loved the "jelly" part Link to comment
Dealman Posted January 29, 2015 Share Posted January 29, 2015 Very impressive! How's the performance impact when using ridiculous values/amounts of particles? Link to comment
Anubhav Posted January 29, 2015 Share Posted January 29, 2015 No comments. Just EPIC! Link to comment
Tekken Posted January 30, 2015 Share Posted January 30, 2015 Good work, just awesome. Link to comment
Scripting Moderators Sarrum Posted January 30, 2015 Scripting Moderators Share Posted January 30, 2015 Good job! Link to comment
xeon17 Posted January 30, 2015 Share Posted January 30, 2015 Just awesome! can't wait for it. Link to comment
SkittlesAreFalling Posted February 1, 2015 Share Posted February 1, 2015 Purely awesome, can't wait! Link to comment
Mann56 Posted February 1, 2015 Share Posted February 1, 2015 Superb bro, It would help a lot to neophyte like me Link to comment
IMariukas Posted February 1, 2015 Share Posted February 1, 2015 Dammn saw this video couple days ago before this thread, good job. Link to comment
Perfect Posted February 1, 2015 Share Posted February 1, 2015 Thats Awesome! Good work you did there! Link to comment
Sam@ke Posted February 7, 2015 Author Share Posted February 7, 2015 First beta is released now. Github will come tomorrow too. I´ll try to fix all upcoming bugs in next days, so there should be a stable build end of next week. Feel free to test a bit and report bugs here. Greetz Samake Link to comment
Anubhav Posted February 8, 2015 Share Posted February 8, 2015 I know it's in beta, but it's too buggy. ._. Link to comment
Dealman Posted February 8, 2015 Share Posted February 8, 2015 I know it's in beta, but it's too buggy. ._. So why not help him out, by reporting all of these bugs? Link to comment
Anubhav Posted February 8, 2015 Share Posted February 8, 2015 Sure, Dealman 1. When I press M to start then stop the radar is hidden forever. 2. It doesn't show maps. ( I mean which I mad in map editor then I started that as a resource, then I pressed M ) Link to comment
Sam@ke Posted February 9, 2015 Author Share Posted February 9, 2015 Thanks, for the bug report. I´ll research most of them next days. You cant load any maps created in map editor. This resource loads/and save only particle effect maps. You have to combine then manually. I was thinking about a addon for map editor first, but editor isnt really usable for dynamically or script created content and you have reload maps everytime you made changes in mapfile. So i starting to create standalone editor then. Same issue i had month ago as i tried to create editor plugin for dynamic lights of Ren_712: At the end of video you can see that new placed content will be visible first after reloading map. Map editor needs to be reworked on handle external script and dynamically mapfile changes. Link to comment
Banex Posted February 12, 2015 Share Posted February 12, 2015 good work, it is amazing! Link to comment
Guedes747 Posted February 15, 2015 Share Posted February 15, 2015 This is quite impressive, is there any noticeable impact on the client's performance? Link to comment
Et-win Posted February 15, 2015 Share Posted February 15, 2015 This is quite impressive, is there any noticeable impact on the client's performance? Would depend on your computer specifications. Link to comment
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