Guest Posted May 22, 2004 Share Posted May 22, 2004 I Suggest that MTA have stronger weapons across the board. Pistols and SMGs should be decent, and not fell like a pain to kill with. I'm not complaining about not being able to hit stuff in the game, I think all weapons need a boost. Assuming all the bullets hit, I still feel like it takes too long. The SP game health is nice for single player, but it feels just inane in MP. Link to comment
[TF]JoStud Posted May 22, 2004 Share Posted May 22, 2004 You just started playing MTA yesterday... right? Link to comment
<VMP>Sobeit Posted May 22, 2004 Share Posted May 22, 2004 if anything, they are right where they are supposed to be Link to comment
Guardians Proper Posted May 22, 2004 Share Posted May 22, 2004 Umm, there's already been a million of these. And everytime the final conclusion is "The damages are fine, they won't be changed". Besides, the damages are what's in the cfg file Complain to R* if you want. Link to comment
<VMP>Sobeit Posted May 22, 2004 Share Posted May 22, 2004 the main.scm is in the data dir too, i belive it could be changed and then renamed and loaded, but.......why? Link to comment
Guest Posted May 22, 2004 Share Posted May 22, 2004 Umm, there's already been a million of these.And everytime the final conclusion is "The damages are fine, they won't be changed". I've searched for 'weapon damage" and haven't seen any threads from this year. Would you care to shot me these 'millions' of threads? Link to comment
orappa Posted May 22, 2004 Share Posted May 22, 2004 Umm, there's already been a million of these.And everytime the final conclusion is "The damages are fine, they won't be changed". I've searched for 'weapon damage" and haven't seen any threads from this year. Would you care to shot me these 'millions' of threads? They weren't specifically about weapon damage but the overall balancing of the classes. Link to comment
Guardians Proper Posted May 22, 2004 Share Posted May 22, 2004 They weren't specifically about weapon damage but the overall balancing of the classes. You got it. They weren't about weapon damages, per say, but about class balances... (There have been a lot of stupid ideas on the subject... lol) By the way, if anything, it seems the majority wants a decrease in weapon damages! Link to comment
vass69 Posted May 22, 2004 Share Posted May 22, 2004 if increase damage then to the bat would be great if the bat worked like a stubby Link to comment
+FKU+VVolven Posted May 22, 2004 Share Posted May 22, 2004 The firefights are short enough as is when it comes to the experienced players and it doesn't take much to learn how to put someone down almost instantly. However, I wouldn't mind seeing game modes later on that decrease the weapon damage for longer, more intense shooutouts, and increase the damage, like a sim mode where even a well placed shot from a pistol is lethal. Also, taking out the knockdown effect from weapons like the shotguns and on some occasions, the m60, or the animation itself (if possible). No other MP game uses a knockdown, and everyone who plays MTA knows how frustrating it can be to get knocked down, only to see yourself get up slowly in front of a stubby barrel. (And yes, I do use this tactic too. I'm not just a victim, I'm also a client.) Link to comment
Guardians Proper Posted May 22, 2004 Share Posted May 22, 2004 Now you're just suggesting we change the game. It's Vice City. Rockstar made it. We should just leave it as it is, and play it. It's not as bad as you make it seem. It's simple: Just don't get shot by the stubby. Link to comment
ashdexx Posted May 22, 2004 Share Posted May 22, 2004 Just don't get shot by the stubby Easier said than done. i think disabling the knockdown animation, when shot, if possible, should be implemented atleast as a server option. that truly sucks, as the enemy has about a good 3-5 seconds to make you his bitch with any weapons he has, and you have no defense at all. i say when shot, because its a bit unrealistic for other scenarios, like being hit by a car. Now you're just suggesting we change the game. It's Vice City. Rockstar made it. We should just leave it as it is, and play it. If we did that, the entire mod community, and MTA itself, wouldnt exist. Link to comment
+FKU+VVolven Posted May 23, 2004 Share Posted May 23, 2004 i say when shot, because its a bit unrealistic for other scenarios, like being hit by a car. Er, yeah, forgot to cover that, thanks. And I said nothing about changing the game itself, just games modes I.E. irc scripts or options. Link to comment
Guardians Proper Posted May 23, 2004 Share Posted May 23, 2004 There's a fine line in creating a mod and changing the default settings of the game. You're proposing that we modify the weapon damages. It's worked fine ever since MTA came out, and it still works fine. Link to comment
l2ebel Posted May 23, 2004 Share Posted May 23, 2004 all i want to say on this subject is: dont increase the stubbys damage ffs Link to comment
Guardians Proper Posted May 23, 2004 Share Posted May 23, 2004 all i want to say on this subject is: dont increase the stubbys damage ffs Well, if there are any guns that need any adjusting: The M60 and Stubby. They're not overly powerful, but they certainly don't need to be any more powerful! Link to comment
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