VCES>RonSeal Posted September 5, 2004 Posted September 5, 2004 I just wondered if it would be possible to jump out a Heli again and survive In 3.2 we could do this,but in 4.1,its certain death I realise this is a new core,perhaps lots will be different,but the way it is now,people are scared to share helis Ive noticed you can exit a Heli in flight,only if its hovering and completely level. Before,you could jump out if it was moving with little risk of death,and we miss all the opportunities that came with it........ Just a query The rest of 'Blue' sounds absolutely cracking,cant wait
orappa Posted September 5, 2004 Posted September 5, 2004 I don't see why you couldn't mod it to do that.
Scorp Posted September 5, 2004 Posted September 5, 2004 I realise this is a new core,perhaps lots will be different,but the way it is now,people are scared to share helis yhe its especially nervebreaking in a gang war if the pilot crashes all is lost, and there's no jumping out
TempEcho Posted September 5, 2004 Posted September 5, 2004 Then , you need a better pilot j/k. I liked it better the way it was done in 3.1 . An ememy gang would take over the docks , and I would fly my gang near the docks , when the enemy made my helicopter go on fire , I would bail out , survive , and show my gang the way to victory now , that way is closed Im sure there will be some guy that creates a "helicopter survivor mod" or something MR.Xanni
Ransom Posted September 5, 2004 Posted September 5, 2004 lol really? I never even noticed the change.
Scorp Posted September 5, 2004 Posted September 5, 2004 Im sure there will be some guy that creates a "helicopter survivor mod" or something Even better a hunter war, all vehicles in the map get removed, spawns get modifed to be on ap only, and there on the airport runway 24 HUNTERS spawn (or more if the server supports more plp) then u cud a hell of a heli war over the skies of Vice City wat u guys think?
Stift_Me Posted September 5, 2004 Posted September 5, 2004 Nice idea but then the minigun and rocket launcher in the hunter must synch for every1 Anyways for the helis in blue It would be good if u can just jump out Even if ur just 1 meter above the ground u still die when u get out
VCES>RonSeal Posted September 5, 2004 Author Posted September 5, 2004 lol really? I never even noticed the change. Yep,its savage now....... Before we could attack a rooftop,and 'drop' our players on target,no need to land. The 'droppers' would land on their feet,normally with nil health loss,and could fight immeadietely. Now you have to land the Heli,wait for the pilot to get out,and then the passengers get out Makes attacking rooftops much harder
jbeta Posted September 5, 2004 Posted September 5, 2004 Lol, what about parachutes? Would be a nice idea... dunno if possible tho
Scorp Posted September 5, 2004 Posted September 5, 2004 Nice idea but then the minigun and rocket launcher in the hunter must synch for every1 ermm supposibly the Hunter guns and rockets are gonna be synched (they said "100 % VC features" naah not sure thats intirely true) this was a idear for a mod in MTA: Blue
OpiuM. Posted September 5, 2004 Posted September 5, 2004 parachutes are acually very possible, assuming you want to model out the parachute. (hook object to player) (if player is above coords) doubt the fall wouldnt hurt tho.....
TempEcho Posted September 5, 2004 Posted September 5, 2004 Everybody needs parashutes If the mod support is going to be realy good , some SCMmer / modeller could maybe make it on key down p = hook object or something Mr.Xanni
Luigi Posted September 5, 2004 Posted September 5, 2004 Or maybe just get down on a rope like the swat does in singleplayer
OpiuM. Posted September 5, 2004 Posted September 5, 2004 (edited) http://forum.mtavc.com/viewtopic.php?p=131145#131145 Edited September 5, 2004 by Guest
jbeta Posted September 5, 2004 Posted September 5, 2004 But would it be possible to slow down the falling speed?
TempEcho Posted September 5, 2004 Posted September 5, 2004 oh damn, for got keypress.thats even better ill edit this post with the proper opcodes for SCM and yall could try to make it for SP. And I dont even know how to code I just thought that up Opium , you are a regular visitor of Gta Forums? Anyways , parashutes , thats what vice city needs , ropes are only for SP , I think , and you cant hit people when they are going down the ropes in SP , youll just damage the heli... Good luck Opium Mr.Xanni
OpiuM. Posted September 5, 2004 Posted September 5, 2004 well, i posted some, but i strained for opcodes, ill move this over to the other mods section.
TempEcho Posted September 5, 2004 Posted September 5, 2004 okay , I realy hope that a parashute mod comes soon. I wouldnt care how it would look. It just sounds cool to me Mr.Xanni
Brophy Posted September 5, 2004 Posted September 5, 2004 do u think that the zip lines like the swat use to drop from choppers in SP could work?
OpiuM. Posted September 5, 2004 Posted September 5, 2004 wow, i doubt that, thats not scm as far as i know...
crazy_man Posted September 22, 2004 Posted September 22, 2004 yeah a mod that could slow downthe falling speed .. but then all can jump from very hig and not loos a single life
orappa Posted September 22, 2004 Posted September 22, 2004 It's probably easier to make you invulnerable until you hit the ground. I'm not sure how falling speed could be reduced without adjusting gravity, which would affect everyone else.
eAi Posted September 22, 2004 Posted September 22, 2004 Those ropes are just particle effects, they're not really attached to them or anything. eAi
Kent747 Posted September 22, 2004 Posted September 22, 2004 you could probably simulate it in an addon but it'd be a bit tricky heh
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