Guest Posted May 21, 2004 Posted May 21, 2004 Sup. Im new to mta and i must say it kicks ass. But there is one issue. Why do cars and people move so glitchy? And expecially when ur in passenger seat? why it it like this?
Gamefreek Posted May 21, 2004 Posted May 21, 2004 Thats due to lag. Both people and cars move like that, just depends on the server and the other player's connection.
Guardians Proper Posted May 21, 2004 Posted May 21, 2004 Weeeelll... It's a very complicated process, you see.
Dgtadude Posted May 21, 2004 Posted May 21, 2004 its not specially when ur in the passeger seat . its anytime . its just that when ur in as passager . you see it lag more. Steam ID: Linkage CSS/HL2DM XBL TAG: Linkage155 (please identify yourself) -=- Member of the GTA Hoodz Team -=- Member of TmM -=- Member of the U.C.F Team -=- (last updated like 2 years ago, links don''t work anymore, but I''ll keep it original)
TmM_Ryan Posted May 21, 2004 Posted May 21, 2004 whenevr me and a TmM are crussing arouns (& TmM r none 4 low pings(on our server that is) we still receive that like jogging thingy. Even with pings less than 30. Its just a minor bug nothing that serious but it wud b brill if it was fixed in 0.4. Register Here. Want a match with TmM? Click here.
Prokopis Posted May 21, 2004 Posted May 21, 2004 You should write it methinks... BTW since we're talkin about such issues, what about pillion phantom driving when the bike's (front) rider keeps it stationary? There is no spoon...
eAi Posted May 22, 2004 Posted May 22, 2004 yeh ity needs better netcode me thinks!StAnToN, you haven't a clue what causes those problems, don't pretend you do.eAi
<VMP>Sobeit Posted May 22, 2004 Posted May 22, 2004 yeh ity needs better netcode me thinks!StAnToN, you haven't a clue what causes those problems, don't pretend you do.eAi one thing i have to say.....burn
Kent747 Posted May 22, 2004 Posted May 22, 2004 yeah not a netcode issue.. its physics related ,and most likely the new core will have it fixed.. though I don't think the 0.3 core can handle that kind of drastic change. Kent Kent Simon's Amazing Cross Language Hello World Program!! #include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
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