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Posted

Hey Fellas,

Great work with the project so far! But I do have one little request: Could you possibly make it so that you can do proper backflips on the motorbikes in MTA as at the moment if you lean to far backwards in midair, he just falls off!

Anyway, this was just a small request that I thought would make stunt mode just a little more entertaining. If it's not possible then thats fine and thank you immensley for the brilliant work you have done so far.

Thank you.

Posted

Mta was not the one "blocking" the backflips . its a GTA thing .. ive seen some mods out there that allow you to do backflips .. so since Blue will allow mods .. there ya go ..

Steam ID: Linkage CSS/HL2DM

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-=- Member of the GTA Hoodz Team -=- Member of TmM -=- Member of the U.C.F Team -=-

(last updated like 2 years ago, links don''t work anymore, but I''ll keep it original)

Posted

have to correct you there dgtadude mate MTA is in a way supporting mods but in another way its not basically it is supporting "add ons" which has to be coded through either C or C++ therefore things like editing the scm for things wil not be at all possible as you only have access to making (i think) DLL'S through C/C++ so therefore editing amount of cars and origingal GTA files will not be supported (i dont think, correct me if im wrong)

Posted

incorrect. I remember one of the team-members saying that you can also implement .scm-addons, so it could be posssible.

:!: Thanks for the B.L.A.S.T.-section :!:

Posted

MTA does not use the normal scm, we just use a dummy one thats 526 bytes long and can't be changed by addon developers (one of the few things). The addon (C/C++) has access to all the scm functions and can use them easily.

eAi

Posted

basically the addon dll will contain C++ functions, and a bunch of functions you can access from within blue..

one of those functions is called pfnSCM.. you can call any scm function w/ that..

what this means, is you can use SCM code but you can do it w/ C++ style syntax.. which is a very good thing,for those who found normal SCM coding to be a bit cumbersome.

Kent

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Kent Simon's Amazing Cross Language Hello World Program!!

#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
Posted
there is enother multiplayer mod coming soon using c++.

dont think it will be as good.

There are already/was several GTA Multiplayer mods made in C++, for example YaMM, which was merged with MTA, to become MTA .3, I think.

MTA has had a lot longer to mature and become a lot more advanced.

-Skitzo

VCK- Official Member

Posted

YaMM Merged with MTA ?

Dont remmember that . might be wrong tough .. I remmember once a team merged with mta .. but it dint work out .. so they divited .. (correct me if im wrong) might have been a dream or tough i had .. lol

Steam ID: Linkage CSS/HL2DM

XBL TAG: Linkage155 (please identify yourself)

-=- Member of the GTA Hoodz Team -=- Member of TmM -=- Member of the U.C.F Team -=-

(last updated like 2 years ago, links don''t work anymore, but I''ll keep it original)

Posted

yamm merged w/ MTA a long long time ago :-P

Kent

mtateam5fq.png

Kent Simon's Amazing Cross Language Hello World Program!!

#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
Posted

you could write your addon in a way that you can do backflips... but by default you will not.

Kent

mtateam5fq.png

Kent Simon's Amazing Cross Language Hello World Program!!

#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
Posted

The only proper way to do a "real" backflip is by leaning back in mid-air whilst your bike explodes. I've done this many times and see it in many vid. as well. The only downfall is that you die. 8)

Re-uploaded B~Ware video:

1. Just Realize

Posted
have to correct you there dgtadude mate MTA is in a way supporting mods but in another way its not basically it is supporting "add ons" which has to be coded through either C or C++ therefore things like editing the scm for things wil not be at all possible as you only have access to making (i think) DLL'S through C/C++ so therefore editing amount of cars and origingal GTA files will not be supported (i dont think, correct me if im wrong)

and can u do that in all servers ? or is that just in some ?

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