DeathB Posted September 10, 2004 Posted September 10, 2004 in the past the number of cars has been limited. has this been changed? Ownin Noobs Daily
Combine Posted September 10, 2004 Posted September 10, 2004 Nope. We're still completely ****ed in ass.
orappa Posted September 10, 2004 Posted September 10, 2004 They're no longer using the SCM, so theoretically they could have more, but Kent said that the engine itself has physical limits (there'd probably be a disco sky effect or similar like in GTA3). MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
StAnToN Posted September 10, 2004 Posted September 10, 2004 Nope. We're still completely ****ed in ass. Stop Spamming. N00b
NosGoth Posted September 10, 2004 Posted September 10, 2004 Nope. We're still completely ****ed in ass. Stop Spamming. N00b Very nice use of words my friend. Couldn't have said it better myself. Re-uploaded B~Ware video: 1. Just Realize
Slothman Posted September 10, 2004 Posted September 10, 2004 i think he's right, unless someone codes a bunch of new cars in directx (possible?) the limitation has always been the engine. however, with mods now possible, stunt mode could get a new set of ramps that arent objects, and don't the current ramps take up potential car slots? Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
orappa Posted September 10, 2004 Posted September 10, 2004 i think he's right, unless someone codes a bunch of new cars in directx (possible?) the limitation has always been the engine. I think you could probably overlay a car, but I have no idea how you'd make it interact with the game, so it's probably not possible. If it is even possible, it would take a heck of a lot of coding. MTA:SA FAQ - Read this before asking questions. MTA:SA Troubleshooting - Read this first if you have problems.
Si|ent Posted September 10, 2004 Posted September 10, 2004 and don't the current ramps take up potential car slots No, they don't. The artist formerly known as [MTA]MrBump
Slothman Posted September 10, 2004 Posted September 10, 2004 yeah, seeing a car and actually there BEING a car are 2 different things, i think it's possible, but not worth the enormous headach e of making it Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
eAi Posted September 11, 2004 Posted September 11, 2004 Thats one thing I do not see us ever doing. eAi
Slothman Posted September 11, 2004 Posted September 11, 2004 good thing no ones askin Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
|-A-A-D-| Posted September 11, 2004 Posted September 11, 2004 gtat made it posible to maybe by the use of different scm files or other car methods we can have more cars in gta3 there is no limit but the only thing is you can overload gta3 and then the sky gets all weird colors purple/green/bleu/orange and other colors sometimes i once putted in 1200 cheeta's and gta3 didnt liked it the sky was flashing all over but the game was running smooth Everything about the Vice city Castle mod Http://www.VC-Castle.TK MY MODDING FORUM http://www.aad.flashpage.nl
eAi Posted September 11, 2004 Posted September 11, 2004 Well I think most people would like to be able to play MTA without getting epileptic fits rather than have 1200 cheaters... eAi
Scorp Posted September 12, 2004 Posted September 12, 2004 Well I think most people would like to be able to play MTA without getting epileptic fits rather than have 1200 cheaters...eAi I would just like to see every GTA III vehicle in MTA:GTA III & every VC vehicle in MTA:Blue, parked all around the cities btw does someone how many vehicles are there in total in each game? VC: approx: 40-60, GTA III: the same, im not really sure Retired Dodo Killer.
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